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mleibrock said:For Mike P Only:
[sblock]Now that would be very neat, to be able to "sense an opponent when I could not see them, neat way to look at that. I'd like to look into that. Where would I look in the material you gave me to find out more about this stuff?[/sblock]
For Mike Only:
[sblock]On your portable hard drive, look under 'RPG Stuff/HERO Files/HERO System Publications' and open 'HERO System, 5th Edition Revised.' The relevant information starts on page 160.
Here's how I'd break it down for a truly useable ability:
Detect Emotions: 5 points
Sense (means it's on all the time - you don't have to use a 1/2 Phase action to 'activate' it): 2 Points
Discriminatory (he can tell which emotion he's detecting): 5 Points
Targeting (makes the sense useable for combat, etc.): 10 Points
So, for 22 Points you've got a sense that will allow him to determine the direction and distance to anything within his normal 'line of sight' - a 120 degree arc in front of him - that feels emotions. However, at this point value he wouldn't be able to differentiate between 'friend' and 'foe,' and if he uses it without sight he might be swinging at his allies (almost everyone in combat is going to feel the same basic range of emotions).
For an extra 5 points, he could change 'Discriminatory' to 'Analyze,' allowing differentiation between friend and foe, more precise differentiation between emotions, etc. This would bring the total to 27 Points.
At this level, the ability would work almost exactly like sight. Feeling creatures could still 'sneak up' behind him, though they would have to make a surprise roll because this is an extra sense, not a replacement (his hearing and other senses continue to work as well, so he might hear an enemy approaching and turn to face him - thus bringing the things emotions into his 'line of sight'). This sense could be 'blinded' by the presence of extraordinarily strong emotions (such as a person who is 'enraged' or 'berzerk') - though turning away from the source of this emotion would restore normal functionality.
For 2 more points (29 Point total) he could increase the Arc of Perception to 240 Degrees, and for 5 more (32 Point total) to 360 Degrees. This would give feeling creatures a drastic reduction in their ability to surprise him, but would also negate his ability to turn away from the source of 'blinding' emotion - the presence of such within his range would 'blind' the ability no matter which way he was facing.
You could buy the adders in whatever combination/order you desire, and you can start at a very basic level and add on as you get more points (Rationale: He gets better with it the more he practices/uses it).
I think the optimum level would be everything mentioned except the Increased Arcs of Perception (they'd definitely be useful, but might make the ability a little too useful for your GM's taste, and to me the need to turn to sense what's behind you makes it cooler). I'm not forbidding these adders, just commenting that I think the ability would be more 'flavorful' without them.
You should also note that not all creatures that might attack you feel emotions. Most undead, constructs (like Golems), etc. won't, for example.
For what it's worth, I think this would be a very cool addition to your character![/sblock]