For Scott:
[sblock]Yeah, it's tough to put together a character in an entirely point based system that accurately reflects a broad range of background skills. I thought about putting together a list of some marginally useful skills and handing out a few points to each player to 'flesh out' their characters, but opted instead to use bonus/penalties to rolls to reflect that. Thus Gavril's penalty for appraising the value of clothing (which he's not 'trained' to do) isn't quite as steep as Béar's would be (since clothes are of marginal interest to Béar at best). It's more than a little subjective, but that allows me to tailor things to suit the storyline if necessary.[/sblock]