Mike Sullivan
First Post
Inez Hull said:I understand your situation Mike, we've just come back to playing D&D after a short stint of playing rolemaster. The ability to specialise and make a character competent on first level in their specialty really stood out to us all and I'm looking at changing how we play skills. I was considering upping the max points per skill or doubling the cost for exceeding the normal maximum like you suggested.
The thing I don't like about the "double cost for going past your normal maximum," is that, first, it makes it non-obvious how many effective skill points a given character should have. Second, I think there'll be a big incentive to largely ignore the option, since it's so inefficient.
I also dislike the same-ishness of skill selections and have found that rogues usually tend tend have a basic package of core skills which wll always be maxed out. The skill focus feat would be an alternative but just seems too meagre at +2 (or even at +3 as often house ruled). Perhaps all characters could have a certain number of skills that they could pick to go beyond their normal maximum in?
Hmmm. How 'bout this?
You have a number of "extra" maximum skill ranks equal to your level. You can split these up amongst any skills, or stack 'em all on one skill, if you like. They sit atop your normal maxima for that skill, giving you a new maximum for that particular skill.
Example: A fourth level Rogue has four "extra" max skill ranks. He puts 3 in Hide and 1 in Move Silently. His maximum for all non-Hide and Move Silently class skills is normal -- 7. His maximum for Move Silently is 8, and his maximum for Hide is 10.