does not compute
First Post
Inspired by the customized Hydra-thread, I had an idea. What about a little game with the new Bestiary. Post a base creature and the next poster advances that creature to double (triple, quadruple, or more) Challenge Rating and posts a new base creature for the next.
Playing around with advancing creatures I just came up with the Fiendish Elder Otyugh.
[FONT=Arial, sans-serif]Fiendish Elder Otyugh CR8[/FONT]
[FONT=Arial, sans-serif]NE Huge aberration [/FONT]
[FONT=Arial, sans-serif]Init -1; Senses darkvision 60 ft., scent; Perception +14[/FONT]
[FONT=Arial, sans-serif]Defense[/FONT]
[FONT=Arial, sans-serif]AC 18, touch 7, flat-footed 18[/FONT]
[FONT=Arial, sans-serif] (-1 Dex, +11 natural, -2 size)[/FONT]
[FONT=Arial, sans-serif]hp 85 (10d8+40)[/FONT]
[FONT=Arial, sans-serif]Fort +6, Ref +2, Will +8[/FONT]
[FONT=Arial, sans-serif]DR 5/good; Immune disease; SR 13[/FONT]
[FONT=Arial, sans-serif]Offense[/FONT]
[FONT=Arial, sans-serif]Speed 20 ft.[/FONT]
[FONT=Arial, sans-serif]Melee bite +13/+8 (2d6+8 plus disease, 2 tentacles +12 (1d6+4 plus grab)[/FONT]
[FONT=Arial, sans-serif]Space 15 ft.; Reach 15 ft. (20 ft. with tentacle)[/FONT]
[FONT=Arial, sans-serif]Special Attacks constrict (tentacle, 1d6+4), smite good 1/day[/FONT]
[FONT=Arial, sans-serif]Statistics[/FONT]
[FONT=Arial, sans-serif]Str 26, Dex 8, Con 17, Int 6, Wis 13, Cha 6[/FONT]
[FONT=Arial, sans-serif]Base Atk +7; CMB +17 (+21 grapple); CMD 26 (28 vs. trip)[/FONT]
[FONT=Arial, sans-serif]Feats Alertness, Improved Natural Attack (bite), Multiattack, Toughness, Weapon Focus (tentacle)[/FONT]
[FONT=Arial, sans-serif]Skills Perception +14, Stealth +4 (+12 in lair); Racial Modifiers +8 Stealth in lair[/FONT]
[FONT=Arial, sans-serif]Languages Common[/FONT]
[FONT=Arial, sans-serif]Special Abilities[/FONT]
[FONT=Arial, sans-serif]Disease[/FONT][FONT=Arial, sans-serif](Ex)[/FONT][FONT=Arial, sans-serif]Filth Fever[/FONT][FONT=Arial, sans-serif]: Bite[/FONT]—[FONT=Arial, sans-serif]injury; [/FONT][FONT=Arial, sans-serif]save[/FONT][FONT=Arial, sans-serif] Fortitude DC 16; [/FONT][FONT=Arial, sans-serif]onset[/FONT][FONT=Arial, sans-serif] 1d3 days; [/FONT][FONT=Arial, sans-serif]frequency[/FONT][FONT=Arial, sans-serif] 1/day; [/FONT][FONT=Arial, sans-serif]effect[/FONT][FONT=Arial, sans-serif] 1d3 Dex damage and 1d3 Con damage; [/FONT][FONT=Arial, sans-serif]cure[/FONT][FONT=Arial, sans-serif] 2 consecutive saves. The save DC is Constitution-based.
[/FONT]
[FONT=Arial, sans-serif]If someone likes the idea, as the next base creature, I nominate:[/FONT]
[FONT=Arial, sans-serif]
[/FONT]
[FONT=Arial, sans-serif]the Bulette.
[/FONT]
[FONT=Arial, sans-serif]Looking forward to a CR 14 (or even 21? 28?) Bulette!
[/FONT]
Playing around with advancing creatures I just came up with the Fiendish Elder Otyugh.
[FONT=Arial, sans-serif]Fiendish Elder Otyugh CR8[/FONT]
[FONT=Arial, sans-serif]NE Huge aberration [/FONT]
[FONT=Arial, sans-serif]Init -1; Senses darkvision 60 ft., scent; Perception +14[/FONT]
[FONT=Arial, sans-serif]Defense[/FONT]
[FONT=Arial, sans-serif]AC 18, touch 7, flat-footed 18[/FONT]
[FONT=Arial, sans-serif] (-1 Dex, +11 natural, -2 size)[/FONT]
[FONT=Arial, sans-serif]hp 85 (10d8+40)[/FONT]
[FONT=Arial, sans-serif]Fort +6, Ref +2, Will +8[/FONT]
[FONT=Arial, sans-serif]DR 5/good; Immune disease; SR 13[/FONT]
[FONT=Arial, sans-serif]Offense[/FONT]
[FONT=Arial, sans-serif]Speed 20 ft.[/FONT]
[FONT=Arial, sans-serif]Melee bite +13/+8 (2d6+8 plus disease, 2 tentacles +12 (1d6+4 plus grab)[/FONT]
[FONT=Arial, sans-serif]Space 15 ft.; Reach 15 ft. (20 ft. with tentacle)[/FONT]
[FONT=Arial, sans-serif]Special Attacks constrict (tentacle, 1d6+4), smite good 1/day[/FONT]
[FONT=Arial, sans-serif]Statistics[/FONT]
[FONT=Arial, sans-serif]Str 26, Dex 8, Con 17, Int 6, Wis 13, Cha 6[/FONT]
[FONT=Arial, sans-serif]Base Atk +7; CMB +17 (+21 grapple); CMD 26 (28 vs. trip)[/FONT]
[FONT=Arial, sans-serif]Feats Alertness, Improved Natural Attack (bite), Multiattack, Toughness, Weapon Focus (tentacle)[/FONT]
[FONT=Arial, sans-serif]Skills Perception +14, Stealth +4 (+12 in lair); Racial Modifiers +8 Stealth in lair[/FONT]
[FONT=Arial, sans-serif]Languages Common[/FONT]
[FONT=Arial, sans-serif]Special Abilities[/FONT]
[FONT=Arial, sans-serif]Disease[/FONT][FONT=Arial, sans-serif](Ex)[/FONT][FONT=Arial, sans-serif]Filth Fever[/FONT][FONT=Arial, sans-serif]: Bite[/FONT]—[FONT=Arial, sans-serif]injury; [/FONT][FONT=Arial, sans-serif]save[/FONT][FONT=Arial, sans-serif] Fortitude DC 16; [/FONT][FONT=Arial, sans-serif]onset[/FONT][FONT=Arial, sans-serif] 1d3 days; [/FONT][FONT=Arial, sans-serif]frequency[/FONT][FONT=Arial, sans-serif] 1/day; [/FONT][FONT=Arial, sans-serif]effect[/FONT][FONT=Arial, sans-serif] 1d3 Dex damage and 1d3 Con damage; [/FONT][FONT=Arial, sans-serif]cure[/FONT][FONT=Arial, sans-serif] 2 consecutive saves. The save DC is Constitution-based.
[/FONT]
[FONT=Arial, sans-serif]If someone likes the idea, as the next base creature, I nominate:[/FONT]
[FONT=Arial, sans-serif]
[/FONT]
[FONT=Arial, sans-serif]the Bulette.
[/FONT]
[FONT=Arial, sans-serif]Looking forward to a CR 14 (or even 21? 28?) Bulette!
[/FONT]