Dr. Si's Curse of the Crimson Throne - Beta Group

Edmond Deathwish

Satisfied that Thorson is in full control of himself, Edmond peeks through the door Giggles came from. Using what little light Lynns spell provided he looks inside the fishery. He pays special attention to finding path through it as straight as possible. He also takes a moment to scan the room for magic just in case there is some glyph on the way.

OOC: or forgotten +4 fish hook of dismemberment :p
 

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A search of Yargin's person reveals his wand, which he was holding, a well-worn leather overcoat with three vials labelled "acid" and a thunderstone stuffed into the pockets. He is also wearing a dagger and a garnet-studded necklace around his neck.

Not long after Thorson and Dj'hân have finised tying him up, Yargin begins to awaken from the spell. When he opens his eyes, he suddenly goes stock stiff, terror in his eyes as he sees Thorson before him.

[SBLOCK=Lynn]
The wand is magical - faint conjuration magic, but nothing else on Yargin, or in the room, registers as magic.
[/SBLOCK]

[SBLOCK=Edmond]
Beyond the second door, the room opens up but you are unable to see far (smell, on the other hand is another matter. This room reeks of rotten fish). The door opens onto a walkway, that runs around the room to the right. The main floor is some 7 ft. below you, and you can make out the gleam of water in a couple of places. Somewhere in the room, you here the sounds of scuffling feet and several people trying to breathe quietly. Nothing registers as magical that you can see.
[/SBLOCK]

[SBLOCK=OOC]
Yes, we are currently out of combat rounds.
Dj'hân's healing potion restores 6 hit points to Thorson.
[/SBLOCK]
 

Edmond Deathwish

Lacking vision, Edmond concentrates on hearing trying to pinpoint men in the room, but he is careful not to siluethe against light behind him. He tries to hear out if they are on the walk way or down on the floor and on which side. With some luck and their carelessness he might be able to 'see' how many of them are there.

After several seconds he retreats and motions for others to come closer.

Whispering:
"There are several men inside trying to be silent. They obviously know we are here."
 

At hearing Edmond's whispered warning, the half-orc whispers to the now awoken Yargin, Make any trouble and I'll break every bone in your body, then Thorson quickly gets up and joins Edmond by the door, he attempts to peer as carefully into the dark gloom with his Darkvision as he can.

Don't bother with light, I can see fine in the dark, he whispers to the human.
 

The anxious guttersnipe beats a hasty retreat out of the room once the bound human begins to stir from his magically induced somnolence. Returning to the previous room, Dj'hân is confronted with the staggering sight of blood-splattered walls, a cloven hound carcass and a separated half-orc's body and head. The young boy stumbles back in shock, eyes wide until he bumps into the doorjamb. He closes his eyes tight and gasps for breath as he tries to calm down. Got to be strong like Mr. Giant. I'm not scared. Got to be strong like Mr. Giant...

It certainly wasn't the first time that the young boy had seen dead and butchered bodies. Living on the streets and shingles of the city amidst the dregs of society quickly robbed a soul of its innocence concerning death. Having worked as one of the Little Lamms had also offered its fair share of brutal violence. Too many such sights had been lost to the depth of the young urchin's jumbled memory over the years. It was easier... no. It was necessary to let such sights fall away forgotten if one was to remain alive and sane. Tentatively, Dj'hân opens his eyes and sniffs loudly to keep himself from crying once more. Got to be strong like Mr. Giant. I'm not scared. Got to be strong like Mr. Giant...

The sight of the room called to mind an abattoir in which Dj'hân had once spent a long night while seeking shelter from the cold long ago. He'd learned then to abandon feelings of fright and revulsion when survival was paramount. Moving forward, the guttersnipe tries to ignore the sight of the half-orc's bleeding neck stump as he begins to quickly search the body for useful trinkets; his survival might later depend upon them. Try as he might, the young halfling can't seem to help but let tears stream down his grimy cheeks and chin as he works in silence.
 
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Edmond Deathwish

I'll need some light to fight.

Where are they?

If they line up I'll fry them with another color spray. I'll warn you by calling number one so you know to close your eyes and duck in time.


Edmond winces inwardly at the thought of killing so many. They may be thugs, but he knows from bitter experience how such life can become self-supporting circle of viciousness. He knows that they won't balk at killing him, but he'd still prefer to get them to guards. At least, they'll have some chance of redeeming themselves or do some favor to society if they go to forced labor units.

I hope I can restrain Thorson if there is question of killing them versus leaving them tied up and risking leaving our backs open. They would most likely bolt even if they do get free. Hmm, again, I'm judging him, he might yet again surprise me. It seems he is quite sensitive under all that hurting.
 

Content that Yargin had been stripped of anything dangerous by the little halfling Lynn let the spell slip away.

Edmond's whispered warning was something she had been afraid of, that they were yet not alone. Something was odd though, if there were many men why had they all not come together with that horrible half-orc. She had a sudden horrible thought.

Carefully she picked her way of the other others and spoke in a low voice.

Wait, why didn't they attack before, maybe it's the children.
 

Peeking back past the adults' legs at the bound human, Dj'hân tries to draw the trio's attention back in that direction for a moment. "Uhm. Maybe you'd like to bring him with us or something. I mean, his legs aren't tied up. He can just get up and walk out the door if you leave him there." The halfling boy finishes his statement by pointing at the bashed in double doors that open out onto the street.
 

The half-orc glances quickly around through the doorway before hearing Dj'hân's comment, then he abruptly slaps himself in the head and hisses, idiot, I must be going soft around humans, don't interfere. Turning quickly he races back to Yargin and buries his greataxe in the floorboards a handspan away from the man's skull, then hauling him up by the front of his shirt, a very cold, tusky smile greets the captive.

There's two ways we can do this, the first way, you just might escape with your life if my companions here decide that they just have to show mercy, but to go down that path, you need to first tell me who else is in this building and about any other traps or tasty tidbits that a band like us should know. If you lie, and I discover it, I'll take one finger per missing or wrong detail.

The second way, you decide to be a hero out of some brave adventurer's tale, the kind that ends with the hero dead and dismembered, or locked away in an asylum, horribly disfigured and croaking for the rest of his life because he has no tongue to scream with, but only after I find out everything I wanted to know.

So choose, nod your head for door number one, shake it sidelike or number two. I don't really care, number two would be more fun for me anyway.


[sblock=ooc]Using intimidate here, Thorson's fairly good at that ;)[/sblock]
 

Edmond Deathwish

Edmond aknowledges the possibility of children with a nod. As Thorson didn't locate the enemies he is still in the blind.

As Thorson races back to Yargin he starts as if he will stop him then realizes that if Thorson decided to kill Yargin he won't be in time to stop him. "Oh, no! Here goes first one! Phew, glad I'm wrong about this guy. Really need to have more faith in him. Now to see if there are children about."

Whispering to Thorson's back:
Ask him what's on the boat and when others are coming.

Total effect of his indecision being that Edmond looks into the door, starts after Thorson, checks himself back before actually running and then turning into the fishery and stepping onto the walkway. He is careful to keep his hand on the door so he can slam it if arrow come streaking.

You can come out now, Little Ones. It's Deathwish, some of you may remember me. You are safe now.

OOC: must show that 'deathwish' somewhere :) so it's as good as ever to act on just supposition
 

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