Down to Erthe (D&D 3.5 campaign)

ADVENTURE 15: DOWN THE ROAD A BIT

PC Roster:
Adrielle, human/merfolk scout 3​
Brendan Conaill, human monk 3​
Kruz Taszan, changeling rogue 3​
Shiroko, snow fox hengeyokai wu jen 3​

NPC Roster:
Hoppy, mongrelfolk adept 3​

Game Session Date: 14 February 2026

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"What is a basilisk?" asked Hoppy. Having lived his entire life within the confines of the city of Port Duralia, he'd never heard of the creature.

"Big reptile," replied Brendan. "Kind of like a crocodile, only bigger, and with eight legs. And its gaze can turn you to stone." He'd never seen one for himself, but he'd at least heard of the creature before. And now, their current mission from the Port Duralia Adventurers Guild was to head out into the mountainous hills north of the city and try to take one alive.

"And that's why they gave us two doses of stone salve," added Kruz, holding up the two vials provided by the Guild. "If it turns any of us to stone, we can get restored with these." He frowned as a sudden thought crossed his mind. "We'll want two different people to hold these," he said. "It would be really bad if the one person holding both doses was the one turned to stone."

"We might want to pick up an additional dose or two on our own, just in case," suggested Adrielle. Part of the deal was they'd return any unused doses of the stone salve when they returned with the basilisk.

Shiroko was studying the scrolls the group had been given as part of the equipment to aid them in their quest. Each scroll was identical, holding one casting of the baleful polymorph spell. "I think I can manage this," she said, after deciphering the arcane markings on the scrolls. That was good, because she was their only arcane spellcaster, although Kruz could sometimes manage to cast a spell from a scroll if it came down to that. "I can understand why they might want it taken alive," she said, "but why do they want it turned into a snail?"

"Well, it's harmless that way," said Brendan, pointing out the obvious. "And...I guess if it gets loose, it won't get very far before they catch up to it? I dunno - who knows why wizards do things the way they do? As long as the pay's okay, I'm okay with following any oddball requests like that." The wizard who was funding this particular expedition would be paying the group 1,200 pieces of gold for the return of an intact specimen.

"We'll need some supplies," pointed out Adrielle. "Tents, bedrolls, riding mounts...." They'd be traveling at least two days to get to the area where a basilisk had been spotted, and it would take much longer if they were going to be traveling on foot. And with Hoppy's mismatched legs and hopping gait, it would take even longer than a similar group who didn't have a mongrelfolk among their numbers.

"I'll walk," volunteered Shiroko.

"You'll slow us down," countered Brendan.

"I won't be walking looking like this," replied the wu jen, spreading her arms and allowing the sleeves of her kimono to flap to her sides. "I'll be in fox form, trotting alongside your horses. It'll actually be good to spend some time in animal form."

"Or you could ride with me," volunteered Adrielle.

The rest of the day was spent seeing to their purchases. Brendan, Adrielle, and Kruz each purchased a riding horse, with the changeling offering to allow Hoppy to ride with him. Adrielle's mount was a white mare and she immediately named her Conch, given her coloration. She asked the others what they'd be naming their horses, but neither seemed particularly eager to come up with a name just yet. Brendan already owned a tent big enough for him and Kruz, and they picked up another tent for the women and a smaller one for Hoppy, and made sure everyone had a bedroll and blanket, plus enough food to last them for several days away from the city, for they had no idea how long it would take them to track down the basilisk others had occasionally spotted hunting to the north. Adrielle bought a third vial of stone salve, just in case, and Shiroko purchased five scrolls of the spell bear's endurance, which, if she understood what she'd heard of the spell, would increase their chances of fighting off petrification should any of them end up in the area of effect of the basilisk's gaze. Plus, she hoped if she studied the scrolls at night (in her hybrid form), she might be able to learn how to cast the spell on her own; it seemed like an eminently practical spell to know. Brendan bought two vials of oil of shillelagh, the better to enhance the combat capabilities of his quarterstaff, although he was getting to like using his spiked chain, and it was fast becoming his preferred weapon. Still, it was good to have options.

Their purchases made, it was late enough in the day the group unanimously agreed to postpone their departure until the next morning. Their first day of travel was uneventful, with the three new riders getting the hang of controlling their mounts. "Did you guys come up with names for your horses?" asked Adrielle again to Brendan and Kruz.

"Nope," replied Brendan, and seemed to have no desire to advance that particular conversation.

"Me neither," admitted Kruz. "I'll come up with something." But when they camped for the evening, neither of the horses had been granted a name. Shiroko pored over her scrolls by the light of the campfire, but the bear's endurance spell evaded her mental grasp - she could see how the spell was invoked from the scroll, but the arcane symbology used was different than what she was used to. Belatedly, she chided herself for making her purchases from the closest scroll merchant, rather than heading over to the shop of Arukuyume, the elderly spirit folk wu jen from which she purchased all of the items unique to her homeland. One could spend all day in Port Duralia looking for a scroll of the fire shuriken spell, for example, for the spell was generally unknown by Armaturian spellcasters. She suspected, though, that had she purchased the bear's endurance scrolls from Arukuyume she'd already have mastered it and scribed it into the lengthy scroll she used as a spellbook.

It was on the morning of the second day of travel the group ran into their first bit of excitement. Brendan and Adrielle rode side by side down a road passing through a thick forest, with Shiroko in fox form perched on the saddle behind the scout, while behind them rode Kruz and Hoppy. Suddenly, there was movement ahead, and stepping out between the trees was a giant praying mantis, its thin body half again as long as either of the horses. It cocked its head in the group's direction, stepped fully out from between the trees, spread its wings, and flew directly at Brendan and his unnamed mount. The monk hastily drank down a potion of mage armor knowing it would likely be his only opportunity to do so before combat started.

The mantis landed directly before the monk's horse and lashed out with its forward claws, but the horse, despite Brendan's attempts to control it, reared up in fear and the claws missed their mark. Shiroko cast the one spell she could while in animal form: a still ice knife spell, which sent an icy dagger flying towards the giant mantis. It hit the massive insect, sending a blast of cold energy coursing through the creature's carapace. At the same time, Kruz sent a crossbow bolt flying into the giant insect's thorax, just below its clawed forelimbs. Adrielle drank down a potion of barkskin and urged Conch forward, her weapon Galrich's fang in its trident configuration. Behind her, Shiroko dropped from her perch behind the saddle and landed on the dirt road. She ran around to approach the mantis from behind, biting at one armored leg, to little effect.

The mantis struck again at its original target and caught it in its claws, but failed to get in a bite before the horse had wriggled from its grasp. Then Kruz shot it again, and Brendan abandoned his mount, leaping off to the side while unwinding his spiked chain from around his torso. Swinging one end above his head to gain momentum, he sent it crashing into the side of the giant insect's body. Then Adrielle charged the mantis in her mount, and stabbed it with the three prongs of her trident. But the mantis was focused on its original target, and caught the horse's neck with its clawed forelimbs and this time pulled it in close enough to bite the steed on the side of his throat. It ignored the snow fox trying to gnaw upon one of its rear legs, and the horse's thrashing about moved the mantis just enough for Kruz's next shot to miss, but eventually the horse once again got free and started running off to the side, eager to be far away. Brendan swung his chain at the mantis but it moved after the horse and the swing went wide.

Hoppy dropped from the back of Kruz's horse and limped after the fleeing horse; fortunately, it was forced to stay on the road and ran right by the mongrelfolk, so the adept was able to touch it in passing and cast a cure light wounds spell on it, sealing up the worst of its wounds and calming it somewhat. It slowed enough for the sinborn to catch up to it, calming it with soothing tones and casting a second healing spell at it (which it seriously needed).

A second charge at the mantis upon Conch allowed Adrielle to pierce the giant praying mantis upon the three prongs of her trident, finally slaying the hungry insect. Hoppy returned to the group leading Brendan's horse by the reins, and the monk gratefully remounted. Kruz helped Hoppy back up behind him on his own horse, and the group was once again on their way, heading north.

About four hours later, the road had led into the hills, and the group found their first indication the basilisk had been nearby, for a group of reptilian tracks made by either a heavy-bodied creature with eight feet or a pair of four-legged beasts crossed the dirt road. None of the group was a seasoned tracker, but they steered their mounts in the direction the tracks led and hoped for the best. They lost the spoor several times, each time spending time looking around to pick up the trail again, but eventually they found themselves headed uphill towards the side of a massive stone upcropping rising up from the grassy hills.

"We might be getting close," said Brendan, thinking if there were a cave in the stone cliff ahead, that might very well be a suitable lair for a basilisk. And that's when a sudden shriek came screaming from the stone around the corner, bringing all three horses to an immediate halt as the three riders pulled back on their reins.

"Was that the basilisk? Do they shriek like that?" Adrielle whispered to the others. As a mermaid, she had no immediate familiarity with basilisks.

"Not sure," whispered Brendan, slipping from his horse and gripping his quarterstaff as he advanced quietly along the stone cliff face. Hoppy dismounted from the back of Kruz's horse, limping forward to grab the reins of Brendan's horse so it wouldn't stray. Brendan saw a low tunnel down along the ground at the cliff's side, and dropped down to give it a closer look. It looked like it might just be wide enough to allow a person to wriggle through it, as long as they didn't wear heavy armor or a backpack. The tunnel twisted to the right and he didn't think he could get his quarterstaff through it, so he set it by the side of the cliff, pulled on his skull mask - there would likely be no illumination on the other side of the tunnel, so the mask's darkvision would come in handy - and crawled into the tunnel on his stomach.

The tunnel curved to the right but then opened up into a wider cavern with a ceiling height the monk guessed to be 15 or 20 feet. There were about a dozen giant mushrooms in the cavern, and he caught a bit of motion from the corner of his eye. Looking that way, he saw at least one or two of the mushrooms were ambling slowly in his direction. There was a faint illumination coming from the back of the cavern, which the monk could see came from the glowing orbs behind the eyes of a beetle the size of a small dog who had wandered in from another cavern behind the first one. Brendan hadn't seen any of these creatures in person before, but having talked with adventurers from the Guild, he recognized these were likely a giant fire beetle, shriekers, and some violet fungi - the latter being the ones that were shambling around. And sure enough, the beetle wandered closer and set off another of the shrieker fungi, which gave off a blast of noise at the movement. Having seen enough, Brendan scooted backwards, safe in the knowledge only the fire beetle would fit through the low tunnel, and it wasn't much of a threat.

"No basilisk, and there's no way it could fit through that tunnel," he said as he reclaimed his quarterstaff. By that time, the others had dismounted from their horses and Shiroko had returned to her hybrid form: a young woman with the ears and tail of a white-furred fox. Hoppy had gathered the horses and tied their reins to a rope he'd tied around a tree, keeping them close but giving them room to graze on the grasses within range.

"Let's see what's around the corner, then," suggested Adrielle, creeping forward with Galrich's fang in its trident form. She saw something on the ground ahead: a small carving of something with wings. On the right, along the cliff face, there was a cave opening a bit before where the carving lay upon the grass. This was a more likely basilisk lair, so she moved slowly and cautiously. Behind her, Kruz advanced and confirmed, "That looks like a bat on the ground, either a live one turned to stone or else a really good carving."

Shiroko unrolled one of her newly-purchased scrolls and cast a bear's endurance spell upon herself. Then she joined the others, getting out the first of her baleful polymorph spells. It looked like they'd found the basilisk's lair; now the main question was: was it here, or out hunting? Adrielle found out when she approached the cave opening and saw the basilisk lying curled up beside a pillar in the back of the cave, one of two rows of four that led to a set of wide stairs leading down into darkness. Not wanting to get too close to it, she backed up and told the others what she'd seen.

Shiroko came up with a plan to get close enough to it to be able to use her baleful polymorph spell scroll. "I'll summon my unseen servant," she said, "and have it pick up that petrified bat. If I can get the basilisk to focus on it, I can send it to the back of the cave, and sneak up close enough while its back is turned to turn it into a snail." She pulled a potion of spider climbing from her billowy sleeve and drank down its contents. "I can even creep up to it on the ceiling, where it won't think to look for me."

"Sounds good," replied Kruz. "What do you want us to do?"

"Keep it busy if the first spell scroll fails," the wu jen suggested. "Just remember not to kill it! We need it still alive."

"Yeah, no payment if we show up with a dead snail," Branden added. The wizard behind this expedition had even given the group a glass jar with air holes in the lid and a special leather pouch to carry it in for transporting the basilisk-in-snail-form.

Shiroko activated her unseen servant and had it pick up the petrified bat. Then she walked up the side of the cliff wall and around the corner, climbing up onto the cave's ceiling and sending both servant and bat statue down towards the crouched basilisk. Concerned that it didn't seem to be taking the bait - it was completely ignoring the floating bat; did it have poor eyesight? - Shiroko cast a coldflame foxfire spell at the back of the cavern, calling forth a pair of glowing orbs that hovered in place 10 feet away from the basilisk. That did the trick: it raised itself up on all eight feet and turned to look at the glowing spheres, but the wu jen left them in place, not wanting to send them crashing into the reptile, for that would hurt the basilisk (although it wasn't likely to kill it) and extinguish the faint illumination that was focusing its attention away from the front of the cave.

Kruz had his crossbow out and loaded, and stepped directly in front of the cave entrance, but kept his eyes focused upon the cave floor. He'd heard you could be turned to stone by looking directly at the basilisk and didn't want that to happen, but he wanted to be able to shoot at it if Shiroko's plan went awry. Brendan drank down a vial of antitoxin, his all-purpose preparation for any given combat. Hoppy hung back by the horses, staying well out the way but within earshot if the others called that they needed him.

Adrielle was getting antsy, though, so she took the opportunity of the basilisk having its back turned to go running down the right side of the cave, stopping once she got behind the first pillar. The basilisk's hearing was apparently much better than its eyesight, for it spun away from the glowing balls of blue light and turned her way, but by then she was safely behind the stone column, slowing her breathing and trying not to make any noise.

Shiroko, crouched on the cavern's ceiling, froze in place and mentally willed the basilisk not to look up. She closed her eyes so she wouldn't look at the beast, and concentrated on sending her unseen servant closer to the basilisk, "flying" the stone bat through the air close enough for the basilisk to notice. That did the trick; the reptile's weak eyes saw the bat "flying" to the rear of the cavern and turned back to face the glowing orbs once again. Shiroko breathed a sigh of relief - and then Brendan, having seen Adrielle successfully move up, decided he'd do the same thing, and he raced down past her to go hide behind the second pillar.

Shiroko froze in place again, wishing to curse out the impetuous monk but not wanting to draw the basilisk's attention. But Brendan had already done that, and it moved over by the row of western pillars, behind which Adrielle and Brendan were hiding. The scout had the presence of mind to move just enough to keep the stone column between her and the advancing reptile, whereas the monk wasn't quite as forward-thinking; as a result, the basilisk saw half of Brendan's body behind the pillar as it stepped forward, and instinctively triggered its petrifying gaze upon the monk. Brendan just had enough time to say, "Oh, sh--" before his body became stone and his voice was cut off in mid-word.

Fortunately, Brendan wasn't one of the ones carrying a vial of stone salve: Adrielle, Kruz, and Hoppy each carried one of the group's three doses. Realizing she could easily be next, Adrielle quietly pulled out her vial of the precious salve and placed it on the ground by the stone pillar, so that if she were petrified like Brendan their means of restoration wouldn't likewise be removed from play.

With her heart practically in her mouth, Shiroko crept along the ceiling until she determined she was likely close enough to the basilisk for the baleful polymorph spell to have a chance at success. She read the words to the scroll, daring to look at her intended victim but focusing upon its tail, not wanting to look at it fully if it turned its head her way while she verbalized the words to the spell. But luck was with her, for the spell not only went off as desired, it worked fine the first time, with the basilisk shrinking down immediately into the form of an ordinary garden snail. The wu jen let out a sigh of relief and started climbing down the side of the cavern wall, letting the others know it was safe to look at the snail. Adrielle started rubbing the contents of her stone salve on Brendan's petrified form, and before long he had regained the ranks of the living, the partial word "--it!" coming from his lips. Then, as she was the one wearing the leather satchel with the glass jar over one shoulder, Adrielle went to go fetch the snail and place it into its new temporary home.

But while she was doing so, she heard the distinctive sound of bone on metal, coming down from the direction of the stairs in the back of the cavern. The two rows of pillars already indicated this was not just any old cave but likely the entrance to some sort of secret temple, and a quick peek down the stairs confirmed it, for at the back of the smaller cavern below stood a 20-foot-tall statue of a human wearing a hooded cloak, with his left hand held out as if about to receive something, and his right hand held behind his back, out of view. Calling the others over, Brendan and Kruz confirmed that was a statue of Gareth, the God of Betrayal.

"This is like some sort of secret shrine," the changeling rogue observed.

"Let's check it out!" suggested Adrielle. Brendan was all for it, as secret shrines seemed like the perfect place to pick up unexpected treasure beyond the reward they had already earned for having captured the basilisk. He gave the stairs a thorough check (still wearing his skull mask so he could see just fine despite the darkness this far back from the cave entrance in the front), and he saw no indications the steps pivoted or were laden with any traps. "Looks safe," he said, and stepped down upon the first two.

Adrielle didn't have as much patience as the cautious monk and ran down the middle of the stairs, tossing an activated sunrod down onto the floor beside the statue before she stepped down onto the cavern's floor herself. From the bottom of the stairs, she could see the statue of Gareth was perched upon a trio of raised plinths, rising up to the stone carving like a smaller set of steps. But then she sensed something dropping down upon her and let instinct take over; swatting aside a falling stalactite with the tines of her trident.

When it landed on its side, however, the scout could see this was no stalactite at all, but rather some sort of mollusk, with a glistening foot like that of a snail along the widest part of its cone-shaped shell. "Piercer," observed Kruz, looking up at the cavern's ceiling. There were a number of stalactites hanging down from there, with no way to tell which - if any - of them might actually be piercers. Actually, there was one way, as the rogue saw one of the stalactites moving to the side to get into position right above Adrielle, and then drop down upon her. He shouted out a warning, and she once again swatted it away with her trident.

"Everybody down who's coming down," suggested Brendan, keeping a wary eye on the ceiling. But it looked as if there were just the two of them, and with both having given a go at Adrielle, they were not much of a danger at the moment. But Shiroko and Hoppy joined the others down the stairs, standing before the statue of Gareth.

Brendan wander to the back of the statue, curious as to see what Gareth was doing with his right arm. Apparently, he was hiding an unsheathed short sword behind his back; quite appropriate for the God of Betrayal, the monk felt. But then he noticed a couple of holes along the bottom of the back wall, rather like the one he'd crawled through to reach the cavern with the fire beetle and the fungi, only much smaller - there was no way he'd be able to fit into a hole that size. But he could drop to the floor and look through one of the holes, which was exactly what he did. The tunnel sloped down at an angle, and at the far end he could see a couple of jail cells, with a captive sitting motionlessly in each, their clothes having rotted away with the majority of their skin. Time had reduced both to skeletons.

"There's probably a secret door along here somewhere," he told the others, after describing what he'd seen. Adrielle and Kruz joined in the search, but Brendan found the opening mechanism before the others did. Pulling a hidden level hidden as part of Gareth's back leg, the grinding sound of stone on stone reverberated across the cavern as a section of wall slid to the side, revealing yet another set of steps leading down to a sideways corridor, on the back of which were ten cells, each with a decomposing prisoner. But that wasn't all: three of the cells held undead prisoners - two skeletons and a zombie, occupying three cells on the ends of the row of cells - and hiding beneath the benches upon which all of the dead sat were a large number of rat-creatures, half a dozen the size of smallish dire rats and a pair of larger ones, with enormous teeth jutting out of their mouths, as well as nearly two dozen tiny men with saggy skin - jermlaine, if the tales the monk had heard about them were true. They were said to attack even creatures as big as a man, swarming over them and shearing them of their hair, with which they made various ropes and nets.

But Adrielle didn't like the looks of the rat-things or the vast number of potential foes there, and called for Brendan to close up the sliding door again. The monk found it easy enough - just pulling the hidden switch in the opposite direction - and the grinding noise began again as the door started sliding closed. Some of the barrow rats began stepping forward through the bars of the jail cells, with jermlaine climbing up onto their backs, tiny little spears at the ready. But the door closed on them before they could reach the bottom of the steps.

"They can still come out through the tunnels!" called Adrielle, stepping back from the nearest hole, Galrich's fang pointed at the hole and ready to stab out at anything that emerged.

"Here!" called Hoppy. He held in his mismatched hands one of the piercers that had tried to impale Adrielle from above. It was the size and shape of a pointed stalactite, and Kruz grabbed it up from the sinborn and stuffed it, point first, into one of the holes. Shiroko brought the other one and Brendan plugged up the other hole. "There!" he exclaimed, once both holes were secure. "I think a couple of those bigger rats were osquips, and they can eat their way through solid stone - they're no doubt the ones responsible for these two little tunnels in the first place - but it'll take them time to carve another tunnel through this wall." The others were familiar with osquips, as little Kenji Geshuku had adopted one back at his mother's boardinghouse, and called it an "ugly puppy."

"Back the way we came?" asked Shiroko. As far as she was concerned, the quest was over - they'd gotten their basilisk for the wizard, after all.

"I don't know," argued Brendan. "We've found two ways into a bunch of hidden caverns and passageways behind that Gareth shrine. I'd kind of like to see what all's back there."

"We are right here," added Kruz. "Might as well take a look around before we head back home."

"So: that other way in Brendan found?" asked Adrielle. Once she got confirmation that was the plan, she sent Galrich's fang through its alternate configurations until it was a stiletto once again, and slid it into its sheath at her hip; she'd likely have a difficult time maneuvering it through the bending passageway, if Brendan had seen fit to leave his quarterstaff behind when he tried crawling through it. With a mental summons, Shiroko brought the glowing orbs of her coldflame foxfire spell with her, then sent them ahead of her through the tunnel as she crawled forward first. With the faint illumination from the orbs giving her enough light to see by, she targeted them into the closest of the violet fungus, then cast the spell two more times - all that she had prepared that day - each time focused upon the same shambling mushroom. After the third casting, the violet fungus blackened and wilted in place, slain by the repeated blasts of cold energy. But then the wu jen scrambled backwards, allowing Brendan to be the first to actually enter the cavern beyond.

Once again leaving his quarterstaff behind, the monk crawled forward on his belly, his spiked chain unwound and dragging behind him as he maneuvered through the narrow passageway. Once fully inside the cavern, he stood up and pulled the rest of his chain into the cavern with him, then swung it over his head and sent one end smashing into the body of the next-closest violet fungus, as the shriekers all around him started up with their ear-splitting chorus. He noted the giant fire beetle had retreated back into the cavern further back, possibly driven away by the shriekers' obnoxious cacophony.

Adrielle was the next to enter the cavern, one loop of her backpack wound around an ankle and being dragged in behind her, and she shook Galrich's fang into shortspear form before stabbing it into the same violet fungus Brendan had targeted. Kruz crawled through the tunnel next, with his loaded light crossbow held before him, and he took a shot through Brendan's legs at a violet fungus creeping up behind the monk. Shiroko was next back in the tunnel, and she had just enough room to see - in the light of the active sunrod Adrielle had brought with her from the chamber with the statue of Gareth - to target the same fungi with a still ice knife spell. It reeled from the cold energy but still ambled forward, while the other one swung multiple tendrils at Adrielle, catching her a couple of times on the arm, to little effect. Then Brendan bashed that one to a pulp with the end of his spiked chain and Kruz killed the other one with a well-placed shot from his crossbow. Only then did the changeling fully enter the chamber, allowing Shiroko and Hoppy to join them, the shriekers shrieking their displeasure at the intrusion.

"There's nothing here," observed Shiroko when they went to the cavern further back. Sure enough, the only feature in the smaller cavern, other than the giant fire beetle, who was keeping his distance, was a large pool in the center of the natural cavern.

"Maybe," admitted Brendan, looking over to Adrielle. "You want to give it a look-see?"

"Sure," agreed the scout at once, stepping to the edge of the pool and diving in, using her amulet of Kessaia to return to her natural form as she did so. By the time she hit water, she was once again a mermaid, and she took a moment as she swam to the bottom of the pool (where she found an underwater tunnel leading further south) to extend Galrich's fang back into its trusty trident form. The passageway led to a stream whose current moved from west to east, through a cavern tunnel whose upper half was filled with air. She popped her head above the surface and saw a platform to the south, beyond which was a closed door, no doubt another way into the dungeon complex Brendan had been sure was there. But crouched before the door was an enormous frog, and it turned its bulging eyes in the mermaid's direction. Before she had time to react, it spat its tongue in her direction, and she was mighty glad it whizzed past her ear without making contact, for she could see its tip was barbed, like a nasty spearhead, with three rows of barbed spines growing out of the sides.

"I do not seek to fight you," she said in the Aquan language, thinking there was a possibility this creature was intelligent. But the archer frog just reeled its odd tongue back into its mouth, croaked loudly, and attacked her again. But this time Adrielle was ready, and she dropped down below the stream's surface, allowing the barbed tongue to pass by her overhead. Then she swam back above the water's surface, stabbing at the oversize frog with the tip of her trident. She caught it with at least one of the three tines, but then the frog bent forward and bit her, its obscene mouth closing over her entire head and one shoulder. This thing had sharp teeth as well as the barbed tongue, and she struggled to pull herself free, her blood coloring the water as she resubmerged.

She'd been hoping to clear the way for her friends, but Adrielle knew that wasn't really a necessity, and she swam back the way she'd come, popping back up in the chamber with the pool of water. "Hoppy, please," she said, swimming to the side of the pool where the sinborn adept could provide her with healing spells to close up her bite-wounds. She told the group what she'd found, and assured then the underwater tunnel was short enough they could all traverse it without fear of drowning. Brendan took a deep breath and dived in, finding the tunnel at the bottom of the pool and swimming through it. Popping his head back above water when he got to the stream, he swung his spiked chain at the archer frog before it could react to his presence, catching it in the side of the head. Then Adrielle was there beside him stabbing at it with her trident, but it hopped away at the last moment to focus upon Brendan and her attack missed. Shiroko then popped her head above water but opted to stay back; she was already out of her more powerful spells for the day, but tried a flare spell, hoping to momentarily distract the archer frog. But such was not in the cards, and the frog ignored her spell.

Kruz entered the stream with a loaded light crossbow held before him, and he shot at the archer frog, which was every bit as big as Adrielle had claimed. Having grown up in the city, he'd never seen a frog this big!

The archer frog pivoted again and bit at Adrielle, catching her arm but not getting enough of a grip to try to swallow her whole. Hoppy popped his head up above water, gasping for breath; the others had apparently forgotten he wasn't much a swimmer, with one foot ending in a satyr's hoof. He wasn't there to help fight the frog in any case, merely heal up those who got wounded doing so. For now, he concentrated on keeping his head above water and in one general place, not allowing the slow-moving stream to push him further away from the action.

Brendan's spiked chain went slamming into the side of the frog's head again, causing it considerable pain. Adrielle stabbed at it again with her trident, while Kruz send another crossbow bolt sticking into its side. Shiroko grabbed out her dagger and swam underwater until she arrived at the edge of the platform upon which the frog stood, and popped up to stab it in the foot before dropping back down below the water's surface once again. Confused at having so many people all around it, the frog tried biting at Adrielle again but missed. Then it was hit again by the spiked chain, and when it turned in Brendan's direction, Adrielle stabbed it with her trident. Finally, Kruz got it in the head with a third crossbow bolt, and that was the strike that finally slew it.

While the others climbed up onto the platform, Adrielle explored further downstream, finding another door along what would have to be the far east side of the Gareth statue, this one slightly ajar. She swam back upstream to rejoin her companions, telling them of what she saw as she climbed up onto the stone floor and reverted to her borrowed human form. Kruz was already inspecting the door, finding no traps and discovering it wasn't even locked. But when he opened it, he saw a doglegging corridor with a door to the right, and to the left a familiar clump of cells with skeletal prisoners.

"Quick, give me a hand with this," said Brendan, tossing his chain over one shoulder and pulling on the slain archer frog's carcass. The others help drag it through the door - it took some serious prodding to get it to fit through - and plopped it in the middle of the corridor, over by the closest jail cell. "Tribute," he called down the corridor, where he knew the jermlaine and their rodent companions had gathered. "We don't wish you any harm, and you're welcome to make a meal out of this frog if you'd like!" Then he stepped back, opened the door, and saw it was an empty barracks, likely where the security forces in charge of the prisoners once slept. There were four dusty cots, each with a chest at its foot, and the monk sent Kruz and Shiroko in to check the place out. But the chests were all empty, and the group returned back the way they'd come, closing the door by where they'd slain the archer frog behind them. As soon as the door was closed, though, there was the clattering of claws on stone as the osquips and barrow rats made a bee-line for the dead frog flesh, the jermlaine joining them in an unexpected feast.

The group went back into the stream and followed Adrielle to the other door, climbing up onto a much smaller platform. They ended up at the far end of the jail cells, where they found and explored a room where it looked like prisoners were processed, and an adjoining room where their goods were stored while they were being held. Kruz surmised the whole thing seemed like a kidnapping operation, with prisoners being held in seclusion while they waited for their ransoms to be paid. But while the storage room contained only odds and ends junk - a couple of rings, and empty leather folding wallet, a pair of keys of unknown usefulness, and a parchment fragment detailing a section of a hand-drawn map of an unknown dungeon region somewhere - Adrielle unearthed a secret compartment in the side of a desk in the processing room, inside of which was a nice-looking short sword. Shiroko confirmed, with a detect magic spell, that the blade was magical, and it was quickly determined the sword was a luck blade. "These things have wishes loaded up in them!" exclaimed Kruz excitedly, but experimentation soon determined if this particular luck blade had contained any wishes, they had long since been used up. "Oh well," he said, "I'll still take it. A magic blade's a magic blade, after all."

There was a single door left unexplored at that point, and that turned out to lead to a vertical shaft leading to the surface, its smooth sides indicating it had been crafted by magic, not nature. However, a spider the size of a grown man had constructed a web across the shaft at about 10 feet up, leaving one side open enough for it to scramble up and down the wall. It started toward the group when they opened the door, but the adventurers saw no point in fighting a spider that had no apparent treasure about its lair, and simply closed the door on it.

"Seen enough?" asked Shiroko. She'd have had to fight the thing off with her wand of magic missiles, as she was out of combat spells for the day.

"Yeah, I think we've gotten all we can from this place," admitted Brendan. "Let's go back." As they weren't sure how to open the sliding door from the back side, and looking around for a secret activation switch would have brought them too close to the feasting jermlaine and their rodent steeds, they dove back into the underground stream and swam against the current to get back to the submerged passageway that led back to the cavern with the pool. Then, dripping wet, they crawled back through the narrow tunnel and out into the fresh air, where they saw they still had a good two to three hours before sunset.

"We could stay here overnight," suggested Shiroko. "The cave offers enough protection from the elements."

"No," argued Adrielle. "I don't want to sleep too close to those wrinkly little men or their rats, in case they change their minds about attacking us. I'd rather we put a few miles between us." That being the general consensus, they took turns changing into dry clothes in the cave while the others kept watch for intruders, then remounted their horses and headed back south towards Port Duralia.

- - -

I had a planned travel encounter for the way back, involving an ogre and his pet dire wolf out hunting for prey, but it was getting late by that time and we still had our upgrades to 4th level to do. So the ogre and dire wolf were never encountered; maybe they'll show up in a later adventure.

Joe once again had to work the day we played through this adventure, so his dad Dan ran both Brendan and Kruz. But we let Joe make the upgrades to his own character.

- - -

T-shirt worn: The one with four dinosaurs fleeing an incoming d20 falling down from the skies, as it was a good representation of a reptile (in this case, a basilisk) trying to run from the fate in store for it (in this case, being baleful polymorphed into a snail).
 

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ADVENTURE 16: DOWN THE DRAIN

PC Roster:
Adrielle, human/merfolk scout 4​
Brendan Conaill, human monk 4​
Kruz Taszan, changeling rogue 4​
Shiroko, snow fox hengeyokai wu jen 4​

NPC Roster:
Hoppy, mongrelfolk adept 4​

Game Session Date: 28 February 2026

- - -

Hoppy climbed back up the ladder from the sewers and through the hidden trap door in the floor of the room in which he, Brendan, and Kruz slept in Mrs. Geshuku's boardinghouse. He'd been feeding leftover food scraps to the allied "sinborn" - mongrelfolk who, like him, had been born with the mixed features of a variety of humanoid races - who lived in the rooms directly below. "Uh, excuse me," he said to his two roommates, "but there's something you should know."

They gathered Adrielle and Shiroko with them, so Hoppy could tell the whole team all at once. "The ones rooming below us say there have been a lot of mongrelfolk gathering together in the sewers, training with a small group of humans on how to fight with weapons, pick pockets, and open locks. They think the humans are forming a new thieves guild, headquartered in the sewers."

"That makes sense," agreed Shiroko. "That would allow them access to all parts of the city without being spotted. And I don't know about the humans, but nobody's going to particularly notice if a mongrelfolk smells like the sewers. No offense, Hoppy."

"None taken," the sinborn adept assured her.

"The Silent Sodality's not going to like this," guessed Kruz. "A rival thieves guild popping up in their territory? No, they're not going to like that at all."

The changeling rogue was absolutely right. When he and Brendan went to report in to the Silent Sodality about Hoppy's findings, they received direct orders to check it out themselves and, if there was indeed a fledgling thieves guild operating in the sewers on their turf, they were to wipe them all out to the last man. "Just don't mention the Silent Sodality at all," they were told, for as far as most of Port Duralia was aware, the Silent Sodality was a philanthropic organization, dedicated to doing good works for the people of the city. If any of the new guild members were to survive the attack, it wouldn't do for them to know who had been behind it - and why.

Brendan opted to swing by an alchemist's shop on the way back to the Geshuku boardinghouse. "I'm almost out of antitoxin," he told Kruz.

"I swear, you're practically addicted to that stuff," the changeling scoffed.

Returning to the boardinghouse, the five got their gear together and slipped, one by one, through the trap door on the floor of the men's lodging room. Two of the mongrelfolk living below offered to take them to where they'd seen the new sinborn recruits being trained by the human rogues. But they also apologized to the heroes, admitting they were unwilling to join them in battle, should it come to that. Shiroko soothed their concerns, telling them the heroes were all grateful for the warning the sinborn had provided the group. "We'll take it from there, once you lead us to this new group," she reassured them. But now that she was down in the sewers, there were a few things the wu jen wished to attend to before moving on: a prestidigitation spell cast upon her upper lip, to bring forth the scent of cherry blossoms (to mask the stench from the polluted waters of the sewers), another such spell on her kimono to keep it clean, and a light spell upon her kimono, to provide her a means of vision in the subterranean darkness. Adrielle activated a sunrod for the same reason, and then the group indicated for the two sinborn scouts to lead the way.

Brendan downed a vial of antitoxin as they traveled. Kruz just shook his head in disbelief and followed in the monk's wake.

"They congregate just ahead," one of the sinborn scouts told them in a quiet voice several minutes later, after they'd traversed several sewer tunnels and crossed over several junction points. Adrielle popped a piece of gum into her mouth, one she'd purchased from the gnome peddler Aenus Feysputter which provided her the effects of a spider climb spell as long as the flavor held. The heroes heard clacking sounds ahead over the roar of a waterfall, and the two mismatched scouts bowed their heads and turned back the way they came, telling the group to follow the noise to find the newly-formed guild of thieves.

As the group traveled toward the sounds ahead, they approached a door on the left of the passageway they were traveling. Kruz checked it for traps, saw none, and cautiously tried opening it. It opened with a slight squeak of rusty hinges, and inside he saw nothing more ominous than sewer-workers' equipment: shovels, picks, and gaffs - long poles with a hook at one end, useful for dragging floating corpses from the sewer waters. On a whim, Kruz took one of the gaffs, with the offhand idea of using it to see how deep the sewer waters were, for even with their illumination, the waters were too murky to discern their depths.

Brendan and Adrielle had advanced further while Kruz raided the storage room, and they saw a stone bridge leading south, while just ahead, someone had placed a wooden plank across a narrow offshoot of water coming from the north, as a makeshift bridge to cross the water safely. But Adrielle, looking back at the others to see if they were following, saw something floating beneath the stone bridge, which raised up nearly five feet above the sewer tunnels. She hissed quietly back to the group, pointing beneath the bridge. The others moved to catch up, looking beneath the bridge to see what it was Adrielle had spotted. It looked to Shiroko like nothing more than a floating log, but Brendan - who had pulled his skull mask over his face at the beginning of their excursion and thus could see perfectly well even in absolute darkness - saw the eyes protruding above the water level and realized it was a crocodile.

Brendan quickly retraced his steps, catching up to Hoppy and the others and warning them about the crocodile - who, apparently, did not realize he'd been spotted for what he was, and continued floating towards the group at the speed of the sewer water's sluggish current. "Get up onto the stone bride," Brendan hissed to the others. "He won't be able to get to you there." They hurried to comply, and the monk turned to follow them, but he wasn't quick enough in following his own advice, and the crocodile, once drifting within striking range, lashed out with his powerful tail, darting forward over the edge of the water to bite down hard upon Brendan's leg and drag him into the filthy sewer water.

Brendan had enough advance warning to take in a deep breath before he was pulled under, and tried his best to wrest his leg free from the reptile's crushing bite, to no avail. The crocodile brought him to the bottom, holding him in place and apparently waiting for him to drown.

Up on the bridge, Kruz and the women had been looking forwards toward the clacking sounds, which were coming from further east. There was a faint glimmer of light coming from that direction - they must be getting close. But Hoppy had been looking back at Brendan when the crocodile struck, and saw the monk get pulled below the filthy waters. Without hesitation, the mongrelfolk adept cast a touch of fatigue spell on his rat familiar, Scruffy, so he could go apply it to the crocodile while Hoppy healed Brendan as needed. Then he leapt off the side of the bridge, landing in the water with a splash that got the attention of the other three heroes.

Scruffy dove from his master's shoulder - where he normally rode when the group traveled - and swam down to the crocodile, activating the spell he held with a mere contact with the reptile's scaly skin. Unfortunately, while the spell discharged upon contact, it failed to have any perceptible effect upon the crocodile, who was still keeping Brendan pinned down below the water, despite his struggles and attempts to free himself. Hoppy, through his bullywug eye, which saw perfectly well in the darkness of the sewer waters, could see Brendan wasn't overly hurt and that getting him freed from the reptile's grip was of the higher importance. So he did something he seldom did: joined in battle himself. Pulling his wooden club from inside his robes, he struck at the crocodile, trying to get him to release his hold upon the monk.

Adrielle figured Brendan, Hoppy, and Scruffy were more than enough to handle a single crocodile and continued on with their primary goal of finding and slaying the fledgling thieves guild headquartering in the sewers. She crossed back over the stone bridge and continued her way to the east, climbing up the stone wall as she did so. Shiroko and Kruz advanced on a parallel course, which led them to a triangular area directly across from a wide pipe spilling water down into the sewer water below. A fine mist spread out from this cascade, and the hengeyokai wrinkled her nose, hoping her prestidigitation spell would continue to keep her kimono clean.

But that wasn't all she saw. To the north of the massive sewer pipe, she saw a pair of humans in leather armor - much like that worn by Adrielle and Kruz - with their backs turned to her. Each held a short sword in hand, and was demonstrating combat moves to a group of five mongrelfolk facing her way. Fortunately for the wu jen, their attention was focused upon their weapon instructors, so she evaded their notice. The dim lighting in which they trained, she saw, was the result of a pair of giant fire beetles kept in iron-banded cages hung on opposite walls. Shiroko looked to the north, where Adrielle and Kruz were advancing around a corner that would lead to the group, but they were currently out of view of the training session. She tried signaling to them, but they weren't looking her way. Fortunately, Adrielle saw the two rogues before she could see any of the mongrelfolk trainees, and she hurriedly stuffed her sunrod back into the haversack, extinguishing its light before either of the two rogues noticed the extra illumination approaching from the north.

Back in the water behind the stone bridge, the three had taken to making full-out attacks on the crocodile to get him to release Brendan. The monk had given up his struggles to free himself and was whacking the reptile with his fists, while Hoppy used his club and Scruffy bit the reptile with his sharp incisors. Eventually, they managed to inflict enough damage to the beast it decided its potential meal wasn't worth the cost, and it released Brendan, to swim off below water down a channel leading north. None of the others gave chase, and Brendan swam to the surface to grab some much-needed air. He was somewhat surprised to see the sewer water was only about five feet deep - had he not been being held down in place by the crocodile, all he'd have needed to do was stand up to prevent himself from drowning. They pulled themselves up onto the stone walkway alongside the sewer waters, and Hoppy insisted upon casting one of his healing spells upon the monk's leg, where it had been bitten by the crocodile.

Adrielle thought she saw a silhouette of a snake in the mist surrounding the sewer pipe spill-out as she approached the corner, but then her attention was focused upon the human weapon trainer standing directly below her, oblivious to the woman perched on the wall 15 feet above him. The scout had converted Galrich's fang to its longspear configuration and stabbed down at him, piercing the tip of her weapon through the top of his skull. He died instantly, falling lifelessly to the floor as soon as she pulled the spear-tip from the top of his head. His partner spun around and saw Shiroko and Kruz across the pool of sewer water, assuming the changeling rogue with his light crossbow had been responsible for her partner's death, for she failed to see Adrielle up in the shadows 15 feet above her. "Intruders!" she called to the mongrelfolk. "Warn the others!"

Kruz shot his crossbow at the female rogue, catching her in the arm as movement in his peripheral vision caught his eye. Looking over at the mist, he saw the snakelike form, and was convinced it was a cobra, based on the hood flaring out from the top of the swaying figure. But any thoughts as to why a giant cobra would be living in the sewers were dropped when he saw what the mongrelfolk were doing: while four of them backed away, cowering, along the back wall, one of the braver ones opened a door in the side wall of the area in which they'd been training...with wooden practice swords, if the changeling was seeing things correctly. Once the door was open, he could see two figures in the room beyond, one of whom dashed further into the complex of rooms while the other ran outside on all fours to join the mongrelfolk, revealing itself to be a dire rat.

Shiroko cast an animate water spell on the sewer water before her, using a wu jen trick to extend it to twice its normal duration. The humanoid form created by her spell climbed up out of the rest of the sewer water and attacked the female human rogue, slamming at her with an appendage made of hardened liquid. Then Adrielle converted Galrich's fang to its trident form and stabbed down at the rogue while her attention was focused upon the little sludge-water thing, catching her with all three of her weapon's prongs.

Unable to reach Adrielle with the blade of her short sword while the scout was perched up on the wall, the rogue pulled a throwing dagger from her belt and sent it flying up Adrielle's way. It caught her in the stomach, but most of its speed was slowed by the thickness of the leather armor she wore; she flicked it away contemptuously with her hand. Kruz shot at the rogue again and missed, but then got caught up in an attack he hadn't seen coming: the "cobra" - actually the flared tentacle-tip of a three-legged otyugh whose body was mostly submerged below the surface of the sewer water - slammed forward and caught the changeling in a constricting grip.

Shiroko, standing in front and to the side of Kruz, missed the otyugh's attack on her companion as she focused upon casting a still ice knife spell on the female rogue fighting Adrielle, who was still being attacked by the animate water from her previous spell. She dodged the sludge-thing's next attack, dropping low to grab up the throwing dagger from her slain partner's belt and throwing it at Adrielle, her own having landed too far away from her for an easy retrieval.

Brendan came running along the path Adrielle had taken, Hoppy limping behind him with Scruffy once more in place on his shoulder. The three of them were dripping with sewer water, but Brendan has retrieved the quarterstaff he'd dropped when fighting off the crocodile. As they approached, they saw Kruz entangled in the thick tentacle of an otyugh - a creature Brendan had only heard tales about, but never seen for himself - the changeling rogue struggling in vain to free himself and being crushed even tighter for his efforts. But then Shiroko noticed the otyugh and cast a new spell she'd recently mastered: fire shuriken, using another wu jen trick to turn the fire to cold flames. The shuriken went leaping from her hand to strike the fat torso of the otyugh, and then she redirected her animate water to leap back into the sewers and strike at the tentacled monstrosity, seeing rescuing Kruz as higher in importance than taking down the last of the human rogues who'd been training the mongrelfolk in weapons combat.

But the dire rat noticed the hengeyokai's spellcasting and went running straight for her, diving without hesitation into the filthy waters of the sewer and swimming across to where she stood. There was a brief rippling through its body as it raised a forelimb onto the ledge to pull itself up, and as it did so, Shiroko could see its entire body had changed slightly: while still holding the features of a dire rat - head, fur, tail - it now had a humanoid shape. Several things snapped at once into her brain: this was a wererat in its hybrid form; the mongrelfolk were likely willing to work for the human-led thieves guild if there was a possibility they might be granted the gift of lycanthropy themselves (and thus attaining the "smoothskin" bodies every sinborn coveted); and there was a good possibility this wererat setup was the same one responsible for the mongrelfolk wererat they'd fought in the city dump many months back - the one with the spidery features upon its mongrelfolk face. But more importantly, the wererat was dripping wet with sewer water and approaching her, and she did not want the filthy thing even touching her clothes, let alone biting her with its wicked teeth!

Adrielle had seen Kruz's plight and leaped down to the stone platform upon which the training had been taking place, pulling her still-active sunrod from her haversack to give her better illumination. (Her merfolk body granted her low-light vision, adapted for life below the ocean surfaces, but she enjoyed no such advantage in her borrowed human form.) She then stabbed at the otyugh with her trident, ignoring the female rogue for the moment, as she seemed to be on her last legs. The otyugh, for its part, crushed Kruz even tighter in its tentacle, while another appendage went swinging to try to grab up Adrielle and add her to its collection of future meals. Luckily, she dodged the blow and avoided being caught up in the otyugh's grasp.

Brendan was fast approaching the training ledge, and the female rogue instructor, hearing the padding of his feet on the stone around the corner, stepped forward to meet this new threat. But she had ignored Adrielle in doing so, thinking the scout was now fully engaged in helping fight off the otyugh. She was correct on that front, but she had also ignored the animate water from Shiroko's earlier spell, and it kicked a leg out at her ankles as she passed, causing her to fall face-forward and crack her head on the corner of the stone wall. She blacked out immediately, blood pouring from the open wound in her scalp.

But now new reinforcements came pouring out of the door the mongrelfolk had opened, and through which the wererat in animal form had come running. These were three more human rogues, clad in leather armor. They ran in front of the cowering mongrelfolk, looked about to assess the situation, and the one in the back started issuing commands. "Get the woman!" he called, pointing to Adrielle, the closest foe within sight, for Brendan and Hoppy were still around the corner, Shiroko was across the far side of the sewer pool, and Kruz was seemingly already taken care of by their otyugh ally. Then he followed his own advice and brought a light crossbow up and pointed it at Adrielle, firing at the scout. Fortunately for her, the bolt went wide, whirring just above her right shoulder. The other two launched their throwing daggers her way, one of them catching her in the shoulder, while Adrielle spun in place and pierced the nearest one straight through the stomach with the tines of her trident, killing him instantly. The five mongrelfolk just cowered in the back, upset at all the real bloodshed occurring before them. It was one thing to learn about fighting techniques, but another to see them applied against their trainers so effectively.

Shiroko cast an ice blast spell at the midpoint between the otyugh and wererat, hoping to catch them both on the explosion of ice shards, and then stepped back, headed back towards the stone bridge she'd crossed earlier to avoid the crocodile. The wererat pulled himself up out of the water and advanced; he was unarmed, but had sharp teeth and claws and seemed willing to put them to good use on the hengeyokai's flesh.

A pair of doors opened up before Brendan as he ran forward, revealing another pair of wererats in hybrid form. (Adrielle had been walking along the wall above the doors when she passed, and hadn't even noticed them.) But the wererats, alerted by the sounds of combat outside their little guild headquarters, lashed out at the monk as he passed. His reflexes from many years of street skirmishes kicked in, allowing him to dodge their claws as he raced past without losing his balance. Seeing the otyugh ahead, he pulled the spiked chain he wore bandoleer-style around his torso and started swinging one end of it to build up momentum before sending it crashing into the otyugh, right at the base of the tentacle holding Kruz. The otyugh swiped at Brendan with another tentacle, but the young monk easily avoided it.

Kruz realized, as Brendan had realized earlier in fighting the crocodile underwater, that all of his attempts to wrest himself free from the much stronger foe were going to be wasted, and that the best defense was a strong offense. With that thought in mind, he pulled out his luck blade and used it to hack away at the otyugh's pungent flesh.

Shiroko saw the two wererats about to follow after Brendan and try to attack him from behind, and hurriedly cast a hail of stone spell directly above them. The falling rocks collapsed down upon the hybrid ratmen, slaying them instantly, the rocks covering their bodies sufficiently to prevent her from seeing what their true forms were, human or sinborn. But then she had no more time for such musings, for the wererat hybrid had caught up to her and was snapping at her with its wicked incisors. She barely managed to avoid its attacks, but avoid them she did, no doubt spurred on by an extreme distaste for getting her spotless kimono dirty from the filthy sewer-beast's touch.

Another dire rat exited the door behind the human rogue giving the orders - apparently the leader of this new thieves guild. He shot at Adrielle again - and missed again - and then looked back at the cowering mongrelfolk. "What are you doing, you worthless animals? Use your weapons - attack them! Anyone slaying an attacker will get an immediate blessing!" That was enough to get the hesitant sinborn gripping their wooden practice swords, steeling their resolve, and limping forward to attack.

Shiroko's still-active animated blob of vaguely humanoid sewer water attacked one of the human rogues, and then Adreille finished him off with her trident. The mongrelfolk proved to be fairly worthless opponents, but when three of them went simultaneously for Brendan, he was only able to fend off two of their attacks, the third catching him in the gut, poking him hard but failing to break the skin. He, in turn, bashed in the head of one of the sinborn attacking him, using his spiked chain. And then Hoppy and Scruffy finally got to the scene, the sinborn adept's mismatched legs making him move significantly slower than a normal person, let alone the speedy monk he'd been following.

The otyugh had been hurt fairly badly by this time and decided it would be easier just to drown his one meal. With that thought, it backed away into a deeper part of the pool of sewer water spilling out of the massive pipe overhead, submerging its entire body below the fetid waters. Kruz took in a deep breath before going under but pressed on with his attacks, knowing full well the others would be unable to aid him any further - at last when it came to spells - if they couldn't even see the otyugh anymore. His luck blade stabbed deep into the otyugh's bloated torso, and he felt a shiver run through its body as it went through a death spasm. The tentacle crushing his ribcage loosened its grip in death, and the changeling swam up to the surface, gasping for breath.

He found himself in an air-filled chamber, pitch black, but directly underneath the cascading waters coming from the pipe overhead. Activating the birthmark on his chest, he pulled the gemstone on the end of the necklace to his eye and got a brief look about in the absolute darkness, thanks to the brief true seeing it provided. He saw, to his amazement, that this was apparently the new guild's treasury, for the open chamber held a number of crates, barrels, bags, and chests. Then his necklace reverted back to a birthmark on his feyborn skin, and he vowed he'd have to find his way back here after all of the combat was over.

Shiroko cast a coldflame foxfire spell and directed the pair of glowing orbs straight into the wererat's face, backing up even further away from the lycanthrope seeking her blood. It shrieked as the cold orbs hit him, then snapped at the wu jen with its teeth, once again missing. At the same time, her animate water slammed a pseudofist into one of the mongrelfolk trainees, while the other dire rat - likely also a wererat in animal form - snapped its teeth at Hoppy. The leader pulled out a rapier from his belt and went after Brendan, then had to dodge an incoming attack from Adrielle's three-pronged weapon. And the remaining mongrelfolk swung their wooden blades around, dealing little damage to anyone but helping them to feel like they were aiding in the resistance of their secret organization.

Brendan killed another sinborn with a wicked blow to the throat, using every bit of dirty fighting techniques he'd picked up from a life in the streets. And Shiroko slew her attacker with a charge from her wand of magic missiles, nodding in satisfaction as he died on the ledge before her, reverting to a mongrelfolk's misshapen form upon its death. That reinforced her suspicions about why these sinborn were serving the humans.

Another mongrelfolk died at the striking limbs of the animate sludge-water, as Brendan suffered a bite from the dire rat. The rat's mouth was filthy with disease, but the monk felt like he could overcome anything along that front. But he had a more difficult time avoiding the guild leader's flashing rapier, which he wielded with a lot more accuracy than he did his crossbow. Adrielle slew another mongrelfolk with her trident, while Hoppy called for his fellow sinborn to reject the "easy way out" by looking to lycanthropy as a means of attaining "smoothskins" for themselves. "We were born mongrelfolk in this life," he argued, "and we must persevere in these misshapen forms during this lifetime, for the opportunity to be born into a smoothskin form in our next life, once our previous sins have been washed away." But his words got him nowhere; the mongrelfolk had all seen a way to become a smoothskin and had leaped at the chance, and none was willing to give it up just yet. They struck at the heroes with their practice swords, one slicing into Hoppy for the crime of saying things they didn't want to hear.

Brendan used an open-hand strike to crush the skull of the dire rat attacking him - and sure enough, it reverted to mongrelfolk form upon its death - while Kruz pulled himself out of the sewer water and onto the platform, stabbing another mongrelfolk through the throat with his luck blade and killing him outright. Shiroko had run back to the triangular ledge where she'd stood when she first saw the training session going on, and - not willing to try to jump across the open sewer water and risk a plunge into the filthy wetness, cast a second coldflame foxfire spell, sending the orbs to crash into the leader's body. Her animate water slammed the leader's knees, then collapsed into a puddle of filthy water, the duration of its false life having finally expired. Faced now with more opponents than he'd been up against a moment before, the guildmaster stabbed at Kruz with his rapier - but then was cut down by a final strike by Adrielle's trident.

"No!" cried the last remaining mongrelfolk as his leader slumped lifelessly to the floor. He pulled open the man's mouth and stuck his own wrist up against it, crying, "You promised! You promised to grant me the blessing!" He paid no attention to the heroes surrounding him, desperate to gain the "curse" of lycanthropy from the natural wererat who had started up this fledgling thieves guild.

"I hate to point this out," said Brendan, winding his spiked chain back into place around his torso, "but you're the last one standing of this new guild of yours." The sinborn, finding the guildmaster no longer capable of granting him smoothskin status, looked about him and saw it was true: he was the last one still alive. But then realization hit, and he blurted out, "No, there's still--" before thinking better of it and clamping his mouth shut.

"There's still who?" demanded Brendan, as Kruz held the tip of his luck blade to the mongrelfolk's throat. "How many, and where do we find them?" It didn't take much in the way of threats for the mongrelfolk to spill everything he knew, in part because he knew there was no way he could outfight or escape these five who had taken out the rest of his group, and in part out of jealousy of the three remaining sinborn who had already been granted the gift of lycanthropy. They were in cages to the south, awaiting their first transformations on the night of the full moon; the newly-bitten were often dangerous during their first transformations, being little more than ravenous beasts with little intellect remaining until they reverted back the following morning. Experience had taught the guildmaster the newly afflicted were better off kept confined until such time as they could better understand - and control - their transformations.

"Thank you for the information," replied Adrielle. "Best of luck in your next life." And with that, she brought the tines of her trident stabbing into the sinborn's malformed face, slaying him instantly. "I hope you come back as a hagfish," she remarked, conjuring up the image of the ugliest thing she could think of.

Hoppy applied healing spells to those who needed them, and then Brendan led the group south, following the slain mongrelfolk's directions as to where the caged afflicted lycanthropes-to-be were being kept. He took a moment to drink down a potion of mage armor and apply a vial of oil of shillelagh to his quarterstaff once arriving at the indicated door. Then, opening the door, he was surprised to see a sort of impromptu meeting hall, with a wooden table in the middle of the room and six mismatched chairs spaced equally around it. "That little bugger," he swore. "He lied to us!"

"Or," suggested Shiroko, walking to the far side of the room, "there's a secret doorway leading to the cells." Sure enough, after less than a minute examining the back wall with the aid her own glowing kimono, she found the hidden lever which caused a section of the wall to swing open.

Kruz stood in the middle of the doorway of the door Brendan had opened, his crossbow loaded and ready to fire. Shiroko stood in the doorway she'd just activated, and the others, standing on either side of the central table, could see past her lithe form into the room beyond. A dark-haired human woman wearing a bandana over her head, large, loop earrings in each ear, and a tight-fitting bodice with multicolored skirts, looked up from her seat behind a small table, on which she'd been dealing out a set of cards. A puzzled expression crossed her face, but she didn't seem overly concerned at the intrusion. "May I help you?" she asked.

"We're, uh, here to deal with the mongrelfolk afflicted with the curse of lycanthropy," stammered Shiroko, not having expected to see such a nonchalant guard looking over the three sinborn in cages behind her.

"'Deal with?'" repeated the woman. "That sounds potentially ominous. 'Deal with' how, exactly?"

"Kill," replied Brendan, stepping up behind Shiroko. "Like we killed the rest of the thieves guild making their headquarters in the sewers. You'd do well to surrender, if you know what's good for you." Behind her, the three sinborn - two males and a female, all in separate cages along the back wall - started howling in protest about the slaying of their comrades.

"Hmm, I don't think so," replied the young woman pleasantly. "Here's a counter-offer, though: how about you surrender to me? I promise to kill you in such a manner as to be as painless as possible."

Shiroko had, by this point, noted there were no light sources in the room; the only illumination was that of her light-infused kimono, and the light from Adrielle's sunrod spilling in from behind her. "She's a wererat," she surmised aloud, figuring she could see just fine in the dark even in her human form. Perhaps she was a natural lycanthrope, like the guildmaster? But Kruz came to a different conclusion: it didn't matter whether she was a wererat or not, she'd proposed killing all five of them, so it would probably be in the group's best interest to take her down as quickly as possible. He aimed his crossbow, sending the bolt flying over Shiroko's right shoulder and straight at the woman guarding the cells.

The woman, seemingly anticipating the move, merely leaned back and allowed the bolt to fly harmlessly over her head - only to strike the female mongrelfolk in the cage behind her. "Ow!" she screeched, as the woman sprang up from her chair, which toppled to the floor behind her.

Shiroko, all out of combat spells for the day, had her wand of magic missiles out and raised, and she fired off a blast at the dark-haired woman with the unnatural confidence. Adrielle pushed her way past Shiroko and stabbed at the woman with her trident, but she missed with her initial thrust. Then the woman uttered a few arcane syllables, and was no longer visible anywhere in the room.

"Teleport?" asked Shiroko to the room at large as she stepped forward, looking about her. "Or invisibility?" Either was possible, but they both indicated their foe was an arcane spellcaster of some sort. Brendan entered the room behind the wu jen, threatening the caged sinborn with his quarterstaff, which was easily able to reach any of them through the iron bars of their cages. "Well?" he asked. "Which is it?" None of the mongrelfolk offered up an answer.

On a sudden impulse, Hoppy steeped forward into the room and grabbed up the woman's deck of cards, tossing them into the room. If she were invisible, he reasoned, they might "bounce" off her and reveal her location. But there were too many cards to track all at once, and his ploy failed to give the group any further information about the woman's current whereabouts.

Kruz came forward to stand in the secret doorway, as Shiroko held her wand out before her, ready to activate with a command word. Adrielle held her trident before her as she advanced further into the room, senses straining to try to tell if the woman was still there in the room with them. She got her answer soon enough, as the woman suddenly popped back into visibility as she grabbed the scout by the shoulders, calling out in a hideous cackle, "Surprise, sweetie!" Adrielle felt a numbness travel through her body, but fought off the intended effect. However, the whole group could now see what it was they were facing: not a young human woman at all, but a hideous hag with green skin, matted hair, and a bent posture. Gone were the earrings, the bandana, the human clothing; the green hag wore tattered rags around her waist, and her dangling dugs swung freely.

"Gaaah!" shrieked Adrielle as she pulled herself away from the hag's grasp. Kruz sent a crossbow bolt flying her way, and Shiroko fired off a change from her magic wand. Then Adrielle got hold of her revulsion and fully entered combat mode, stabbing at the hideous crone with her trident. All three attacks struck true, and the hag merely smiled at her foes, as if to say, "Is that all you've got?" And then, with another cackle, she was once again gone from view.

"Spread out!" commanded Brendan as he swung his quarterstaff at the place in which she'd been standing a mere moment ago. "She's likely still here, somewhere!" Kruz and Shiroko readied crossbow and wand, respectively, but didn't know where to shoot. Adrielle swung her trident in a sideways arc, not expecting to do any damage but hoping to at least bump into some invisible resistance and give them all an indication of where their unseen foe was standing at the moment. But she met no such resistance.

There was the sudden sound of sharp claws clicking on the stone floor, heading along the diagonal wall straight for Kruz. The rogue instinctively fired his crossbow, to no effect, and Brendan attacked the area just in front of the changeling, expecting to hit the invisible hag but missing as well. Shiroko was the first to suspect the whole thing had been a ruse - a ghost sound spell, most likely - and warned the others of her suspicions. Adrielle swung her trident around in another arc, seeking the invisible hag, but she was too far to the north, by the furthest cage. Instead, the hag popped back into view gripping Brendan's shoulders, giving him a wet kiss on the cheek for luck. It worked, as the monk felt a weakness travel across his body, such that his quarterstaff seemed to instantly double in weight, and he himself felt like he weighed twice as much as normal. The green hag, Jezebella, cackled in delight at the success of her ploy.

Brendan staggered away from the hag, more disturbed by her kiss than he'd been at the bite of the dire rat earlier, and swung awkwardly at her with his quarterstaff. With the magical weakness encompassing his body, he was not the least bit surprised to see his blow fail to land. But Kruz shot her again with his crossbow, and Shiroko's wand fired off another unerring magic missile. Adrielle stabbed at the hag with her trident, but the hag was a lot more dexterous than she looked, and she avoided the scout's attack. Then she struck out at Brendan again, hoping a second dose of her magical weakness would drop him to his knees, too feeble to even support his own weight. And then she'd be down to a mere four foes, and following the same strategy she'd whittle down her enemies until they were all lying helplessly at her feet.

But Brendan, now knowing exactly what the hag's strength-draining touch felt like, refused to allow it to diminish him any further. Gritting his teeth, he wrested his body away from the surprised hag - she honestly didn't think he had the willpower to resist her draining touch!

That ended out being the turning point in the battle for Jezebella. Brendan was nowhere near his full strength, but he managed to connect with his next strike, and Kruz kept firing away with his crossbow; Shiroko's wand of magic missiles was a guaranteed hit each time (Jezebella had made a mental point to take out Shiroko next); and Adrielle got her a few times with her trident. Before long, she lay dead on the floor, the three astonished mongrelfolk in the cages along the back wall not having expected such an outcome. But one of them had the presence of mind to try out a tactic that could possibly save the lives of the three afflicted lycanthropes. "Good job!" he cried aloud. "You have saved us from the horribly wererats who abused us and made us their prisoners! Now, if you would only free us, we can warn others of our kind to stay away from the sewers, lest they suffer a similar fate..."

Brendan wasn't buying it. "Oh, we'll free you all right," he promised, steeling his feeble strength to stab the end of his quarterstaff at the sinborn's skull. As Adrielle and Kruz both had weapons capable of reaching the mongrelfolk inside their cages, it was quite literally like shooting fish in a barrel.

"Well, that's that," observed Adrielle after the last mongrelfolk was slain.

"That's almost that," countered Kruz. "Let me tell you all about the treasure horde I discovered, after slaying the otyugh...."

After collecting the nascent guild's accumulated treasure, the group returned to the boardinghouse for some much-needed showers.

- - -

The group had a fun time sending their PCs this adventure, and I had a fun time writing it, as I was able to piece together some plot threads from previous adventures and link together some sewer monsters so they'd be up against something different from the last time they went fighting in the sewers. (They were all hoping not to run into any more meenlocks, for one thing.) Joe had to work again, so his father Dan ran both Kruz and Brendan, something that's almost becoming the norm.

- - -

T-shirt worn: MY "DAD: Cleverly disguised as a responsible adult" shirt, with Groucho nose-mustache glasses on the "A" in "DAD" - a secret indication that somebody in the adventure (the green hag) was not as appearances would indicate.
 

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