Primitive Screwhead
First Post
I was thinking that the way you provide a common definition for what a Slayer is, you could provide a common definition for 'serf', 'minor noble', 'landed noble', 'church leadership', 'village/town leader', etc..
Then when you get to the regional work, say with Darengard, you can use that common baseline to describe the region. For example {off the top of my head} 'the primary mover within Darengard is the village or town leader. Often this person is an elder female who has seen too many of her sons sent off to battle the zombie hordes. The skeleton of feudal society exists, with 'landed nobles' outnumbering 'blue blooded nobles' 4 to 1. This was due in part to extending titles to mercenary captains instead of pay. The end result is a glamouring of competing city/states barely held back from civil war... primarily by the town Matriarchs that push for peace. However not all Matriarchs have that attitude and many 'nobles' find ignoble ends hanging on a gibbet in the village squares. Any 'replacements' sent by the king are either villainous terrors with death squads to subdue the serfs, or cowards that hide in their manor house and try to avoid getting killed by either the serfs for overtaxing or the king for failing to pay taxes in turn."
With this sort of backing, I can make Darengard *feel* different than another region by how the people interact and the players can make more in-character decisions. Like siding with a 'blue blood' in an argument as a means to gain favor and not look too mercenary.
The above makes alot more sense if the difference between a 'landed noble' and 'blue blooded noble' are made. IMO I would rather see this as an external supplement so I can adapt it to my game instead of having to reverse engineer out of a campaign guide.
I know enough about feudal politics and economy to be dangerous, and would love to have a sourcebook that makes it reasonably easy to run a mostly accurate facsimile.
Then when you get to the regional work, say with Darengard, you can use that common baseline to describe the region. For example {off the top of my head} 'the primary mover within Darengard is the village or town leader. Often this person is an elder female who has seen too many of her sons sent off to battle the zombie hordes. The skeleton of feudal society exists, with 'landed nobles' outnumbering 'blue blooded nobles' 4 to 1. This was due in part to extending titles to mercenary captains instead of pay. The end result is a glamouring of competing city/states barely held back from civil war... primarily by the town Matriarchs that push for peace. However not all Matriarchs have that attitude and many 'nobles' find ignoble ends hanging on a gibbet in the village squares. Any 'replacements' sent by the king are either villainous terrors with death squads to subdue the serfs, or cowards that hide in their manor house and try to avoid getting killed by either the serfs for overtaxing or the king for failing to pay taxes in turn."
With this sort of backing, I can make Darengard *feel* different than another region by how the people interact and the players can make more in-character decisions. Like siding with a 'blue blood' in an argument as a means to gain favor and not look too mercenary.
The above makes alot more sense if the difference between a 'landed noble' and 'blue blooded noble' are made. IMO I would rather see this as an external supplement so I can adapt it to my game instead of having to reverse engineer out of a campaign guide.
I know enough about feudal politics and economy to be dangerous, and would love to have a sourcebook that makes it reasonably easy to run a mostly accurate facsimile.