keterys
First Post
Sure. Actually, keeping your casters separated from the other side was even more important back then.
The trick is that PCs often have better ranged capability than the monsters.
I do remember something similar happening, and doing an attack and then closing the door once (as a monster), but honestly... I almost always think in terms of multiple entrances/exits, combats triggering other combats (like that sound makes the next two rooms open up and investigate), combats only happening once PCs get into a certain point that it just doesn't matter, or combats where the PCs really want to get into a room (disable a ritual, get away from an environmental effect, etc)
The trick is that PCs often have better ranged capability than the monsters.
I do remember something similar happening, and doing an attack and then closing the door once (as a monster), but honestly... I almost always think in terms of multiple entrances/exits, combats triggering other combats (like that sound makes the next two rooms open up and investigate), combats only happening once PCs get into a certain point that it just doesn't matter, or combats where the PCs really want to get into a room (disable a ritual, get away from an environmental effect, etc)