Allandaros
Explorer
As DM, I once read 2-12 points of damage (on a wolfwere's stat block) as 2d12. Predictable results ensued. 

Kae'Yoss said:A game with the Deck? That's like playing poker with tarot cards - you get a full house and three guys die.
It might sound weird, but I have to admit it wasn't completely my idea. I got it from a video game, either Baulder's gate Throne of Bhaal or Torment Planescape. I think anyway, I know it was a D&D video game. I get confused with all of them unless it was either the lame Ice Wind Dale II, which really blew chunks, or the even worse, if that is possible, Pool of Radiance, which might be the worst RPG video game ever. If it was one of those two games, I would have remembered for sure, cause they horrible games are etched into my memory forever, unfortunately.Kae'Yoss said:A game with the Deck? That's like playing poker with tarot cards - you get a full house and three guys die.
Oh, I am refering to the horrible recently made Pool of Radiance, not the old, very first ever AD&D game made on 5 1/4 disks. For its time, that game absoultely rocked.DM-Rocco said:It might sound weird, but I have to admit it wasn't completely my idea. I got it from a video game, either Baulder's gate Throne of Bhaal or Torment Planescape. I think anyway, I know it was a D&D video game. I get confused with all of them unless it was either the lame Ice Wind Dale II, which really blew chunks, or the even worse, if that is possible, Pool of Radiance, which might be the worst RPG video game ever. If it was one of those two games, I would have remembered for sure, cause they horrible games are etched into my memory forever, unfortunately.
Anyway, you had to play a game with the deck against a demon lord. If you win, he opens a portal for you so you can leave the abyss. If you fail, I think he attacks you. I thought it would be a really fun, and evil, of me to try and recreate it for the players.
I don't remember exactly how I scored it, but I do love your anology![]()
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I have the distinct impression that this guy must have been very bad at gym class in grade school and was generally terrified of anything physical. I can't think of any other explanation for making the world so lethal.FickleGM said:Well, I don't remember him doing that, but he would do stuff like this:
Yes, we would often have chain reactions in the party, where only the dwarves would come through unscathed (save completely vs. magic). In fact, we once (I'm not joking) had a character miss his Dex check when walking up a small incline (by the DM's description, it was maybe thirty degrees). He then had his bracers and cloak explode. The resulting chain reaction of exploding items took out three party members.
DM-Rocco said:Oh, I am refering to the horrible recently made Pool of Radiance, not the old, very first ever AD&D game made on 5 1/4 disks. For its time, that game absoultely rocked.
I still have fond memories of 15 jminute zone changes, and even that was better then the remake. The best was when you walked into the bottom of one of the towers and you had to fight 10 10th drow warriors, 10 beholders and 10 rashakas. That was a fight. Took me 33 times to beat it since you could not get past 6th level![]()
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One of my favorites was battling the quicklings. Usually around 8 of them and I could never hit them, even with my warriors. Always had to use the trusty Magic Missile, good thing they had low hit pointsSquire James said:Actually, that encounter was in "Curse of the Azure Bonds", its sequel. Generally, if you saved the Dust of Disappearance you got way back near the beginnning of the game and used it here, you win. Otherwise, you probably lose.
There were several encounters in Pool of Radience involving what seemed to be 100's of low-level enemies. These stick in my mind more than anything else.