Dominate Versus Magic Circle Against Evil

airwalkrr

Adventurer
I'm sure this has come up before, but it is not a question I've seen recently. The spell protection from evil suppresses any compulsion effects that put grant continuous control. It also allows a save, meaning hostile creatures would likely try to resist it (including, imho, dominated creatures who are being compelled to not want to receive the spell). It seems crystal clear that this means a creature already under the effect of a protection from evil is effectively immune to the effects of such control spells like dominate person as long as the protection spell is in effect. However, casting protection after the fact would require a touch attack and allow the creature a saving throw.

Now I think the way to adjudicate this is perfectly clear. But the landscape changes when we move to a similar, but nevertheless quite different spell: magic circle against evil. Now magic circle grants its effect to both the creature it is targetted on and all others within 10 feet of that creature (depending on how you interpret 10 foot radius of course; some say it is 10 feet from the creature, others say 10 feet from a single point in the creature's space, but this is tangential to the point I wish to discuss so please ignore it for this thread). Now this spell, like protection, allows a saving throw. The issue at contention, I believe, is whether this includes all creatures within the area of effect, or simply the creature the spell is targetted on.

Historically, groups I have gamed with have used this spell as a catch-all to make fighting vampires and enchanters a cinch. "The fighter got dominated? No problem, just cast magic circle on the rogue and he will tumble up next to the fighter and suppress the effect until the fight is over and we can dispel it." Honestly, I never gave the issue that much thought until the other night when running a high-level battle during which a powerful cleric bad guy (with the tyranny domain) managed to dominate a solar that had been called via a gate spell by first using a quickened greater dispel magic (which is possible with the Improved Spell Capacity feat) on its protective aura and then casting dominate monster. The gambit worked; the cleric succeeded on the dispel check against the aura, overcame the solar's SR, and the solar failed its Will save. The whole process had about a 30% chance of success given the save DC and the cleric's level check modifiers, so it wasn't a fluke or anything. Suddenly, the battle was turned against the PCs.

Now, I didn't realize it at the time, but one of the PCs had an active magic circle up, and on his character. On his turn, his first reaction was to move adjacent to the solar. Smiling smugly, he said "that takes care of that." As soon as that happened, I realized how little that made sense. As I said, historically, I am used to seeing magic circle work this way, but suddenly, in this context, it no longer made sense that a 3rd level spell could so easily prevent a 9th level spell from working. So I did what I normally do in situations where the rules no longer make sense: I looked them up.

After some thoughtful consideration and reading both the magic circle and protection descriptions, I decided the solar deserved a save. As a powerless thrall to the cleric, it would certainly attempt to do so if at all possible. My reasoning this thus: area effects that describe a saving throw being allowed typically allow all creatures within that area to save. Now this is an unusual circumstance since magic circle is unique in being harmless and at the same time having a continuous emanation from a single targetted creature, but I see no reason why the targetted creature is the only one who should receive a save. I've looked through the PH to find a similar spell and I am at a loss to find one for means of comparison.

I am wondering how other groups rule this issue, how often it has come up before, and whether or not anyone knows if there is a concrete answer to this question. I don't think I've seen it in the FAQ.
 
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airwalkrr said:
Now I think the way to adjudicate this is perfectly clear. But the landscape changes when we move to a similar, but nevertheless quite different spell: magic circle against evil. Now magic circle grants its effect to both the creature it is targetted on and all others within 10 feet of that creature (depending on how you interpret 10 foot radius of course; some say it is 10 feet from the creature, others say 10 feet from a single point in the creature's space, but this is tangential to the point I wish to discuss so please ignore it for this thread). Now this spell, like protection, allows a saving throw. The issue at contention, I believe, is whether this includes all creatures within the area of effect, or simply the creature the spell is targetted on.
I think you're right in your new ruling. Magic Circle Against Evil is an emanation, and "An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell." So It's analogous to centering a fireball's explosion on a specific creature. The creature is just the center of the area -- all other creatures within the area still get their own saves.

In fact, Magic Circle Against Evil doesn't seem to actually target the creature it's centered on. I guess that would mean that you could cast it on a hostile creature, that creature could make its save and be unaffected by the spell, but it would still be the center of the emanation and walk around with the spell stuck to it.

Here's a more complex question, though. Say that the Solar had been within 10' of the PC with magic circle up at some earlier point in the encounter and had voluntarily failed its save at that time (because the spell is harmless). Does that mean that the spell would automatically take effect again if the PC moved back within 10' of the Solar, or would the Solar get a second chance to save against the same spell?

Is that addressed in the rules in general? i.e. if you move in and out of an emanation that allows a save, do you make a new save each time you re-enter the area?
 

I would imagine if the solar was already within the effect then it would be suppresssed until he moved out of it (assuming his protective aura was down). If he moved in again while dominated, he would receive a new save. If he failed, the magic circle would remain in effect upon him until he left the area again.
 

One question is, would the dominated creature choose to make a saving throw? They're not charmed to be favourably inclined towards the caster, their personality is not altered - they are simply compelled to obey the caster's wishes.

I'd tend to rule that, unless the caster had the presence of mind to command the subject "Resist any attempt made to free you of my control", they would not attempt to save against a protection effect.
 

MarkB said:
One question is, would the dominated creature choose to make a saving throw? They're not charmed to be favourably inclined towards the caster, their personality is not altered - they are simply compelled to obey the caster's wishes.

I'd tend to rule that, unless the caster had the presence of mind to command the subject "Resist any attempt made to free you of my control", they would not attempt to save against a protection effect.

Indeed, unless the caster commanded the Solar not to reactivate its protective aura, it could do so on its next turn as a free action.
 

In this situation, I'd have been tempted to make an adhoc table ruling that the dominating cleric would be the one to have to make the save. It might fly in the face of RAW, but it just feels like a better fit.
 

I house ruled the Protection and Magic Circle spells to grant SR against charms, compultions, and summoned creatures equal to 12+caster level (max SR 17 for the protections spells, max SR 22 for the Magic circle spells) instead of automatic supprestion.
 


I would argue that neither PfE or magic circle would allow a save for charm.

Charm just makes you well disposed to the caster. Nothing says that you'd then resist a spell cast by another friend unless you'd been made to believe that friend isn't acting in your best interests. (Which is quite possible, but not in the middle of combat).

Now dominate, I'd say you _do_ have to save. You would assumedly get a save against a "harm" spell from the same caster, I don't think any other effect should be treated differently. Your controller doesn't regard your friends as friends.
 

Dominate spells do *not* grant you absolute and total control over your target!

They allow you to transmit *commands* to the target, but it takes a move action to alter to or add to the commands. Whether you rule that you can give a blanket command like "Resist all protection spells from now on" is up to you, but if the domination just took place, there may not have been time to give such a command.

In any case, the Will save is definitely the target's, not yours. You are not, in any sense, "there", the way a possessing spirit is -- you are transmitting commands from here to there. You can't even get messages back from the target, much less be targeted by spells through the target.
 

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