Dr. Si's Curse of the Crimson Throne - Beta Group

Yargin nods most emphatically in response to Thorson's threats. His eyes are wide with fear. He makes some "Mmpph" noises behind his gag.

Edmond's eyes are becoming adjusted to the dim light in the far room. He can see nobody on the walkway, in fact it sounds like the breathing is coming from directly *below* the walkway. There is no response to his call.
 

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Edmond Deathwish

Edmond motions for Lynn to move her lights down into the fishery.

Whisper:
"Lynn, get those lights inside and down please."
 

Cry out to anyone and I'll take your feet and roast them like a pig's.

Thorson unties Yargin's gag and glares at him.

Start talking, who's in the boat, how many are there, then the tell me anything you think I should know that might keep you in one piece.
 

"Boat?" Yargin looks confused and terrified. He doesn't understand the scary half-orc in front of him, which means he can't give him the information needed to stop said half-orc from chopping his feet off. The realisation dawns.

"Oh, *that* thing out back? No-one. Thing's an old wreck. You want Lamm? He's down below, you've got to go underneath the Fishery to get to him. You've killed Giggles, Hookshanks has probably done a runner, he's no match for you anyway. There's no-one and nothing between you and Lamm. He's the boss, he made me do it."
 


Thorson calls over to the others, he says Lamm's down below but there shouldn't be anyone else, lets find out, shall we?

If I don't find exactly what you said, and if there's anything I decide I wanted to know on the way, it's coming out of your hide he hisses to Yargin.

With that, he drags the human along as he returns to Edmond and the others.
 

The distraught little halfling quickly finishes with his search of the gruesome body, finding little beyond the monstrous half-orc's bloodied leather armour and dropped flail. Being unable to move either, Dj'hân leaves them where they've fallen and turns away from the retched sight. Walking timidly over to Lynn, the grimy guttersnipe quietly takes the half-elf's skirt hem in hand and crumples half of his narrow frame into its folds as if seeking some measure of comfort there.

OOC: Can we see a map with the layout of the new room, or at least as much of it as we can see?
 

When she felt the gentle tugging at her skirt Lynn looked down to see the tiny halfling half hiding there. He looked so fragile there. She bend down and touched his head, smiled gently, and though she thought it was likely a lie she whispered it anyway.

Don't worry, everything will be ok.

Even if they all came out of this in one piece she wasn't sure anything would be ok ever again.

Standing once more she nodded to Edmond to acknowledge that she had heard him. Concentrating she recast the spell that had created the eerie lights. Moving carefully over gore that soaked and stained the floor she join the guant warrior at the doorway. With a wave of her hand the strange lights glided past her and spread out around the room.

Let us see what there is to see.
 

By Lynn's dancing lights you see that the room opens out into a large area. You are on a walkway that leads round the right hand wall to some steps that lead down to the floor in the far right corner. Similar steps rise to the left to another door level with you.

The room stinks of rotten fish - down to the left is a huge vat of rancid slurry, chutes leading down to it from your level. Barrels marked with a crudely painted red fish are stacked in the far left corner, near another door at ground level. Below and in front of you, a hole in the floor leads down into darkness. Mist rises from it, and a network of ropes hangs over the side.

There is no-one visible in the room, but there are scuffling, sniffing and breathing sounds from below the walkway, as of a large number of people trying (and mostly failing) to be silent.
 

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