Don't let them escape! (How to lock down a city?)

The_Universe

First Post
A hypothetical situation that I'd like to see how others would solve (or at least react to):

The King's artificer has uncovered a stash full of ancient magical lore, and within this repository of lost knowledge, he has found the formulae for creating the McGuffin of Unimaginable Power.

The Kingdom's enemies have long been martialed against her, and the War that Lasts Forever may finally end, with those enemies as the victors.

With a heavy heart, the King agrees to allow the artificer the men and resources necessary to bring the dark formulae to fruition - he will not allow his kingdom to pass so easily into oblivion. The artificer summons a dozen men and women, each experts in part of what the formulae for the McGuffin requires.

For nine months they toil, observing their growing creation, ready to unleash it on the Kingdom's barbarous enemies once it has reached its full potential.

The thirteen work tirelessly, but two of them have secrets....

The artificer knows that the formulae upon which they all have worked will birth not *one* McGuffin, but *two!* He hopes to keep the second a secret, even from his colleagues, so that the kingdom will always have a weapon to use in its direst need - one that it's enemies have no chance of ever finding out about!

A second, one of the summoned experts, is not all that she seems. Actually a spy sent by one of the Kingdom's dark and nefarious enemies, she has helped create the McGuffin, as she plots to steal it for her own Lord's use. Unaware that a second McGuffin grows along with the first, she assumes that her theft will rob the Kingdom of its last and greatest hope.

The day comes that the McGuffin(s) are finally ready! The artificer dismisses his fellows to another part of their great laboratories so that he may birth the first and second McGuffins in secret! He does this as planned, but the McGuffins are each more dangerous than he could have imagined. He emerges from the laboratory to present the first McGuffin to his colleagues, weakened immensely. As they wonder at its power, he returns to hide the second, so that even his colleagues will not know of it.

Alas, he dies as he finishes hiding it, and his secret exists now only in his private journals. Eleven of his fellows rush to try to save him, unaware of how he died, save that the McGuffins had something to do with the cause...while the twelfth moves from the laboratory toward a place where she could teleport herself and the McGuffin to the safety of her Dark Lord's lair.

But, before she can move too far, the eleven become aware of her (and the McGuffin's) absence. Quickly, they move to make sure that she cannot escape the palace (or at least the city) by magical or nonmagical means. They need to find her before she can escape with the McGuffin!

HOW DO THEY DO IT!?

Assume that they have access to:
A well-trained army of around 1000 men.
200 mages of varying levels (a mixture of Wizards and Sorcerers).
150 Clerics
A militia/police force of 500 men.
(Other personnel and equipment may be available upon request)

Good luck!
 

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Step one: an area spell on the palace (which may already exist in order to prevent teleporting assassins, come to think of it) that will prevent her from teleporting out. The job gets infinitely more difficult if she escapes this area.

Step 2: Divination. find her, and fast. That means greater scrying, Divination, commune, and anything else they can muster up. If tracking her won't work, track the maguffin.

Step 3: That maguffin sure is magical, isn't it? The palace is to be entirely sealed so that she can't escape. Low-lvl wizards who can detect magic check everyone coming out.

Step 4: Once she's located, deploy troops to prevent escape and then send in a group of powerful troubleshooters to stop her.
 

Triangulation using three (could be more) magic-users with scrying/locate creature/obect, each one at a different point in the city, looking for general direction of target, where they cross she should be.
 
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Piratecat said:
Step one: an area spell on the palace (which may already exist in order to prevent teleporting assassins, come to think of it) that will prevent her from teleporting out. The job gets infinitely more difficult if she escapes this area.
Is there an existing item or spell that can do this over a significant enough radius? This seems like the proper first step, but is there something out there that can actually do this?
 

Piratecat said:
Step one: an area spell on the palace (which may already exist in order to prevent teleporting assassins, come to think of it) that will prevent her from teleporting out. The job gets infinitely more difficult if she escapes this area.
Ack beat me too it! Plan for Dimension Door, Plane shifting, gates.....if you can think of a way out, so can she.

Piratecat said:
Step 2: Divination. find her, and fast. That means greater scrying, Divination, commune, and anything else they can muster up. If tracking her won't work, track the maguffin.
Have the highest lvl mages you can muster track her. She sure to have something protect her from being detected. The big boys will have a better chance of getting thru.....

Piratecat said:
Step 3: That maguffin sure is magical, isn't it? The palace is to be entirely sealed so that she can't escape. Low-lvl wizards who can detect magic check everyone coming out.
Be prepared for her to able to turn invisible. Anti Magic areas will stop this. Even flour dumped off the main path to prevent her from sneaking around the mages. Try and herd her. "No one is allowed to leave the Palace except via the south gate." And then bar all gates and guard them.

Piratecat said:
Step 4: Once she's located, deploy troops to prevent escape and then send in a group of powerful troubleshooters to stop her.
Yes pound her hard and fast.......wait that did come out right. :heh: But you get the idea......
 

Ack beat me too it! Plan for Dimension Door, Plane shifting, gates.....if you can think of a way out, so can she.
Once more - how do we stop her from doing these things? Say she has less than a minute head start...
 

Piratecat said:
You mean triangulation. Tri-Anglicization is making three of the NPCs into Englishmen. :D
and the spell should be Locate Creature/Object!

I posted and was checking out the old dictionary and look what happens! Bingo, bango. :lol:
 

I think there are versions of the old spell surelock that lock down a largish area to any sort of dimensional travel. Note that it's also possible to attach dimensional anchor to a hallow spell, although that takes too long if it isn't already in place.
 

The_Universe said:
Once more - how do we stop her from doing these things? Say she has less than a minute head start...
Then you have to assume she's at least out of the palace. Thay make it significantly harder to nail her down. Locater spells are your best bet right now. Again try and herd her. Lock down all the gates except one. Everyone must leave the city thru that one gate. Also i forgot to mention.....sweep the sewers. Nasty job, but if left unguarded, she will leave via that way.
As a side note, call me uninformed, but what is a a Maguffin? I am picturing a big Sausage Egg McMuffin that can level cities...... :D
 

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