Dominate Person

Shadeydm

First Post
If a PC fails his save against Dominate Person does his iniative change to that of the caster or stay the same as it was previous to the failed save?

For example lets say the PC goes on 17 then on 12 the caster uses Dominate Person and the PC fails his save. Will the PC act in the next round at 17 or 12?
 

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The spell does not force a change in init order; neither does charm. My lackeys can act on different inits than I.
 


Shadeydm said:
Does that mean that the telepathic commands are a free action or something similar?
Nope. Its a move action during the caster's turn to redirect:
SRD said:
Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action.
So you have to give commands during your turn which are acted upon on their turn.
 

Ok so in the example I gave above in the following round when turn 17 comes what does the dominated PC do just stand there waiting for turn 12 to recieve instructions?
 

Shadeydm said:
Ok so in the example I gave above in the following round when turn 17 comes what does the dominated PC do just stand there waiting for turn 12 to receive instructions?
Assuming the caster still had a move action left after casting, they could give directions. Otherwise, the dominated continues what it was last doing or does nothing.
 

Ok so the next round rolls around at 17 the dominated PC does nothing then at 12 new instructions are given but the new instructions can't be executed until the 3rd round after the domination because the dominated PCs iniative hasn't changed?
 

Shadeydm said:
Ok so the next round rolls around at 17 the dominated PC does nothing then at 12 new instructions are given but the new instructions can't be executed until the 3rd round after the domination because the dominated PCs iniative hasn't changed?
Yup. Which is why it is a good idea to keep a move action handy for redirecting your minions.

Works the same for summoned critters as well.
 

stonegod said:
Assuming the caster still had a move action left after casting, they could give directions. Otherwise, the dominated continues what it was last doing or does nothing.
Dominate has a one round casting time. That means the caster was casting the spell for one entire initiative cycle. The spell will complete and the save will be rolled right before the dominator acts again. He will have his entire round available to him. This will be of small consolation considering his entire group of foes may have just spent the time he was casting trying to kill him and/or ruin the spell.


Casting Time
Most spells have a casting time of 1 standard action. Others take 1 round or more, while a few require only a free action.

A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action, just as noted above for 1-round casting times). These actions must be consecutive and uninterrupted, or the spell automatically fails.

When you begin a spell that takes 1 round or longer to cast, you must continue the concentration from the current round to just before your turn in the next round (at least). If you lose concentration before the casting is complete, you lose the spell.

A spell with a casting time of 1 free action doesn’t count against your normal limit of one spell per round. However, you may cast such a spell only once per round. Casting a spell with a casting time of 1 free action doesn’t provoke attacks of opportunity.

You make all pertinent decisions about a spell (range, target, area, effect, version, and so forth) when the spell comes into effect.
 
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