Down to Erthe (D&D 3.5 campaign)

ADVENTURE 6: DON'T LET THE BASTARDS BRING YOU DOWN

PC Roster:
Adrielle, human/merfolk scout 2
Brendan Conaill, human monk 2
Kruz Taszan, changeling rogue 2
Shiroko, snow fox hengeyokai wu jen 2​

NPC Roster:
Hoppy, mongrelfolk adept 2​

Game Session Date: 27 September 2025

- - -

"What the Hell--?" sputtered Kruz.

Hoppy quickly scooped up the raggedy-looking rat he'd been feeding a piece of bread on the table in the dining area of Mrs. Geshuku's boardinghouse and stuffed him into the sleeve of his robes, a guilty look on his misshapen face. "It's my familiar, Scruffy," the mongrelfolk replied. "I was just feeding him."

"If Mrs. Geshuku sees a rat in her dining area, she's going to freak out!" warned Kruz. "You'd better make sure you keep him well out of sight." A sudden thought crossed the changeling's face. "You usually stay well out of sight, too, Hoppy - what gives?"

Hoppy bowed his head, looking down at the tabletop instead of making eye contact - it was the sinborn way. "Brendan said it would be okay...as long as I wore this new robe and kept the hood up." Kruz hadn't noticed it until now, but Hoppy was wearing a new hooded robe, instead of the ragged, moth-eaten one he normally wore.

"If he's going to hang around with a group of professional adventurers," beamed Brendan, obviously enjoying their new status, "he needs to look the part."

Mrs. Geshuku stormed into the dining area, already steaming mad - and she hadn't even seen Scruffy yet. "That's the third time in as many weeks!" she complained to her son, Kenji. "If this keeps up, I'm going to have to start charging our guests in advance!"

"What seems to be the trouble?" asked Shiroko. Mrs. Geshuku had always been a pleasant sort to deal with; the wu jen couldn't recall ever having seen her angry before, and never as hopping mad as she was at the moment.

"We had another guest sneak out during the night to avoid paying her bill! This is a legitimate business, not a charity!"

"And this has happened before?" Shiroko prompted.

"Yes! Two other times!" The boardinghouse owner explained that two weeks ago, a human male named Elmar snuck out in the middle of the night without paying his bill. Then, a week later, a female elf named Caliatta did the same thing, skipping out without paying. "I'll bet this Kori person snuck out while the maid on duty stepped away," mused Mrs. Geshuku. "Who was on night shift duty last night? Fumiko, wasn't it? Kenji, have Fumiko come here at once!"

"Yes, Mama," the eight-year-old replied, and raced off to go find the maid.

"How did you notice she was gone?" asked Brendan. "Isn't it too early for the maids to start cleaning the guest rooms?"

"Hmm? Oh, Kenji saw her door was open and took a peek inside - saw that her bed had been slept in, but she was gone, her and all of her belongings!" By then Fumiko had arrived at the dining area, bowing nervously to her boss; she apparently had not seen Mrs. Geshuku this angry before, either. "There you are! Kori, in room H, she's gone! But the ledger doesn't show her having checked out, and where's the money she owes us? Explain!"

"I...do not know," Fumiko replied, bowing again nervously. "She did not come by the front door while I was on shift."

"Are there other ways out of the boardinghouse?" asked Brendan. There were: exterior doors from the kitchen and the laundry area, but those were both kept locked and the keys stayed with Mrs. Geshuku or in her desk in the office area. And, as Fumiko hesitantly pointed out, the front door was barred from the inside at ten bells, when she took over the front desk from Mrs. Geshuku herself, so Kori couldn't have snuck out through the main doors and still managed to bar them again from the inside.

Shiroko had a sudden thought. "The other two who snuck out...were they all in the same room?"

"I'd have to check my records," mused Mrs. Geshuku. She headed back over to the office behind the front desk, where Akiko was now on duty. Thumbing through the log book, she announced, "Yes - all three were staying in room H." Room H was situated on the other side of the wall from the stairwell down to the small cellar, which was accessible only from the office.

"That's where the ugly puppy lives," Kenji pointed out.

"Now's not the time to tell us about your imaginary friend," Mrs. Geshuku scolded her son, as she stormed over to room H, the four adventurers and Hoppy in tow. Kenji looked like he wanted to argue about his "imaginary friend." but he could tell his mother was in no mood for that discussion right now. With a sulky expression on his young face, he sullenly followed the group. Fumiko, sensing she was off the hook about allowing Kori to evade her bill, returned to her duties.

Room H was set up like the other rooms, with two single beds against opposite walls and a shared, two-drawer dresser on the back wall between them. Kori had been the only one assigned to her room; during busy seasons, Mrs. Geshuku reduced the daily price for a room if the guest was willing to share with a roommate. But only one bed had ben slept in: the one that shared a wall with the cellar stairs. "I bet there's a secret door along this wall," the monk surmised, tapping against the wall but finding nothing. While Kruz pulled Kori's bed away from the wall, Shiroko asked Mrs. Geshuku how long she'd had the boardinghouse. The spirit folk widow explained she'd bought it about two years ago, when she came over to Armaturia to start a new life with her little son after the death of her husband. But then their discussion was brought short when Kruz called out, "Aha! Got something here."

The changeling rogue indicated a pair of thin, parallel lines, about three feet apart, cutting across the wooden floorboards of an area that had been underneath Kori's bed. "Looks like a trap door," he said, "although there are no handles or any easy way to lift it up, that I can see. Maybe if we pried it with the tip of a blade..."

"Let me," offered Shiroko, casting a mage hand spell. The 3-foot-by-3-foot section of wood came out as one piece and was set aside on the floor, revealing an opening leading down into darkness. They could all see, however, a series of metal rungs embedded in the stone of the wall shared by the cellar steps, forming a crude ladder of sorts.

Brendan pulled his skull mask over his face and peered down the opening with his darkvision-enhanced eyesight. "It goes down about 20 feet," he told the others. "I'll go first." And stepping barefoot onto the top rung, he began his descent.

"There's a very good chance your guests didn't depart on their own," Shiroko informed the widow. "They were likely taken against their will."

"Hrrmph!" snorted Mrs. Geshuku, not entirely convinced. Although none of them had asked to be lodged in that particular room, and she couldn't imagine how they'd have known about this secret passageway, one she herself had never known about. But a sudden thought jolted her brain. "Kenji!" she cried. "Go check the other empty rooms, see if there are other trap doors like this one!"

"Yes, Mama!" Kenji enthusiastically agreed. He raced off to see if he could find other secret trap doors beneath any of the other beds. His mind raced with thoughts about what could be hidden down there: a secret treasure vault, maybe? That would be so cool!

But as Brendan made his way down the rungs, he saw the room below was a long rectangle, with a crocodile down at one end and a closed door down at the other. He leaped off the lower rungs of the ladder and readied his quarterstaff in a defensive posture, well aware crocodiles were quite capable of short bursts of amazing speed. Hoppy looked down the open hole, and saw the crocodile rush forward and snap at Brendan, getting a whack on the head with the monk's quarterstaff for his efforts but thrashing his head back and forth to bump it aside and then snap its serrated teeth across the monk's leg. The mongrelfolk adept's first impulse was to race down the ladder to go heal Brendan, but he knew with his mismatched legs and feet, "racing" down a ladder was not something he could easily do. And he wouldn't want to hold up the other adventurers from being able to climb down the ladder....

Adrielle and Kruz returned to room H at about the same time; they'd run back to their rooms to fetch their adventuring gear. The scout pulled a sunrod out of her pack and tossed it down the hole, where it landed beside the hungry crocodile. Then she started ratcheting up the heavy crossbow she carried, loading a quarrel into the stock, before starting down the rungs, holding her readied crossbow pointed upwards so the quarrel stayed in place while she descended.

Kruz had a light crossbow that was much easier to load; he managed to get a shot off at the crocodile while Adrielle was still only halfway down the ladder. Shiroko moved to the other side of the trap door hole from the changeling, bending forward until she could see the crocodile in heated combat with Brendan and sending a magic missile spell to strike it in the back.

Brendan slammed his quarterstaff into the reptile's head and backed away; Adrielle leaped down into the spot he'd just vacated and shot her bolt at it, hitting it just behind its left foreleg. It rushed her, getting a good grip on her leg and causing her to cry out in pain. The mermaid hadn't even had legs for that long, and now she was afraid she was about to lose one!

Hoppy couldn't wait any longer - his friends needed him! He scrambled down the rungs as quickly as he could, the hoof on his right foot making a clonking sound every time it hit one of the metal rungs. He leaped the rest of the way down once it looked safe to do so, landing beside Adrielle and casting a cure light wounds spell on her as she used her short sword to poke at the reptile until it released her leg from its powerful jaws. Then Kruz shot a second crossbow bolt into its head, and the threat caused by the reptilian beast was no more. Now that it was safe to do so, Shiroko climbed carefully down the rungs of the ladder, going slowly due to the confines of her tightly-wrapped kimono.

Once down on the floor level with the rest of her team, the hengeyokai headed over to the sole visible door, casting a dancing lights spell above her head as a source of illumination. Hoppy bent down and picked up the active sunrod, while Brendan looked for secret doors along the northern wall - by where the crocodile had been waiting - with no luck. Hoppy approached the monk and cast a cure light wounds on him as well.

Adrielle was over by Shiroko and pulled open the door, revealing a nasty stench: they were down in the sewers beneath Port Duralia! Across from the ledge upon which she stood upon exiting the door, a metal grate likely led to the boardinghouse's two bathrooms and shower room. She backed up away from the open door to allow others to come out on the ledge beside her, as she bent down to reload her heavy crossbow.

A sudden shriek erupted from behind and above her, causing her to momentarily freeze in place in shock - and that's when the shriek spider crashed into her back.

The arachnid's body was about the same size as the scout's, but it had thick webbing connecting its back right legs together and likewise with its rearmost left legs, forming a set of primitive "glider wings" that allowed it to leap out and soar horizontally for a bit before succumbing to gravity. It had made a nest up by the sewer's ceiling and had been patiently awaiting prey to appear when Adrielle stepped outside the room with the crocodile and made herself available. However, the spider miscalculated its leap, and instead of landing upon its intended prey and driving her to the floor of the ledge, it bounced off her and fell to the ledge behind her, slightly dazed.

Fortunately, the spider's terrifying shriek had been heard by those inside the room with the dead crocodile, and Kruz came running outside, crossbow at the ready. He shot past Adrielle and hit the arachnid on its abdomen, causing it to flinch back in pain. Shiroko stepped onto the ledge next, made a quick appraisal of the situation, and cast an animate water spell on the murky sewer water, using a wu jen trick to extend the spell for twice its normal duration. The slimy sewage elemental, for lack of a better term, crawled up onto the ledge behind the spider and swatted at it with a damp fist, but the arachnid was already in the midst of a tactical retreat, scampering up the wall out of reach of its intended prey.

Brendan was fairly certain there was a secret door along the northern half of the eastern wall, one that would open into the boardinghouse cellar, but he was unable to find it. Sighing in irritation, he turned and called for Hoppy to come with him to see what all the fuss was about outside; they were in the sewers, that much he'd gathered, and he pulled out a vial of antitoxin and drank it down - there was no telling what all kinds of poisons one might find down here in the dank depths of Port Duralia's sewer system!

But at about that same time, a new combatant entered the field of battle, as a small "wave" of sewer water rose up and slapped at Adrielle's ankle; the scout leaped out of the way at the first sight of movement down by her feet, and she was unable to determine just what it was that had attacked her - if that was indeed what had just happened. "What was that?" she asked the others, and all they could say was that they had seen it as well.

So, dismissing the oddness of having a sewer wavelet try to slap her feet, Adrielle focused on a foe she actually could see: the shriek spider, climbing up the wall. She fired her heavy crossbow, but the quarrel clonked harmlessly off the wall by the spider's rear legs. Kruz, however, fared much better with his next shot, skewering the spider directly in its abdomen, and it fell off the wall to land on its back, dead, on the ledge in front of Adrielle, who was busy ratcheting up her heavy crossbow again.

Another bit of movement caught Shiroko's eye as another "wave" came up over the edge of the ledge to try to swat at Adrielle again. This time, the wu jen was ready for it, and she fired off a charge from her wand of magic missiles, striking the nearly-invisible flotsam ooze as it floated atop the sewer waters. The animated water from her previous spell likewise tried to attack the flotsam ooze, but it missed the hard-to-pinpoint bit of protoplasm.

Brendan stepped out onto the ledge just in time to see a pseudopod rise up out of the water and go swinging at Adrielle, who once again skipped back out of its way. Hoppy saw it, too, and rather than try to fight it - whatever it was - he limped along the ledge until he reached the corpse of the shriek spider, kicking it into the sewer with his lizardfolk foot. It floated along the top of the brackish water, moving slightly to the south with the current; its present course would likely have it bump into the flotsam ooze, thereby providing it with a free meal so that hopefully it would leave the adventurers alone.

Not wanting to take the time to mess with her heavy crossbow, Adrielle pulled the short sword from its scabbard at her hip and stabbed at the flotsam ooze - or at least where she thought it was, for its near-complete translucence made it difficult to determine its precise location while it was waterborne. Kruz likewise fired another crossbow bolt at it and missed; Shiroko had much better luck with her wand of magic missiles, for all she had to do was catch a glimpse of the water sluicing off its pseudopod to pinpoint its current location, and that was all it took to guarantee a hit. And while the force energy of the wu jen's spell was striking the floating ooze from one direction, her animated water-blob successfully attacked it from the other.

What followed was a slight comedy of errors, as the adventurers (other than Shiroko) tried hitting the ooze with their various weapons, to no avail, while the ooze likewise was unsuccessful in its attempts to latch its pseudopod onto any of the potential meals standing there on the ledge. Eventually, the shriek spider's corpse floated into the ooze and it latched onto that meal, which made it a bit easier for the heroes to detect its exact location, and their attacks started having a much higher rate of success. However, Brendan then made the mistake of moving past the ooze and it, detecting the movement, automatically lashed out at him and solidly connected with his leg, adhering itself to the monk's limb and preventing him from moving any further away.

"What the--?" sputtered the monk, as the flotsam ooze slammed his leg again with a newly-grown appendage. Hoppy came up behind the monk and applied a healing spell from his wand, and now that it was halfway out of the sewer water, Adrielle was able to shoot it with her crossbow. Shiroko sent another magic missile at it and then moved south down the ledge, turning the corner to make sure their noisy combat wasn't attracting the attention of anything else that might be living down there. She saw another door to her left and approached it.

Brendan slammed his quarterstaff into the ooze's center of mass, trying to pry it off his leg, but all that did was get his main weapon almost stuck into its adhesive body; it took all his effort to pull it away in time before it was stuck fast. Kruz shot at it again, while Shiroko pushed open the door and got quite a shock, for standing there along in a small room was a hideous, hunched-over creature, humanoid in build but with a distinctively insectoid appearance. Not sure what exactly she was looking at but not liking what she saw, she instinctively cast a sleep spell at it and was relieved when the meenlock collapsed in a heap to the floor. Not seeing anything else in the room but an open doorway to the north, Shiroko went back around the corner to go fetch Kruz, who she figured could dispatch the thing before it woke up.

As Shiroko turned the corner to rejoin her adventuring partners, Brendan was just finishing off the flotsam ooze with a solid stab with the tip of his quarterstaff deep into the creature's protoplasmic center, piercing whatever near-invisible organs kept it alive. It lost its adhesive properties in death, and the monk was able to scrape it off the ledge and into the sewer waters with his staff, where it slowly floated away, along with the shriek spider's dead body. Their battle with the strange ooze over with, the group joined up with Shiroko, who led them to the sleeping meenlock, where a single blow from Kruz's blade nearly severed its head from its neck.

Shiroko forged on ahead, entering the next room to the north, a square chamber 15 feet to a side with another open doorway to the north. From this distance, the wu jen's dancing lights spell whirling around her head illuminated the interior of the next chamber to the north, which turned out to be a similarly-sized room containing three more meenlocks, and the bound form of an unconscious spirit folk woman on the ground before them. This, no doubt, was the missing Kori from room H, and the fact she lay in the middle of a magic circle with arcane runes scratched into the stone floor all around it indicated she was in the midst of having some horrible ritual performed on her.

Of course, as soon as Shiroko could see the three meenlocks, they in turn could see the intruders into their lair and, more importantly, approaching their transformation ritual room, where they created more of their kind from the victims they stole from the overworld above. This would not stand! Sending waves of energy from their minds, they encompassed all but Hoppy and Kruz in waves of all-encompassing fear. Shiroko fell sway to this powerful mental attack and felt her body seize up in a catatonic stupor, as her mind similarly froze up. Fortunately for the others, they were able to overcome the mental attack, leaving them open to making attacks of a more physical nature of their own.

Kruz raced up and shot the farthest-away meenlock with a crossbow bolt, as he was directly facing the open doorway to the south and the changeling could see him the easiest. Adrielle moved up to the side of the open doorway and fired her heavy crossbow at the same meenlock, the northernmost of the three. Brendan ran into the doorway, seeing the other two meenlocks, one on either side, and slammed his quarterstaff into the one on his right. Hoppy held his wand at the ready, monitoring the battle and ready to leap forward and apply healing to whichever of his friends needed it.

In retaliation, the two meenlocks by the doorway both went after Brendan with their wicked claws, and the monk was hard-pressed to fend off all of the attacks with his staff. Two sets of claws tore into his legs - the meenlocks were not even half his height - but he fought off the paralytic effect caused by a meenlock's claws.

Then the northernmost meenlock, clutching the two different-sized crossbow bolts sticking out of his chest and shoulder, silently called forth a mental summons. Beneath their nesting area, one chamber back, there was an inches-high crawlspace of sorts, with numerous holes along the edges of the walls, and it was through these numerous holes that literally hundreds of rats came swarming out. The meenlocks and the rats had come to an understanding of sorts: the rats were allowed to lair in the safe space beneath the meenlock nesting area, and in return the meenlocks called them forth when prey was available. (On occasion, they also lured a single rat or two from the swarm and killed them to keep their crocodile lair guardian well fed, but the rat swarm as a whole didn't seem to notice.)

Kruz shot at the meenlock leader and Brendan attacked the one to this right with a flurry of martial attacks while Adrielle was ratcheting up her heavy crossbow when the rats suddenly burst forth from their hiding places, swarming all over Adrielle and Brendan, the two closest to the ritual room. Shrieking in surprise, Adrielle backed away and dropped a new quarrel into her weapon, readying it for firing, but she knew she couldn't very well use it against the literally hundreds of rats that now shared he chamber with them. Brendan was surprised enough by the sudden rat attack he was unable to fend off the claw attacks of the two closest meenlocks, but he once again managed to stave off the paralysis that so often accompanied the gouges formed by meenlock claws. Hoppy, however, saw the monk's predicament and bravely waded through the sea of rats until he was close enough to use his wand, sending a blast of healing energy into Brendan's poorly-used body and closing up the worst of his wounds.

The meenlock leader, unable or unwilling to stand between the other two and attack Brendan with his own claws, dimension doored himself to the sentry room, beside the cooling corpse of the fourth member of their little nest. He looked over at a catatonic Shiroko and dismissed her as a non-threat, focusing his attention on Kruz, the nearest hero to his present location.

Kruz, however, was unaware of the leader's sudden shift in location; he'd looked away for a moment to reload a new bolt into his light crossbow, and when he looked back, the leader was gone, but he could easily have simply shifted positions somewhere inside the ritual chamber. As such, Kriz shifted his own stance a bit and fired off a shot at the meenlock to the left of the doorway, as Brendan had been concentrating on whittle down the other one. Brendan, opting to cut his losses, hopped - barefoot - away from the open doorway through the sea of rats, until he was up against the eastern wall of the nesting area. He brushed off a few rats that had been climbing up his clothing as he did so, as he gathered up his sling and sent a stone flying into the meenlock Kruz had just targeted. But his brief respite was just that, as the swarm shifted with him, with individual rats once again leaping at him and biting at him with their wicked-sharp incisors, this time catching up Hoppy in their midst as well.

Hoppy ignored the many bites he was taking as he touched his wand of cure light wounds to the monk's shoulder and activated another charge, before awkwardly hopping away out of the mass of rats, trying to get himself free from their numerous biting mouths. Adrielle, just out of range of most of the rats, shot her heavy crossbow at the meenlock to the right of the doorway, catching him in the head and slaying him instantly. That left only two of the little buggers, one in the ritual room and one back in the sentry station, with the bulk of the heroes sandwiched between them along with a swarm of hungry, disease-ridden rodents.

The meenlock leader focused a different type of mental blast at Kruz, and the changeling felt his mind go woozy for a moment, making it difficult to think - but he had enough presence of mind to fire his crossbow at the offending insectoid. The other meenlock leaped out at Adrielle, catching her up with its claws and paralyzing her in place, unable to move. Brendan raced out from the swarm of rats to slam the scout's attacker with the tip of his quarterstaff, catching it in the throat. But then the rat swarm, in chasing after Brendan again, discovered the unmoving form of Adrielle, frozen fixed in place by the meenlock's wicked claws with their paralytic venom. Adrielle, unable to move - and thus unable to scream - was nonetheless able to feel the dozens of rat bodies climb up her body, gnawing through her armor to get to her tender flesh. "Get off her!" hollered Hoppy, wading through the rats to apply a charge from his wand to the scout, doing his best to undo the wounds the rats were making as fast as they could make them.

Then the meenlock leader struck at the mentally sluggish Kruz, and his venom-laced claws froze the young rogue in place, as helpless as both Adrielle and Shiroko. Brendan dodged an attack from the other meenlock, and spared a look behind him to see he and Hoppy were the only ones left in the fight for now. "Keep Adrielle alive!" he called to the mongrelfolk adept, swinging his quarterstaff at the meenlock in an attempt to kill him before the rats and the hunched insectoids could take down Hoppy and him, for he knew if the two of them fell, there would be nothing stopping the meenlocks from killing the lot of them, perhaps even turning them into more of their kind. That was a fate not even worth thinking about!

Unfortunately for Brendan, the meenlock leader soon figured out Hoppy was keeping Adrielle alive, and waded in to do something about it. (Adrielle had no way of communicating it to the others, but the rats were taking such a toll on her that she kept slipping into unconsciousness, only to have Hoppy reawaken her with another charge from his wand, not realizing unconsciousness was greatly preferable over being able to feel each and every rat climbing over her and biting her while being unable to do a single thing about it.) As Hoppy's attention was focused solely on keeping Adrielle healed up (to his own detriment, as the rats were quite content taking bites out of him just as much as her), he failed to notice the meenlock leader come up from behind him and rake him with his venomous claws - until his muscles all froze up and it was too late to do anything about it. The sinborn realized the ridiculousness of being bitten to death by rats while holding a wand of cure light wounds in his hands and being unable to invoke its magic. He did his best to ignore the pain of the rat bites and wait for his impending death, hoping that his years of suffering in his own wretched form had paid off whatever karmic debt he owed for whatever sins he'd committed in his previous life to sentence him to birth as a mongrelfolk. Maybe, if he was lucky, he'd be reborn as a "smooth-skin" - and whether that meant a human, an elf, or a cockroach made little difference to him.

Brendan looked nervously about him and saw he was the last man standing - well, that wasn't technically true, for the others were all still standing, just unable to move. And while he was still trading blows with the one meenlock in the ritual room, the leader was making his way north; soon he'd have a foe on either side of him, attacking from opposite directions. At least the rats were no longer bothering him, having focused their attention on the unmoving forms of Adrielle, Hoppy, and now Kruz as well. At least, he mused, he'd go down fighting.

And then Shiroko snapped out of her fear-induced catatonia.

Looking about her in confusion, she took in the desperate situation and acted immediately. Casting a rain of stones spell, she caused a volley of small pebbles to come crashing down from the roof area, crushing the bodies of a large number of individual rats - enough that those remaining opted to flee back into their inches-tall crawlspace beneath the meenlock nesting area - and also catching up the meenlock leader in the magical barrage. Seeing he was no longer the sole one fighting off these insectoid menaces, Brendan went all-out at the meenlock he was fighting, striking it with his quarterstaff and also crashing a toughened heel into its buglike head. Then Shiroko shot it with her wand of magic missiles and it fell over, dead.

The leader, not only seeing the sole remaining member of their nest die but feeling its death over the telepathic link they shared, realized there was now no way to transform the spirit folk woman into another of their kind (it took more than one meenlock to perform the ritual of transformation), even if they could somehow rid themselves of these overworlders. And so, seeing caution as the better part of valor, it activated its dimension door ability and sent itself as far away as possible, traversing the sewers until it could find others of its kind - a new nest, where they could once again start to build up their numbers.

Once the paralyzed heroes were once again able to move on their own, Hoppy healed everyone up with his wand of cure light wounds - including, at Brendan's urging, himself; the mongrelfolk had argued he wasn't worth wasting a charge upon but the monk wasn't hearing any of that. They untied Kori, but whatever the meenlocks had done to her, she was deeply out of it, and would likely need a long time recuperating until she emerged from the comalike slumber they'd put her in. At Brendan's insistence, they returned to the room with the crocodile and while he continued searching for the secret door to the cellar he was sure had to be there somewhere, the others searched the room and found the belongings of the three guests who'd gone missing.

"We rescued Kori," Adrielle said, "but what happened to the other two guests?"

"You know those three little insect-men we killed?" Kruz asked her.

"Yes."

"I'm pretty sure two of them are what happened to the other two guests." The scout wrinkled her nose in disgust.

"Aha!" called out Brendan. "Found it - I knew there was a way in here somewhere!" He'd finally found a section of wall that, when pushed, pivoted on a central axis, opening two narrow passageways into the dark cellar of the Geshuku boardinghouse. Skull mask over his face providing him full darkvision, he stepped inside the cellar, looking for Keni's "ugly puppy."

It didn't take long, for a hideous, skull-like rodent face peered out at him before ducking back behind a crate. Adrielle, sickened by the slaughter of the meenlocks, carved a chunk of meat off the dead crocodile and tossed it over at the "ugly puppy." The osquip sniffed at it, then tentatively inched forwards, keeping its watery eyes on the intruders to make sure this wasn't a trap, before greedily gobbling it up.

"Go get another piece," suggested Brendan and when Adrielle did so and tossed it into the room, he pushed it closer to the osquip with his staff. It gobbled that piece up as well.

"Poor fellow's just hungry," observed Kruz. "We going to let it live?"

"I don't see why not," replied Shiroko. "I'll bet Kenji would like to have a pet of his own."

- - -

Boy, was this ever a nerve-wracking adventure to play through! I was half convinced, at several points during the battle with the meenlocks, that we were headed into a TPK! But Shiroko's fear-induced catatonia pretty much meant she was ignored as a noncombatant for most of the fight, leaving her as a perfect cavalry right when the group needed it most!

Oddly enough, Vicki was sick and stayed home the day of the adventure, so her husband Dan ran her PC (Adrielle) as well as his own (Brendan). Then, when Logan's PC (Shiroko) went catatonic for 7 rounds, Dan passed him over Adrielle's character folder so he could run her while Shiroko was out of the fight. And then, of course, Adrielle got paralyzed, so Logan finished the adventure out running the NPC adept, Hoppy.

After the adventure was over, the players came up with some decisions about the after-effects of this adventure. They decided they'd have Brendan, Kruz, and Hoppy move out of room B and into room H, with the express purpose of assuaging Mrs. Geshuku's fears that "monsters" might enter the boardinghouse via that tunnel. Of course, the real reason is so the PCs have a secret means of entering and exiting the boardinghouse without being spotted, a particular concern for Shiroko as she's being hunted by a Lord from her homeland. And the sewers will allow the thieves of the Silent Sodality to get in touch with Kruz and Brendan surreptitiously as well.

In addition, they group jointly decided they could clear out and clean up the crocodile lair and the meenlock chambers and provide them as a dwelling place for the mongrelfolk who were displaced from the city dump due to the dregworm infestation. They plan on sending down any leftover food scraps from Mrs. Geshuku's dining area to help keep them fed. But the sinborn can easily spread out throughout the city during the day, posing as beggars but also serving as extra sets of eyes and ears for the PCs - kind of like a group of misshapen-bodied Baker Street Irregulars (for any Sherlock Holmes fans out there who get the reference).

- - -

T-shirt worn: My Spider-Man T-shirt, if only because it kinda/sorta tied in with the shriek spider the PCs encountered in the sewers. (It was only afterwards I realized I have a Monster Hunters Association T-shirt featuring an osquip on the front pocket that would have been just as appropriate - oh well.)
 

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ADVENTURE 7: ALL DOWN TO THE FOXES

PC Roster:
Adrielle, human/merfolk scout 2​
Brendan Conaill, human monk 2​
Kruz Taszan, changeling rogue 2​
Shiroko, snow fox hengeyokai wu jen 2​

NPC Roster:
Hoppy, mongrelfolk adept 2​

Game Session Date: 25 October 2025

- - -

"This came for you," said Mizuki, one of the maids working in Mrs. Geshuku's boardinghouse. Shiroko thanked the young woman and took the parchment from her; it was folded and sealed with a blob of red wax, upon which had been stamped a seal depicting a fancy letter "V."

"What is it?" asked Adrielle. The two young women had just gotten up in the morning, dressed, and had been about to head over to the dining area to sample some of Mrs. Geshuku's breakfast fare.

"I'm not sure," the wu jen replied, noting her name written on the outside of the folded parchment. Opening it up, she read:

Please call upon me at the Vulpina Estate today at noon. We have urgent matters to discuss.​

Lady Arabella Vulpina

Over breakfast, Shiroko shared the message with Brendan, Kruz, and Hoppy. "Any idea what this is about?" Brendan asked, and Shiroko admitted she had no idea. But both Brendan and Kruz, who had lived their whole lives in Port Duralia, knew who Lady Vulpina was: a rich noblewoman, and now the head of her estate since the death of her parents a decade or so back. She was in her early forties, still plenty good-looking, and was reputed to be a formidable hand at cards. They both knew how to get to the Vulpina Estate, and the group opted to go meet her as requested.

Upon arrival, they were met by an elderly butler who escorted them into the entry hall and then insisted Shiroko leave her amagasi michi umbrella in a stand before being taken to the library to await Lady Arabella. The wu jen, fearful of letting the magic umbrella out of her control, explained she'd rather keep it with her, as it as all she had of her brother's, who still lived in their faraway island country, but the butler was quite insistent it was not proper to carry an umbrella throughout the manor home. Shiroko found an alternative that satisfied both parties, by passing the umbrella over to Hoppy and having him wait outside for them to complete their business. The butler, looking the mongrelfolk over with some disdain, sniffed and agreed perhaps that was for the best.

The library was a large, open room, and no sooner had they been ushered inside than a young maid brought in a tray of fruit and cheeses. "The Lady will be with you shortly," she promised with a smile, and Brendan found himself smiling back at the pretty young thing, but she was gone before he could think of anything clever to say.

When Lady Arabella entered, she did so with a regal posture making the most of her short frame, for she was no taller than Shiroko herself. If she was surprised by the hengeyokai's appearance - human-looking save for the large, foxlike ears covered in white fur and the bushy white tail sticking out from the back of her kimono - she did not let it show upon her face. She got right down to business, joining them sitting in the comfortable chairs and sofa arranged around the room. "I have no doubt you are wondering why I asked you here," she said to Shiroko. "I will be blunt: did you or did you not steal an item or two from the wizard Dhagron in his tower last night?"

Shiroko nearly choked on the grape she'd been eating. "Wh-- what?" she stuttered. "No! I did no such thing!"

Lady Arabella went on to explain that she was a friend of Dhagron, who entered the laboratory in the upper floor of his tower the previous evening to see a thief wriggling through one of the upper windows. It looked back at him before departing, and Dhagron insisted it had the head of a fox. It also looked as if the thief wore a red cloak, which flapped in the wind as the thief dropped from sight.

"What all was stolen?" asked Brendan.

"Two items," replied Lady Arabella, answering the monk. "A small bottle of ink and one of the iron bands of Boralis." Then, turning back to Shiroko, she said, "I am rather astute at reading facial expressions and consider myself a good judge of character, and I am convinced you are telling me the truth. However, I am certain you will realize if I was able to hunt down a hengeyokai in Port Duralia with fox features, others will quite easily be able to do the same; it's not as if there are many fitting that description. I would therefore recommend you pay a visit to Dhagron and offer your services in hunting down the real thief. I will pen a letter of introduction for you." Gliding up from her seat, she crossed the room to a small desk and started writing upon a sheet of parchment. Once finished, she dried the ink with some sand, folded the parchment, and sealed it with a blob of melted wax and a signet ring bearing the "V" of the Vulpina family crest. She then gave them directions to Dhagron's tower.

"Lady Arabella," interjected Kruz, "forgive my curiosity, but how was it you were able to track down Shiroko so quickly? You said the items were only stolen last night?"

The noblewoman simply responded with a small smile and said, "I have many contacts throughout the city." Then she wished them happy hunting and offered her wishes they'd be able to track down Dhagron's stolen items for him.

The wizard's tower turned out to be a smooth-stoned structure rising up 40 feet and coming to a point at the top; Kruz judged it to be quite impossible to climb without magical assistance. There was only a single entry on the ground level - the front door - and four circular windows up towards the point of the tower's tip, each some 35 feet from the ground. Kruz and Brendan did a circuit around the round building, looking for telltale footprints in the soft earth surrounding the tower, and came up empty. "If they entered through one of those windows," Brendan offered, "they probably flew - potion of fly, carpet of flying, something like that."

The front door held a brass plaque with a door knocker and the legend "KNOCK HERE." Adrielle gave it a good knock and heard a magic mouth effect coming from inside, announcing there were visitors at the door. A moment or two later, the door was opened by the wizard Dhagron himself, a scholarly-looking man in his late 30s. "Yes?" he asked, looking at his five visitors. "May I help you?"

Shiroko noticed his gaze slide over her without any surprise, which meant her amagasi michi umbrella was doing its work; those who saw her were usually left with only vague memories of what she looked like, and only the strongest minds could overcome the magical memory-blurring effect. She passed over the parchment she'd been given and told him, "Lady Arabella Vulpina asked us to give you this." Dhagron opened it, skimmed over its contents, and then smiled, opening the door wide. "Please, come in," he offered. A black and white cat looked up at them as she partially hid behind his ankles.

"I was preparing the casting of a scrying spell," Dhagron announced. "You're welcome to join me upstairs in the lab; that's where the items were stolen, if you'd like to look around for yourselves." He scooped up his cat familiar, tucked her in the crook of his arm, and led the group upstairs to the top floor; the tower had three floors, but the upper story was twice the height of the other two. Kruz, the only one with any formal thief's training, gave the four windows as good a look-over as he could from his position, as they were each 15 feet above the floor. Each window was circular, spring-loaded to stay shut but capable of being opened by pulling on a rope dangling down within reach. "It gets stuffy up here," Dhagron admitted, "so it's not unusual for me to keep the windows open, to let in a bit of air." Kruz couldn't get too close a look, but he didn't see any marks that might indicate a grappling hook was used to reach the windows from below; it looked like Brendan's theory of flight magic being used was likely the way the thief entered.

"The windows were open last night?" Brendan prompted.

"Yes. They're 35 feet up, and it's practically impossible to scale the walls, so I wasn't particularly concerned about trespassers." While the others were giving the place a thorough look, Shiroko unrolled the scrolls she used as a spellbook and began preparing her day's allotment of spellpower. Once she was finished, she shifted into fox form and decided to search the lab herself in a way the others couldn't: by scent. She definitely picked up the scent of a fox having been there recently, and traced the odor over to a specific table among the half-dozen lined up against the outer wall of the lab, each holding the items needed for a different project upon which the wizard was apparently working. "That's the table where the iron bands of Boralis were kept," Dhagron told them. Shiroko resumed her hybrid form (unlike other hengeyokai, this was not a humanoid build with a fox's head), the form she spent most of her life wearing, for her first wu jen taboo was not to assume spirit folk form - to do so would be to take away her spellcasting power for the rest of the day. But with her humanoid fingers back in form, she deftly plucked up a bit of reddish fur she'd found caught in a crack in the wooden table.

"I believe this came from your fox-headed thief," she said, turning it over to Dhagron. "It will probably aid in the casting of your scrying spell." The wu jen was familiar with the spell, although casting it herself was currently beyond her capabilities.

"No doubt," Dhagron agreed, and then a look of surprise covered his face. "And even better," he said, heading to the next table over and opening a drawer beneath it, "I forgot until just now - I have a little bit of the same ink the thief stole, since it didn't all fit in the same bottle. This will give me a direct connection to the thief!" He chuckled to himself, now certain the scrying attempt would be successful. He moved over to another table, upon which stood an upright mirror - the focus upon which he'd be casting his spell. The others watched over his shoulder as he performed the required gestures and spoke the proper incantations, and an image began to form in the mirror's reflective glass.

At first, the only image in the mirror was a single fox, but one sporting a pair of red-scaled dragon's wings. Then the scrying sensor pulled back, and a second fox became visible, this one quite normal-looking in all respects. The pair were inside a large cage with metal bars, and as the sensor pulled back even farther, the watchers could see the cage was positioned next to a large, glass enclosure, inside which was a thick-bodied snake the size of an anaconda; this creature not only had the head of a fox, but also a pair of thin forelegs dropping down from its serpentine body. The entire creature looked to be covered in reddish fur, save for its snakelike belly, which was covered in the traditional serpentine scales.

Then, as the group watched, another figure stepped into view in the mirror's image. This was a bald, bearded man in a wizard's robes. Dhagron gave a gasp and announced, "That's Demetrios! I didn't know he was into transmutations. But to send his creature here to steal from me - it's unconscionable! It's not like him at all, from what I know of him."

"He's certainly got a thing for fox-hybrids," muttered Brendan. "Any idea why he'd send his winged fox over here to steal from you? Or why he'd have it take the specific items it took?"

"Well," replied Dhagron, "the ink is a special ink used for transmutation rituals; I'm planning on putting wings on my familiar." Kitty just looked up at him and meowed. "As for the iron bands of Boralis, those are used to bind someone tightly, so they can't escape. I imagine they might be used to immobilize a subject animal when creating a magical hybrid."

"But did this Demetrios know you had the iron bands of Boralis?" asked Adrielle.

"Why, yes - we were both there, bidding on items being sold by another wizard we both know. Demetrios saw me purchase them, but he didn't bid on them himself." Kruz asked for the name of the wizard, and realized he knew him by reputation once Dhagron mentioned his name. He also knew where he lived, as the Silent Sodality had done business with him once or twice before.

"So, now that you know it was him, are you going to confront him about the theft?" prompted Shiroko.

"Me? Oh, uh, no, I rather think not. I'm not very good at confrontation...and although I'm a much more experienced wizard than Demetrios, I prefer dabbling in esoteric magics; I never was one for fireballs or shocking grasps or the like." His face brightened as a sudden idea struck him. "Say! You can go on my behalf! I'll pay you each a hundred pieces of gold to retrieve my stolen items!" It didn't take the group much discussion to agree to Dhagron's plan, as they wanted to put a stop to any thefts performed by fox creatures that could end up with Shiroko getting the blame in any case. Dhagron reinforced he only wanted his own stolen possessions returned to him; anything else they might take from Demetrios was between him and them - Dhagron didn't want to be involved. He gave them directions to Demetrios's manor home and sent them on their way.

The Demetrios estate wasn't all that far away. The group checked out the house from across the street: it was a single-story affair, made of solid stone. Oddly, the front door was off to one side, part of a wing that jutted out from the sides of the building. A quick stroll around the building led to the discovery of a second door around the back of the house, likely leading to a kitchen. There were no other visible entrances, merely some windows much too small to crawl through.

"How do we want to handle this?" asked Kruz. "Kick in the doors and force our way inside along two fronts? Try to sneak in quietly and see if we can find the stolen goods before we're discovered?"

"He likes foxes," pointed out Brendan. "Maybe we can have Shiroko change into a fox and we can try selling her to him."

"What, we're just your average door-to-door fox salesmen?" scoffed Kruz. "How would we explain how we knew to try to sell him a fox?"

"We should probably find out what we can about him before we confront him," suggested Adrielle. Since there wasn't any particular time constraint on getting Dhagron his items back, the group decided that wasn't a bad idea. Adrielle and Shiroko volunteered to go visit the Pantheonic Temple and see if the clerics of Delphyne, Goddess of Magic, could shed any light about the wizard, while Kruz and Brendan visited the Silent Sodality to see what all they could tell them about him. After all, he was sending his flying fox out to do thievery, and the Silent Sodality kept an eye on rival thieves guilds working in Port Duralia. But they struck out there, for the wizard wasn't even on the radar of the Silent Sodality; if he was an ongoing thief, he was relatively new at the job.

Over at the Pantheonic Temple, Adrielle and Shiroko asked to see a cleric of Delphyne and a page led them to her office, where she asked them to have a seat and pushed forward a donation tray. Feeling she should donate something, Adrielle dropped three pieces of silver onto the container, which caused the priestess to look down in amazement. "Three silver?" she asked incredulously. Sensing that wasn't an appropriate amount - the mermaid in human form was still getting used to the monetary denominations used by the land-walkers; her tribe used colored shells for currency - the scout dropped a gold coin as well. This caused the priestess to shrug, as if to say "What are you going to do?" to herself, and ask, "What exactly was it you wished to know?"

"First of all," began Shiroko, "are there any fox hybrids that occur in nature?"

"Fox hybrids? You mean like how chimeras have the head of a goat - that sort of thing?"

"Um, yes," hazarded the wu jen. Neither she nor Adrielle had any idea what a "chimera" was, as there were no such creatures in either of their respective homelands. But the priestess, after a moment's thought, replied, "None that come to mind."

"So a fox with red wings would have likely been created by a wizard?" pressed Adrielle.

"Sure," agreed the priestess, "unless it was a half-dragon. But as there are no longer any dragons on the continent of Armaturia" - this was a fiction spread by the Royal Family of Armaturia and generally believed as the truth by its populace, which provided a great deal of amusement to the dragons living on the continent in humanoid form - "it would have had to have been brought in from elsewhere."

"Is the wizard Demetrios known to you?" asked Shiroko.

"Why, yes. He's been a regular attendee to the services for the Goddess of the Mysteries for the past several years...although his attendance has dropped off in the past couple of months, now that I think about it. No, I don't think I've seen him for at least two months." Adrielle thanked the priestess and, on a whim, dropped two copper pieces onto her offering tray, hoping that was an appropriate amount. (Judging from the cleric's expression, she doubted it was.)

Meeting back up, the group decided to go visit the mage who sold Demetrios the iron bands of Boralis. He confirmed that Demetrios had been there when he was selling off some unneeded paraphernalia, but hadn't purchased anything himself.

Finally, the group decided to interview some of Demetrios's neighbors. They learned the wizard had recently - a few months ago - hired on a good-looking female servant from Sokoku, who had dark hair and wore flowered kimonos. Shiroko formed a theory she shared with the others: this female servant had likely charmed Demetrios, and was the one behind the sudden fox fixation and thievery. "There are several creatures from my homeland who fit the description," the wu jen told her friends. "It could be a fox hengeyokai, like myself, or even a kitsune. Either one can take on a form that would easily pass for that of a human." Humans were not native to Sokoku, but many races - predominantly the spirit folk - looked very much like a human.

"So, what's the plan?" Brendan wanted to know. "Sneak in, or barge in? Or, hey, how about this? We give Demetrios the letter Lady Arabella gave to Shiroko and get him to go meet with her, then while he's out, we break in and deal with the servant girl!" Talking over the pros and cons to each of the plans, the group finally decided to just knock on his door and confront him with the fox fur Shiroko had discovered in Dhagron's lab. "We'll see what he has to say about it," suggested Shiroko. "But let's do it tomorrow - it's getting late, and I want to make some preparations before we confront him."

The next morning, Shiroko went to a local magic shop and purchased two scrolls containing the knock spell (in case they needed to break into Demetrios's manor) and six scrolls of the spell protection from evil; if this "Sokokuan servant girl" was using charm magic to control Demetrios, she didn't want her to be able to do the same to any of them. Brendan and Kruz tagged along, the monk purchasing two thunderstones and the rogue buying a tanglefoot bag. Adrielle, in the meantime, tracked down Aenus Feysputter at his cart and purchased two pieces of spider climb gum from him. Then, their purchases all made, they headed over to the wizard's home. Shiroko used up five of her protection from evil spells, ensuring any mind-influencing spells cast upon them would fail, and then Brendan pounded on the front door. Kruz was at his side, with the women nearby but out of view of the door, and Hoppy behind them. Scruffy, the sinborn's rat familiar, was sitting inside the adept's loose sleeve.

A young Sokokuan maiden answered the door, bowing before the visitors. Shiroko took the opportunity to step into view and cast a charm person spell upon the young servant - see if she liked it! - but the spell seemed to have no effect, and the woman, Noriko, either didn't even notice the wu jen's spellcasting or pretended not to have done so. She ushered the five into the house, leading them to wait in the library while she fetched her master. This library wasn't anywhere near as big (or impressive) as the one in the Vulpina Estate, but there were enough seats for all five of them to sit and be comfortable.

There were two doors leading out of the library in addition to the open doorway they'd gone through to enter the room. Brendan opened one and saw it was a kitchen, currently unoccupied (and he noted that was indeed where the other door leading outside was located), while Adrielle opened the other door and found a bathroom. Both closed the doors and returned to the library before Noriko returned, trailing her master.

"Now then," said Demetrios warmly as he entered the room, "how may I--?" But he was interrupted by Shiroko, lunging out at him to place a hand upon his robes as she cast the protection from evil spell from the sixth scroll she'd purchased that morning, hoping to undo - temporarily at least - any charm effects the wizard might be under. But he instinctively flinched away at the wu jen's sudden lunge, and the spell misfired. "What's going on?" he wanted to know.

Even in her hybrid form, Shiroko's sense of smell was on par with that of a fox, and she was definitely picking up a foxlike odor from this Noriko. (That was only fair, as Noriko's own foxlike sense of smell was simultaneously letting her know of the wu jen's fox hengeyokai heritage.) Shiroko cast a sleep spell on the pair, but the human wizard shrugged off the effects and the kitsune was too powerful a being to be affected by such a simple spell in any case.

But now that any potential subterfuge was off the table, Kruz pulled the club from his belt and attacked Demetrios, hoping to simply knock him unconscious. The wizard leaped back at the rogue's attack, and there was now no doubt at all in his mind that these strangers meant him no good. Brendan only further crystalized that view when he stepped forward and sent a stunning fist attack straight at Noriko's face, but she too dodged at the last moment and the monk's blow struck only empty air. Hoppy moved behind Shiroko, where he'd be out of the way, but his mismatched eyes watched the fight with great attention, for he was ready to step in with healing spells when he deemed it necessary.

Not wanting to catch Demetrios - who she considered to be a helpless dupe - in the blast, Shiroko cast a hail of stones spell out in the Great Hall, just outside the library, such that the stones falling from the air above landed only upon Noriko. The kitsune, for her part, cast a charm monster spell at the wu jen and was surprised to see it had no effect. But Shiroko had recognized the words and gestures, and knew exactly which spell the "servant girl" had tried casting upon her - it was far more powerful than anything she herself could cast! She suddenly started to worry that the group might have bitten off more than they could chew.

Adrielle stepped past Demetrios and swung her short sword at Noriko, but the nimble foe ducked the attack, even in her tight-fitting kimono, which restricted the movement of her legs to some extent. (She personally couldn't see how anyone could even move at a decent speed wearing one of those tight robes, but Shiroko seemed to do okay with a lot of quicker, smaller steps.) Kruz had a better time with his club, clocking Demetrios along the side of his head and sending him reeling. Brendan followed up with an open-handed blow that almost knocked the wizard off his feet. But Shiroko was focused upon the fox-woman, and sent a magic missile from her wand flying at Noriko. It hit her, but seemed to do minimal damage.

Seeing Demetrios nearly senseless from the blows he'd taken, Noriko reached out at him and spoke a few arcane syllables - and the wizard faded from view. She pulled him out of the library by his robes, sending him into the Great Hall beside her where the fool would hopefully be safe while she dealt with these interlopers. Adrielle tried stabbing the kitsune with her blade while she cast the spell, but once again she failed to hit her fast-moving target. The invisible wizard, realizing he needed healing, staggered towards the door to the residential wing, to fetch a potion of cure light wounds or two from his lab.

Adrielle finally hit Noriko with her blade, but short of carving a gash through the outer layer of her kimono, the woman seemed nonplused about the attack. Frowning, the scout recalled Shiroko's warning that this likely wasn't a human they were dealing with, and whatever it was, she probably had some sort of natural resistance to nonmagical weapons. Kruz came to the same conclusion when he sent a crossbow bolt flying across the library to strike Noriko in the shoulder, only to have her brush it off like it was little more than a pin.

Brendan saw how ineffective the others' weapons were against the "servant girl," and decided to try a new tactic. He tossed a thunderstone onto the floor of the Great Hall, where it exploded in a cacophonous blast of noise that deafened Noriko. (He obviously couldn't see it, but the blast also deafened the invisible Demetrios, who was fumbling at the door.) Shiroko shot the kitsune with another blast from her wand of magic missiles, disappointed to see how little it seemed to affect her.

Noriko took a step away from her attackers and tried casting an invisibility spell on herself, but unable to hear her own voice, she fumbled over a few of the required arcane syllables, ruining the spell's chances of success. Behind her, the door ot the residential hall opened and closed as Demetrios went through, but her back was turned and she couldn't hear it. But Kruz saw it and ran over towards the door; he could hear the wizard's footsteps receding as he ran down the hallway on the other side.

Adrielle struck at Noriko with her short sword and connected, to little effect. Kruz did likewise with his club, hitting the kitsune only for it not to have made much of a difference. He, at least, was convinced she had some sort of magical protection keeping mundane weapons from doing her much harm. Brendan came to the same conclusion and pushed his way past Noriko, running around to get behind her. She surprised him by pulling a lengthy hairpin from her jet-black hair and stabbing him with it, holding the makeshift weapon like a stiletto. When she pulled the hairpin back, its tip was stained with the monk's blood.

Shiroko blasted Noriko again with her wand, while the kitsune stabbed at Brendan a second time with her hairpin - but now that the monk was aware of the weapon, he was able to avoid getting stabbed again. Kruz had his ear to the door and distinctly heard the rattle of chains and Demetrios's voice - louder than necessary because he was overcompensating for not being able to hear himself - say, "Go and aid your mistress!" The rogue looked down at the door to see if it could be locked, but it was just a standard household interior door and had no locking mechanism. So, not wanting to find out what all Demetrios had just unleashed - the clanking of chains was getting closer to the door - Kruz used his tanglefoot bag to adhere the door in place, temporarily cementing it to the floor of the Great Hall, so it couldn't be pulled open. That, he reasoned, would allow them to concentrate on bringing down Noriko before they had to deal with anyone else.

Adrielle pulled back from the fight, as she wasn't getting anywhere fast with her nonmagical short sword in any case; maybe she could take her by surprise with a burst of speed when Noriko had already dismissed her as being too far away to be an immediate threat. But Brendan had a plan of his own; rather than try to punch her into unconsciousness, he stepped close and grabbed at her, pulling her in tight against him. Fast as she was, the monk was even faster, and he soon had a grip upon both of her arms, preventing her from escaping. Shiroko had no qualms about blasting the grappled foe with another charge of her wand of magic missiles, especially with there being no chance of the spell accidentally hitting Brendan instead of her intended target. Noriko flinched under the magical assault and tried wriggling free from the monk's powerful embrace, but it was no luck - he was too strong for her.

By now, there was the sound of several beings pounding upon the door, trying to get it to open, but the tanglefoot bag goo was doing its job. Kruz smiled in satisfaction and returned his attention to Noriko and Brendan, now in the middle of an upright wrestling competition. Adrielle suddenly rushed forward, carefully stabbing the tip of her blade at the kitsune while Brendan held her in place, but even so it seemed as if the blade did little good against the woman's preternatural defenses. Seeing this, Kruz called out, "We need silver weapons!" (He knew they were especially good against werebeasts, so maybe they'd be of use here?) "Hoppy! See if there's any silverware in the kitchen!"

"On it!" promised Hoppy, shambling off to the kitchen in his waddling gait. Kruz, in the meantime, had unstoppered a flask of oil and was splashing it on Noriko, hoping to maybe set her ablaze. Of course, he got some on Brendan as well, but he reminded the monk they'd be able to heal up any of his burns with Hoppy's cure spells. (Whether this was of any reassurance to the monk remains a point of pure speculation.) Brendan didn't bother answering, merely grunted as he pulled Noriko in closer and wrapped his arms around her, doing his level best to crush her ribs. And Shiroko shot another magic missile her way for good measure.

Hoppy went through the kitchen, pulling open random drawers until he found where the silverware was stored. Pulling out a sharp knife that looked to be silver - one of a set of six - he raised it in triumph and hobbled back the way he had come, to pass the blade over to Kruz. The rogue stepped over to meet the sinborn adept, moving away from the door behind him and thus failing to notice the pounding had stopped, as the forces behind the jammed door were moving back down the hallway to seek another way over to Noriko.

Noriko, finding it difficult to breathe in Bendan's crushing embrace, shifted into fox form, thinking she could wriggle her way to freedom in that fashion. It almost worked, too, for the sudden transformation caught Brendan by surprise, but he grabbed hold of her forelegs and maintained his grip on her. Holding her up against his chest allowed Adrielle to dash forward and stab the fox through her stomach, but the scout was disappointed to see whatever natural resistance to nonmagical weapons the kitsune enjoyed in human form was just as powerful when she wore the shape of a fox.

Kruz discovered, though, that his guess had been correct: silver weapons slid right past whatever inherent defenses she had. He plunged the silver knife from Demetrios's own kitchen into her flesh and she barked in pain. Brendan shifted his stance and got an even tighter grip upon his animal foe, while Adrielle called for Hoppy to get more silver knives. Mentally kicking himself for just having gotten the one (he was definitely a novice when it came to combat!), Hoppy hobbled back to the kitchen to fetch the rest of the silver knives. And Shiroko sent another magic missile into the struggling kitsune's body; at long last, it seemed like they were whittling down her defenses. She struggled to get free, nipping at Brendan's wrists with her teeth, but it was no use - she was pinned tight.

Back in the lab, the two bakemono - Sokokuan goblins - Noriko had brought with her from her homeland and set up as guardians for Demetrios released the half-dragon fox the wizard had fleshcrafted and activated the secret door in the lab's outer wall. The three of them - along with the still-invisible wizard and his owl familiar, Ghostfeather, raced out the secret door and went around the house to get to the front door.

Hoppy returned to the Great Hall, dropping silver knives in his haste, but he managed to pass one over to Adrielle and she immediately began putting it to good use, stabbing at the kitsune (but almost slicing open Brendan's forearm in the process; fighting someone who was already being wrestled into submission wasn't as easy as she had anticipated). Kruz was putting his own silver knife to good use, and Noriko was bleeding now from several open wounds. Seeing her weakening, Brendan released one of the fox's forelegs and used his free fist to batter her on the side of the head, causing her tongue to loll out as she nearly lost consciousness. But then he heard - as did Kruz and Adrielle - the front door rattling as the cavalry tried getting in. Fortunately, it was the bakemono and the door was locked; they had to wait for Demetrios to catch up, as he was the one with the key.

Shiroko shot another magic missile at Noriko, wondering how many charges she'd used up already against this single foe. But then another wound from Adrielle's silver knife caused the kitsune to go limp; Brendan could tell she wasn't faking, so he dropped her roughly to the floor of the Great Hall, where pools of blood started gathering beneath her stained fur. Kruz dropped his knife and bent over to scoop up the unconscious fox, rushing her over to the kitchen, where he unceremoniously dropped her into the largest pot he could find and looked around for a means to light her on fire.

Brendan, in the meantime, had gone over to the front door and unlocked it. Opening the door, he saw the two bakemono, each still dragging the chain from its slave-collar behind it as the red-winged fox-thing came flying towards them. Brendan slammed the door shut again and relocked it, then moved back to the Great Hall. He didn't hear Demetrios put his key in the lock and open the door until it was too late. Hoppy was standing there in the open doorway to the kitchen, asking if anybody else needed a silver knife. Shiroko ignored him, as her focus was on opening the door Kruz had wedged shut with his tanglefoot bag, now that enough time had lapsed for the goo to dry and begin to crumble away; the wu jen pushed with all her might and finished the process, slamming the door open and seeing the dog-legged residence hallway that led to Demetrios's lab - the one they'd seen through the mirror when Dhagron had cast his scrying spell. Adrielle followed her roommate down the hallway, peeking behind doors (and finding the bedroom and adjoining bathroom).

Ghostfeather flew silently through the open front door, headed for Brendan and scratching him across the back of the neck with his talons. Kruz, hearing Brendan's sudden cry, left the kitchen and returned to the Great Hall, swinging at the owl with his club; he missed, but he got the bird to fly back away from the monk. Brendan spun in place, realized the front door was now open, and ran to block the doorway into the Great Hall from the main foyer. He arrived just in time, to, for with a rattling of their trailing chains, the two bakemono entered the building through the front door, their wicked teeth gnashing and biting. One caught Brendan on the leg before he could swat it away. Then the half-dragon fox flew in above their heads and bit Brendan as well. The monk crumpled to the ground, bleeding at the neck and leg.

But Hoppy saw the monk fall and raced to be of assistance, inadvertently blocking the doorway to the Great Hall with his misshapen body as he reached out to cast a cure light wounds spell on the fallen monk. Brendan returned to consciousness but gave no indication he was awake, playing dead for the moment.

Shiroko, hearing new sounds of combat behind her, spun about and raced back the way she had come. She caught sight of the winged fox and called out in the language of foxes, "We don't want to hurt you!" (To the others, it just sounded like a bunch of yipping and yapping.) One bakemono stepped over Brendan to get at the mongrelfolk adept, and that's when Brendan stopped playing dead, striking up at the bakemono with every ounce of strength he had, catching him right between his little legs. The blow crushed a rather delicate part of the little goblinoid's anatomy and lifted him physically from the ground; when he fell back to the floor, the shock had killed him.

The other bakemono, ignoring the death of his fellow guard, leaped forward and sank its teeth into Hoppy's leg.

Ghostfeather swooped down at Kruz, raking the changeling with his talons, while Adrielle pulled Hoppy out of the way and took up his position in the Great Hall, her short sword out and ready to do business. Kruz had just loaded his light crossbow and sent the bolt flying down the length of the Great Hall to bury itself into the sole remaining bakemono's eye, causing it to fall over, dead.

Then Demetrios called out, in an overly-loud voice (for he was still deafened from Brendan's thunderstone), "Cease fighting, everyone!" He hadn't heard what Shiroko had said (nor did he realize she'd been speaking in the languages of foxes), but he'd seen her "Calm down, everyone!" gestures with her hands and realized she was trying to put an end to the fighting. The half-dragon fox immediately sat on his haunches, and Ghostfeather flew back over to the front door, landing on the floor behind a slain bakemono. They had to wait until the deafness effect wore off before they could start talking, but Demetrios canceled the invisibility effect and dragged the slain bakemono into his lab, where he locked the winged fox back into his cage with his still-normal mate. The fox serpent was still there in its glass enclosure, the top being out of reach for the little goblinoids to have wanted to waste the time it would take for them to free it.

But eventually, Demetrios shook his head, wriggled a finger in his ears, and announced, "That's better - I can hear again!" Then the heroes explained to him about Noriko's true nature, and that she'd had him under charm monster spells to control his behavior. "That certainly explains a lot!" the wizard sighed. Kruz showed him the fox's body, still drenched in oil (he hadn't had time to find a fire source, as Brendan had the group's only tinder box in his backpack, and he'd been busy), but she had already bled out.

"I imagine Dhagron will want his stolen items back," Demetrios said, going back to his lab and gathering them up. "Please apologize to him for me, would you?" he asked, passing over the iron bands of Boralis and the bottle of transformation-ritual ink. "I literally was not my normal self." Shiroko took the items, bade the wizard farewell, and led the group back over to Dhagron's tower, where the scholarly wizard was overjoyed to have his stolen goods back.

"Well done!" he enthused. "That only took you a single day!" He happily paid them the fee he'd offered, and promised to look them up if he ever found himself in need of a group of adventurers.

"Not a bad two days' work," admitted Brendan as they returned to Mrs. Geshuku's boardinghouse. "We've proven ourselves to two different wizards, and a noblewoman of good standing. I think we're moving up in the world!"

- - -

This adventure was a bit different than most in our campaigns, in that we were two hours into it before we even started up with any combat. I think the players enjoyed the change of pace, although we're usually a more combat-focused group. Logan, however, did not enjoy the string of natural 1s he was getting when rolling up his magic missile damage; I think he shot off six or more charges, and over half of them dealt minimal damage.

- - -

T-shirt worn: My "Jade Warrior" T-shirt, which features a female samurai-type wearing ridiculously skimpy armor. My wife pretty much hates the shirt, so I only wear it when it's thematically appropriate (like when the adventure features a kitsune woman who uses a spirit folk guise).
 
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ADVENTURE 8: BURNING DOWN THE HOUSE

PC Roster:
Adrielle, human/merfolk scout 2​
Brendan Conaill, human monk 2​
Kruz Taszan, changeling rogue 2​
Shiroko, snow fox hengeyokai wu jen 2​

NPC Roster:
Hoppy, mongrelfolk adept 2​

Game Session Date: 25 October 2025

- - -

It was the end of a long day. Kruz suggested the group swing by the Alehouse, a local watering hole run by a man named Grigor Barrelhauser. "They have a pretty limited selection," the changeling rogue admitted, "but the stuff he serves is decent for the price." Brendan confirmed what Kruz had said, and the others agreed to give it a shot.

On their way in, a trio of grumpy-looking dwarves in leather kilts exited through the double doors, angrily pushing the group aside. Brendan opened his mouth to tell them off, when another voice called from inside the tavern, "Kruz! Brendan! Who're your friends? C'mon in here and have a pint!"

Brendan recognized the voice at once as that of "Lucky" Eddie, a local informant who often sold information to the Silent Sodality members. His clothes were threadbare and his hair and beard likely hadn't seen a comb in months, but he was a friendly sort. "I don't have anything to sell you right now, although I got a couple leads that just might pan out," he told the group. "But I just finished my first ale and was thinking about another - you guys up for a game of darts? Loser buys the next pitcher."

"Sure," agreed Brendan. "I'll be more than happy to drink your ale."

"I'm in," added Kruz. Shiroko and Adrielle waved the group off, although they had a seat on the benches at the table where "Lucky" Eddie had been sitting. Hoppy likewise turned down the offer, not wanting to draw attention to himself; he was half surprised not to be run out of the place, so he quietly took a chair from an unoccupied table and drew it up to the table's end, where he could sit with his back to the bar and hopefully blend in with the crowd. A barmaid wandered over and the ladies each ordered a glass of tea, while Hoppy mumbled that he was fine.

"Watch an expert at work," Brendan offered, up, taking a set of three darts and throwing them, one at a time, at the dartboard hanging from the wall beside the table at which they sat. "Not bad," commented Kruz - who then proceeded to obliterate the monk's score with a dazzling display of hand-eye coordination.

"Hrrrm," groaned "Lucky" Eddie, realizing there was no way he was going to beat the rogue's score. But then his face broke out into a smile. "Well, I don't gotta beat him, I just gotta beat you," he said, grinning at Brendan.

"In your dreams," the monk scoffed. But his confidence was misplaced, because the informant managed to beat him after all, and Brendan found himself paying for a pitcher of ale with a couple of silver coins from his pocket.

"Much obliged," "Lucky" Eddie said when the serving girl brought over the pitcher. He filled his glass up first before passing it on to the others. "You ever notice how much better ale tastes when it's free?" he asked the table at large, winking over at Brendan. The monk hid the scowl threatening to cross his face. But when the first pitcher had been drained, he offered another go at the dartboard for the next one. Kruz and "Lucky" Eddie were both up for it, and Shiroko hesitantly asked if she could join in this time. "I would be interested in tasting the ale here," she said. "We mostly drank rice wine back in my homeland."

"Sure, the more the merrier!" "Lucky" Eddie replied, thinking the more people who played, the better the chances were that someone else would be the loser. "You in?" he asked Adrielle and Hoppy, but they both demurred.

They let Shiroko have the first turn, and she did all right, but Brendan managed to just barely beat her when he was up. Kruz went next, and as usual the dexterous rogue blew both of their scores out of the water. Looking over the tallies thus far, "Lucky" Eddie tried one last time to get Adrielle and Hoppy - or even just one of them - to join in. "No? Okay, then, I'm up. I can do this. I can do this."

But it turned out he couldn't, achieving the lowest score of the four. With poor grace, he pulled out a few coins of his own and signaled the serving girl, Greta, to bring over another pitcher.

It was some time later, after that second pitcher was nearly emptied, that "Lucky" Eddie decided he could definitely top his previous score and beat at least one of the other competitors at a third match. He was just about to suggest that very thing when chaos suddenly erupted inside the Alehouse.

A bit of motion caught Hoppy's peripheral vision and he looked over to see a black cat come sliding into the tavern from the direction of the double doors at the front of the Alehouse. But then he noticed the distinctive white stripe down its back..."Skunk!" cried the mongrelfolk.

The warning came too late, for the skunk, angered at having been tossed into a crowd of people and frightened by all the commotion, lifted its tail and let loose with a spray of foul-smelling musk. It targeted the person nearest to it - poor Greta, standing at the bar, fetching a tray of drinks from Grigor for a table along the side wall, and who had turned at the commotion just in time to get a face full of foul-smelling spray. She dropped the tray and the mugs of heavy mead shattered, making even more of a mess.

Kruz hadn't seen the skunk get tossed into the bar; to him, it just suddenly appeared there. He activated the birthmark on his upper chest, transforming it into a silver necklace holding a gem of true seeing at the end of it and holding it up to his eye. Despite his concerns, the skunk was apparently just a real skunk, not an illusion. It scampered under the nearest table in an effort to hide from the crowd.

Shiroko activated her innate prestidigitation spell and used it to tamp down on the nasty odor emanating from Greta. It was too late to prevent her from being sick - nor, too, did the wu jen act in time to prevent Grigor from bending over behind the bar and losing his last meal - but she hoped the lessened effect would prevent others from being similarly sickened. Greta ran off towards the kitchen, to try to wash the rest of the scent from her face and clothing. But Shiroko wasn't done yet; in the language of burrowing mammals, she called out to the skunk, "Why are you here, little one?" (To the others in the tavern, it sounded like she was simply making yips, yaps, and grunts - odd behavior for a well-dressed lady in an immaculate kimono.)

"Do not want!" replied the skunk, avoiding an attempt by Kruz to pick it up and scampering off to a hiding space beneath a table in the far corner, as far away as everyone as it could get. Shiroko decided it meant it did not in fact wish to be there in the Alehouse, but she also knew it wouldn't be able to spray anyone else for a while, so she let it be.

Brendan had been facing the double doors and saw one of them open right before the skunk was tossed in and then slammed back shut. He got off the bench upon which he'd been seated, ran over to the front doors, and tried to push them open, but he met an unexpected resistance. Putting his strength into opening the door to his left, he managed to force the doorknob to move and got the door pushed open all of an inch or so before it was slammed back in his face. Someone, it seemed, was outside holding the doors closed, to prevent anyone from exiting the Alehouse while the frightened skunk ran rampant.

Adrielle went over to see if Grigor was all right, and by then he had straightened back up and was wiping his mouth on his apron. Hoppy got out of his chair and moved over behind "Lucky" Eddie, who hadn't moved from where he'd been sitting, apparently having decided to just let this all play out around him. Hoppy opted to stay back with him, out of the way, and let his friends the adventurers deal with the situation. But as always, he'd keep an eye on them and leap in with healing spells should they become necessary. The other bar patrons had made their way as far away from the skunk as possible, not wishing to suffer Greta's fate.

Shiroko followed after the skunk, keeping her distance but bending down so she could see it underneath the corner table, shivering with fear. She cast a detect magic spell and noted it had no magical auras about it; this was no summoned creature but some poor, hapless skunk who'd been captured and tossed in here as a prank. "Stay where it's safe," she told the skunk in its own language. "We will come get you when we can get you back outside, where you belong." Then she moved over by Brendan, who explained about the person on the other side holding the doors shut. They heard a sudden pounding, and the wu jen peeked through one of the small windows built into the walls on either side of the doors. Through it, she could see a pair of dwarves by the doors, one holding the knobs while the other used a hammer to drive wooden wedges under the doors to better hold them in place. Standing further back was an elf woman, with a dog standing at her side.

Brendan tried twisting the doorknob open again, but the dwarf on the other side had a better grip on it this time and the monk couldn't even get it to budge. "I'll try the side door!" called Adrielle, running through the door to the kitchen after Grigor had told her about the only other way out. Greta was there, as well as an older woman, Mrs. Muggins, who cooked the meager selections of food the Alehouse served. She was washing the bar maid's face with a wet towel, but Adrielle could still smell the stench of the skunk spray emanating from her - diminished, thanks to Shiroko's prestidigitation spell, but still quite noticeable. However, she also met resistance when she tried twisting open the doorknob, and a harsh laugh from the other side of the door told her there was someone out there preventing anyone from exiting from that way as well.

"Do it!" called a guttural voice from behind the front doors. "Cast th' spell!"

"I can't!" complained a female voice. "I have to be able to not only see into the building, but there can't be anything in the way between me and where it takes effect! You'd have to open the doors first!"

"Oh, fer--!" sputtered the dwarf, and what followed was apparently a quite colorful string of curses, fortunately in the Dwarven tongue, which neither Brendan nor Shiroko understood. (They pretty much got the gist of it, however.)

Kruz moved over to the back door through the kitchen and tried helping Adrielle to open the side door. But try as they might, they couldn't get the doorknob to turn. The laughter coming from the other side of the door told them the third dwarf holding it closed was enjoying their failure, though. Brendan wasn't having any better luck getting the front doors open, either, but Shiroko readied a spell for when he eventually could pry at least one of them open.

"Wait a minute -- send 'em in under the doors!" bellowed the lead dwarf, and just like that, a massive wave of centipedes came crawling in under the space beneath the front doors, instantly overwhelming Shiroko and Brendan, the wu jen too flustered to even fire off the spell she'd had readied. The multilegged creatures swarmed over the two, climbing up their bodies and biting them with their venomous mouthparts, while others of them advanced into the Alehouse and formed a massive island of writhing bodies all around the front doors.

Hoppy saw the two heroes getting bitten dozens, if not scores of times, and ran over to Brendan, the closest of the two to him. He cast a cure light wounds spell upon the monk, closing up at least some of the wicked bite-marks he'd taken by the swarming pests. Shiroko screamed in disgust and stepped away from the area, brushing individual centipedes from her kimono as she went. She was a bit surprised to see none of them followed her, but rather stayed in the spaces they were occupying; the wu jen reasoned these were summoned creatures, but had received no specific orders to chase down and attack anyone inside the Alehouse. That seemed a rather odd oversight on the part of the spellcaster, but she wasn't going to complain about it! In any case, she made her way around the centipede swarms and over to Hoppy, using the quick series of little steps required by the tightness of her kimono, so the adept could apply some healing to her as well.

"Ye change yer mind yet in there, Grigor?" called the dwarf leader from outside the front doors.

"Screw you!" replied the tavern's owner. "I ain't paying you squat!"

Brendan brushed centipedes from his own clothes as he backed hurriedly away from the swarms, also noticing their reticence to follow him and carry on the attack. But over at the back door, Adrielle had motioned for Kruz to take over the "try to twist the doorknob open" game from her, while she slid her short sword from its scabbard, got down on her hands and knees, and suddenly stabbed the blade underneath the door, sliding it back and forth until she met resistance (accompanied by a howl of pain - apparently she'd cut at least one of the dwarf's feet).

After having received a cure light wounds spell from Hoppy, Shiroko crawled up onto the table at which her group had been drinking and approached the window. It was far too small for her to fit through, but she smashed it nonetheless with the hilt of her dagger. Then, knocking aside the jagged edges of glass still sticking to the frame, she stuck her head through the window and saw the elf woman, the dog, and the dwarf leader - he was one of the trio wearing leather kilts who'd angrily brushed past the group when they'd first entered the Alehouse. Now enjoying the line of effect the elf had warned her leader about, Shiroko cast a hail of stones spell on the dwarf and the elf, causing them both to cry out in pain and shield their heads with their hands in a fruitless effort to ward off the small rocks falling on them from the sky.

Kruz had heard Shiroko break the window and went over there, placing a bolt into his light crossbow as he crossed the room. He got up on the table and fired a shot at the elf (at Shiroko's recommendation - "Target the spellcaster first!"). His shot hit true, causing the elf to drop to a knee; the dog barked ferociously at her side, as she pulled the missile from her stomach and cast a healing spell of her own over the wound.

"Ye got a way inside with yer spells now!" growled the dwarf leader, pointing at the window now missing pretty much all of its glass. "Do th' fire thing!" The elf woman struggled to her feet and approached the window cautiously - for she could see Kruz reloading his crossbow within. "Do th' fire thing, or yer kid gets it!" The woman ran laterally, her dog at her heels, until she could see a bare area of floor inside the tavern. Then she cast her spell, and a thoqqua appeared on the Alehouse floor, about halfway between the bar and the table at which "Lucky" Eddie still sat, drinking the remains of his glass of ale. The thoqqua was a creature from the elemental planes, a massive earthworm as long as a man was tall, build of hardened, earthlike plates and wreathed in flames. The spot upon which it initially manifested erupted in flames, and a trail of fire followed the worm as it slowly meandered around the barroom, in no particular hurry.

Kruz had heard the threats and realized the elven woman fighting against them was not doing so under her own will. So he switched targets, firing his next shot at the dwarven leader. Shiroko called out in a loud whisper to the elf, telling her "We'll help save your child!" in a voice she hoped was loud enough for the elf to hear but quiet enough to escape the notice of the gruff dwarf.

Brendan by this time had joined Adrielle and the two were trying to open the side door. The knob was no longer being held, the dwarf who'd been doing so having backed off after being stabbed in the foot, but the wedge he's hammered in place was doing its job and then some. In desperation, the monk grabbed up a small log from beside Mrs. Muggins' cookpot and tried using it as an impromptu battering ram. It was a slow process.

The dwarven leader, Braelor Cragbeard, didn't want to get hit with another crossbow bolt, so he ran up the outer wall of the building and sidled his way over by the window. Shiroko saw a dwarf backing off from the front doors and targeted him with a sleep spell, dropping him instantly. But then Braelor was there, swinging a club at the wu jen and clonking her solidly on the head. She collapsed on the table, and would have knocked over the last pitcher had "Lucky" Eddie not made a sudden dive for it. Then he decided he had certainly earned whatever ale was left in it and topped off his glass, while Hoppy hobbled over to cast another cure light wounds spell - this time from his wand, as he'd run out of the few spells of that type he'd prepared that morning - upon the unconscious hengeyokai.

The thoqqua continued on its meandering trail, forcing Grigor to rush out from behind the bar and into the small bathroom in the far corner. He emerged shortly thereafter with the wash basin of water the clientele used to wash their hands after using the facilities, and dumped it over onto the flames burning away at his wooden floor. "Give me a hand with this!" he called over to a gaggle of nearby patrons, but they were all frozen in fright, seeing their favorite watering hole under attack by a skunk, a mass of centipedes, and now a flaming earthworm seemingly made out of lava. "Bah!" Grigor scowled, and took off his apron to swat at the remaining flames - the ones farthest from the thoqqua, for even Grigor dared not get too close to the thing.

Kruz changed position and managed to hit Braelor again with a well-placed crossbow shot, while Brendan and Adrielle were still trying to burst open the side door - now each of them held a log as an impromptu battering ram and were taking turns slamming them up against the unyielding door. They finally got it open, although the door was heavily damaged by the attempt. But there stood the dwarf with the injured foot, Fendall Guzzlegut, wielding a waraxe in his hand and a crazed grin on his face. He seemed pleased they'd finally opened the door, so real combat could finally begin.

Shiroko shook herself awake after being healed by Hoppy, and she looked through the window again. "Move," she told Kruz, who'd been shooting his crossbow at Braelor enough times that the dwarf tired of that game and was running over to aid Fendall, passing by the sleeping member of their shakedown crew, Churligg Skullcrack. Then she took a moment to change shape into a snow fox, which was small enough to fit through the open window. As she landed on the ground outside, she saw the dog guarding the sleeping dwarf, apparently under orders from his mistress to attack him if he woke up - it seemed the elf had heard Shiroko's whispered promise and was doing what she could to surreptitiously aid the heroes against the dwarven trio. Braelor took another crossbow bolt in the back shoulder as Kruz got off a final shot before he turned the corner to join Fendall, who was now in melee combat with Brendan and Adrielle and apparently holding his own.

With Braelor added to the mix, the two heroes at the back door soon found themselves outmatched. The dwarves, despite minimal armor - leather kilts and sleeveless leather vests - were far tougher and a lot stronger than average, and they wielded their waraxes with dangerous skill. Behind them, the elf dithered by the sleeping dwarf, wondering if she dared take any action against him. No, she decided, not while both of the other two were still up and about; if it came down to only one still awake and fighting, she'd be more than happy to help take him down, but with her daughter at risk she didn't dare strike too early, when the tables could still be turned against her.

Inside the Alehouse, the thoqqua disappeared as suddenly as it had appeared, to the great relief of Grigor, who was still putting out the remaining fires burning up his wooden floor and threatening to spread.

Kruz ran through the remaining flames - fortunately, there was a gap where the bar owner had already doused a large patch - around to the kitchen, where he assumed Braelor had been heading. The rogue placed another bolt into his crossbow as he ran. He got there just in time to see Adrielle get cut down, falling to the kitchen floor in a pool of blood, a horrible axe-cut across her midsection. "Hoppy - quick!" he called, firing his weapon at Fendall, as Brendan backed hurriedly away, moving as far back into the kitchen as possible, fumbling with his sling as he did so. He got a shot off at Braelor, but it didn't seem to faze him much. Behind the evilly-grinning dwarves, the elf druid approached hesitantly.

Kruz rapidly reloaded and fired off another shot at Braelor as Shiroko came running up and bit Fendall in the back of a meaty leg. The dwarven leader ignored Kruz for the moment and charged Brendan, slamming the back of his waraxe into the monk's head, dropping him instantly. Fendall cried out to the druid to get over here and heal them up. "I-- I'm all out of healing spells," the druid lied, as she cast a quick cure minor wounds spell on Adrielle, just enough healing to stop her from losing any more blood but not enough to waken her back up to consciousness and leave the dwarves to wonder just how exactly that had happened.

By then, Hoppy had hobbled over, and as Brendan was the closest of the two heroes bleeding out onto the floor, he leaped over the bar to get to him that much quicker, as Kruz was otherwise blocking the way. He fired off a charge of healing from his wand of cure light wounds, but even that wasn't enough to bring the monk back to full consciousness.

Then another combatant entered the fray. "You hooligans get out of my kitchen!" called Mrs. Muggins, swinging at Braelor with a cast-iron pan. It missed - the widow-woman was nowhere near an experienced fighter - but Braelor's reaction was as rapid as it was automatic, and he swung his waraxe at her, cutting a red line of blood and pain across her midsection. She dropped and fell face-first on her newly-scrubbed kitchen floor, staining the boards with her own blood. Greta screamed from in the corner, where she'd been squatting down in an attempt not to be seen. She still smelled vaguely of skunk spray, but that was the least of anyone's present concerns.

Kruz reloaded and sent another bolt into Braelor's chest, while Shiroko bit the dwarven leader on the back of his leg, just as she'd done to Fendall. Once again, Braelor reacted with lightning speed, bringing his waraxe about and cutting the snow fox deep across her back. She collapsed to the floor, unconscious and bleeding out; it had happened too fast for her even to have let out a whimper of pain.

But Hoppy whimpered in her place, seeing Adrielle, Mrs. Muggins, and Shiroko now needing his healing skills, all while Brendan was still out after the adept had fired off a second charge of his wand. At this rate, he was sure he was going to be too late to save them all. But even though Brendan was still unconscious, the mongrelfolk deemed it unlikely he'd bleed out any more, so he rushed over to the next nearest victim, Mrs. Muggins, who seemed the worst hit of the lot of them.

Kruz backed farther away from Braelor but shot him again with another crossbow bolt, and the dwarf leader, having heard the elf's admission that she was all out of healing spells, decided discretion was the better part of valor. "Let's go!" he called to Fendall, and then, over to the bar owner, he added, "This isn't over, Grigor! Think long an' hard about it, 'cause we'll be back, ye kin guarantee it!" Then he and Fendall retreated back out the shattered kitchen door, past the elf, and over by the sleeping Churligg. "Git over here, elf!" he snarled, and the druid tarried just long enough to cast a cure moderate wounds spell on Adrielle, healing her up and causing her eyelids to flutter awake. That allowed Hoppy to stumble over to Shiroko in her snow fox form and heal her up with his wand. She groaned awake and resumed her hybrid form: human-looking, save for the fox ears and the bushy, white tail.

Kruz wasn't done with the dwarves yet, though. He raced over to the open doorway and fired another shot at Braelor as he was bending down to try to slap awake Churligg - and when that wasn't working, to lug him over his shoulder. Brandon sent a sling stone over his way, now that Hoppy had restored the monk to full consciousness as well. But then Shiroko called over to the druid, "Your centipedes! You can retarget them!"

A look of fierce determination crossed the elf's face, and she stepped fully into the Alehouse kitchen, to where she could see the swarms of centipedes still writhing about in the same main area; she'd used a creeping doom spell from a scroll, something she couldn't normally cast on her own, and the multilegged arthropods from that spell lasted much longer than the creatures she could normally cast through summon nature's ally spells, like the thoqqua. "Slay the dwarves!" she called to them, and the centipedes rushed back under the blocked front doors, down the steps and over to where Braelor had just positioned Churligg over his shoulder. The dog yipped and backed away as a typhoon of writhing creatures spilled over the three dwarves, covering them in numerous layers of legs and multisegmented bodies. They roared in fury - a bad idea, as that only allowed a few centipedes to enter their open mouths - and the hearty dwarves, despite their renowned toughness, became victims to scores of poisonous bites covering their bodies. They fell to the ground, thrashing about in an attempt to get the centipedes off of them, but there were far too many and eventually each of the three succumbed to their many wounds. It was difficult to see among the swarming vermin, but Adrielle thought she'd seen - just for a moment, after the dwarves had stopped moving - thick-bodied slugs crawling out from the back of each thick neck, but if that had really happened, they too were quickly devoured by the ravenous centipedes.

"Thank you, all," said the elf druid, introducing herself as Iona Shadetree. She explained that she and her eight-year-old daughter, Kiola, had entered the city to purchase some supplies when they'd been waylaid by the quartet of dwarves. "The leader, Jorkin Linkforge, is with Kiola now," she said, suppressing a shudder. "But I know exactly where they're keeping her."

"By all means, lead on," said Kruz.

Iona led the group across town to the poorer quarter, where Big Edna's Flophouse stood: three rows of tiny, dilapidated rooms and a fourth building that was a simple row of outhouses. Big Edna was, despite the monicker, a halfling; she claimed she got her nickname because "her heart was so big." Her flophouse saw fairly frequent business - the fact she was willing to rent out a room by the hour meant she had plenty of customers most nights - and although she didn't charge much, she saved by not bothering to clean the rooms between uses. Anyone staying at Big Edna's Flophouse knew not to expect too much in the way of amenities; there were outhouses at one end and a manual water pump at the other; anything desired beyond that was up to the clients to come up with.

The group had made their plans during the walk across town. It helped that Kiola was being held in a corner room, so everyone took their designated places and let the plan unfold. Brendan stood next to the door and, seeing everyone nod their readiness, rapped on the door three times in rapid succession. That was Hoppy's cue: he called out, mimicking Braelor's voice perfectly, the phrase he'd hear the dwarf use back at the Alehouse: "Let's go!"

There was the sound of a chain being undone and then the door opened outward. Before Jorkin could even process what was happening, he'd been shot in the chest by one of Kruz's crossbow bolts; punched in the sternum by Brendan using a stunning blow that failed to stagger him; slammed in the head by the end of a stretching piece of metal, courtesy of an iron scarf spell cast by Shiroko; and then impaled through the belly with the point of Adrielle's short sword as the scout raced forward to deliver her own justice.

"Wh--what--?" the dwarven monk gasped, dropping the spiked chain he carried as his primary weapon. He didn't have enough room inside the cramped flophouse quarters to wield it effectively, but he pulled out a dagger and backed into the room, one hand holding his bleeding stomach and the other pointing the blade at the neck of the little girl chained to the bed frame by a manacle around her ankle. "Stay back," he warned, "or the girl gets it!"

Kruz had another bolt loaded and was aiming it directly at Jorkin, but he pulled the weapon up, the bolt pointing at the sky. Adrielle and Brendan both backed off, but Iona wasn't having any of it: she cast a summon nature's ally spell and caused an ape to appear on the bed beside her white-faced daughter. "Protect her!" she called to the ape, who took up a defensive posture over the prone elf child.

But Shiroko could tell Jorkin was barely standing upright. As his dagger wavered, she sent a blast from her wand of magic missiles and dropped him where he stood. Iona ran immediately to her daughter, who cried in her mother's arms.

Jorkin turned out to be wearing a key around his neck that released Kiola's ankle from the manacle at the end of the chain keeping her imprisoned. After Kruz saw to the killing blow - and no powerslug came phasing out from the back of Jorkin's neck, as the dwarven monk knew full well the dangers of such an infestation - they left the dead monk there for the next paying customer unfortunate enough to be assigned that particular room. Kruz scooped up a backpack leaning in the corner, which contained the dwarves' combined coinage and, oddly, a half dozen holy symbols of Aerik, God of Protection. They learned from Iona the dwarves had been shaking down local businesses for protection money, guaranteeing the safety of the building as long as they displayed Aerik's symbol.

Iona took a moment to duck into the next room over - where she'd been held against her will - returning with her own pack of supplies. From that she passed over a half dozen potions and oils, gladly paying the heroes what she could for the rescue of herself and her daughter from the greedy dwarves. She also gave them a bird feather token. "It's scant reward for all that you have done," she said.

"Not to worry," replied Brendan, who'd snatched up the dead monk's spiked chain and given it a few tentative swings outside in the open air. "Glad to be of service." And glad to get my hands on one of these weapons, he thought to himself, for the monk had long wished to learn to try out a spiked chain. Learning to masterfully wield such an exotic weapon would take a lot of work, but he was willing to give it a twirl - so to speak.

- - -

I was afraid the players would go through this adventure fairly quickly, so I had the one that followed all prepped and ready if needed. But this adventure lasted a little over three hours, making for a somewhat short session but long enough that adding on a second adventure would likely go on for too long.

Jorkin's weapon was a +1 ki focus spiked chain, added into the adventure specifically because Dan originally wanted the spiked chain to be Brendan's primary weapon, but not having the requisite Base Attack Bonus at character creation to be able to start off with the Exotic Weapon Proficiency feat, which he plans to pick up at 3rd level. Since the PCs will hit 3rd level at the end of the next two adventures, I figured it was time to start seeding in some of the weapons they'll (hopefully) carry through the end of the campaign.

- - -

T-shirt worn: My "Duck Dynasty" T-shirt, featuring the bearded faces of Jase, Uncle Si, Willie, and Phil Robertson - a decent representation of the four bearded dwarves the PCs ended up fighting against in this adventure.
 
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