Vaalingrade
Legend
All autognomes and giant space hamsters for the first session.
Then everything after that won't look so weird.
Then everything after that won't look so weird.
People are gonna use a setting for whatever they want. I know my group isn’t into the farcical when RPing, but silly and weird are great for us, so we likely won’t use space clowns or things so heavy on puns that it’s impossible to meaningfully engage in character with them, but plasmoids are a source of excitement.Yeah. It's literally a defining feature of the setting.
"Not too weird" is akin to saying "not too Spelljammer".
Either you want Spelljammer or you don't. Weird comes with as part of the package.
To have a conversation with people and come to an agreement and then to disregard that agreement is, to me, just completely disrespectful. It's not how I would treat other people.Nothing is too weird. And, since your the DM and DMs are in such short supply, you run what you feel like and if the players don't like it, they can find a new DM (which you've already established that they can't...).
Too weird?The players are all younger then me, so there is a huge culture gap with our ages.
I tried to ask what was "too weird", but just go a bunch of confusing non answers. I did e-mail everyone to get what they thought was too weird....no answers yet.
So.......what do you think is "too weird"?
So.......what do you think is "too weird"?
The line is different for everyone..... So.......what do you think is "too weird"?
No D&D is better than a DM that doesn't care what you want.Nothing is too weird. And, since your the DM and DMs are in such short supply, you run what you feel like and if the players don't like it, they can find a new DM (which you've already established that they can't...).