Doom Striders

drnuncheon said:
The PCs facing the Doomstrider can basically treat it as a creature of the appropriate size, and do anything they'd want or be able to do to such a creature (well, with the exception of certain spells that won't work because it's essentially a construct). Because of the way they're set up, you'll be using the same d20 combat that you're used to.

J

I might just change the rules a little then. Can you imagine:

Your armies and the armies of your enemy clash on the open field. Catapults, ballistae, and spells fly overhead crashing into troops and smashing them to peices. You wade into the thick of things hewing down all who stand in your way as you seek out their champions. You seem to be winning, when you hear the ground quake and see debris, discarded weapons, and dead bodies shift.

BOOM...... BOOM......

You look and in the distance you see a Doom Strider making its way toward the battlefield, crushing all in its path. This Colossal monstrosity could certainly turn the tide of battle in your enemies favor.

DM: What do you do?
Player1 (Playing a fighter): I run up and hit it with my sword!
Player2 (Playing a monk): I punch it.

I think I'm going to change the rules just a little bit.
 

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Well, bear in mind, the really big Doom Striders are really really tough. High AC, lots and lots and lots of hit points, bristling with weapons. If 1 or 2 high level characters try to take it on one on one, they'll probably be clobbered.
 

trancejeremy said:
Well, bear in mind, the really big Doom Striders are really really tough. High AC, lots and lots and lots of hit points, bristling with weapons. If 1 or 2 high level characters try to take it on one on one, they'll probably be clobbered.

Granted, I haven't even seen the book in stores yet, so I'm doing a lot of speculating.
 

Well, basically, Doom Striders are sort of a hybrid between the pilot and the machine itself. It kind of works like a template. In the case of the big Doom Striders, Colossal, the hit points are 8x those of the pilots. The average NPC pilot in the book has around 70 hit points, so a colossal will have about 550 hit points or so.

The AC is based on the Doom Strider model (mostly), and they range from about 20 to 38.

So, it's kinda like taking on a dragon. It's possible, but watch out.
 

How fast do they move? Do they fight like the captian, so if the captain is a 15th level fighter with whirlwind attack and cleave, then the Doom Strider will be able to do a whirl wind attack, use cleave, and get 3 attacks per round?
 

Creeping Death said:
How fast do they move? Do they fight like the captian, so if the captain is a 15th level fighter with whirlwind attack and cleave, then the Doom Strider will be able to do a whirl wind attack, use cleave, and get 3 attacks per round?
Striders move anywhere from 15-30 feet per round, based on their size. The larger the strider, the slower it moves. Movement is detailed on pages 62-63.

In your example, the Captain could use his whirlwind and cleave and get 3 attacks per round. He'd have to be at the right control mechanism that controlled the weapon, however.
 

Creeping Death said:
You look and in the distance you see a Doom Strider making its way toward the battlefield, crushing all in its path. This Colossal monstrosity could certainly turn the tide of battle in your enemies favor.

DM: What do you do?
Player1 (Playing a fighter): I run up and hit it with my sword!
Player2 (Playing a monk): I punch it.

I think I'm going to change the rules just a little bit.

Well, some things to keep in mind - not all Doom Striders are Colossal - they come in every size from medium on up. And as trance pointed out, the suckers are tough.

Secondly, if you ever watch the anime Escaflowne, you'll see a high-level fighter taking on a mecha without the benefit of his own.

J
 



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