Dr. Si's Curse of the Crimson Throne - Beta Group


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Dj'hân offers the half-orc a wide grin before scurrying out the door... only to run back in a moment later. "Can I have the keys back?"
 


The urchin deftly catches the keyring, drops it into his red cap and replaces it atop his disheveled head. Suddenly standing straight and rigid, Dj'hân salutes Thorson in acknowledgment. "Aye aye Captain." Grinning from ear to ear, the young halfling runs back out the door while imagining himself to be a pirate on an important mission.

[sblock=Dr Simon]Dj'hân follows the undercroft walkway and then uses the chain ladder there to climb up into the lower vat room. Making his way over to the corner, the guttersnipe closes and bars the door through which the urchins had left earlier (or locks it if the door has one which fits one of Lamm's keys). Heading up the stairs to his left, Dj'hân makes his way into the upper vat room to likewise secure the double doors leading out to the loading dock (or, again, locks them with the keys if possible). Turning around, the urchin crosses the room and tentatively enters the gore-filled front room. Going over to the double doors battered in by the brutish half-orc, the guttersnipe attempts to pull them closed and to bar them as best he can. Dj'hân then goes around the table, drags the human-sized chair over and props it up against the doors from the inside to further secure them. Heading out through the small side office, the young halfling exits the old fishery out onto the wooden walkway. Pausing momentarily at the corner of the building, Dj'hân peers around the neighborhood for some sign of a disturbance or a hint as to what may have triggered the alarm. (If he sees nothing unusual) the would-be pirate then follows the walkway to the rear of the fishery. Climbing up onto the ship's gunwale, Dj'hân carefully begins climbing up the ratlines leading to the main mast's top for a good view of the city.

OOC: Phew. Hope that all makes sense. So what might be the process for using the Harrow deck to identify magic items? If it helps, perhaps Dj'hân's Use Magic Device skill can help him uncover the exact details.[/sblock]
 
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Lynn looked up at the sound of ringing bells.

What now?


When Dj'hân came back from his initial scouting and reported Lynn looked even more worried.

If there is some sort of excitement close by it might draw nearby residents out onto the streets. I think we can ill afford to have too many wandering eyes by here what with the battered doors and bloody bodies.

However she found herself nodding at the little halfling's observations and advice, despite the sudden feeling that they had been here far too long.

As Lynn watched him leave for the second time something he had said clicked in her mind. Crow's nest....

Ed! Oh Edward...

A moment later a black feathered head popped around the doorway.

You called, you called?

Ed I need you to fly out and find out what all the fuss is to the north. Try to get a close look if you can safely then come back to me. Understand?

The big black bird hopped from side to side.

Closer look, Edward will get a closer look!

Just be safe.

Safe! Edward always safe!

And with that the strange familiar took a few hopping steps out the door and then with a couple ackward flaps found the air and shot out from the undercroft like an arrow.
 

Edmond Deathwish

Returning offered knife to his belt Edmond turns his head toward sounds of commotion.

We should get out of here. It is quite possible that someone or something drew attention of guards. Maybe even Little Lamms themselves. Not all of them suffered at hands of these three, there are some kids that enjoy what little power they have. We should approach The Guard on our terms, not be caught like criminals.


Not to mention loosing everything we found.
 

Dj'hân and Edward return from their scouting to report that the noise is not a local disturbance - the whole city is in an uproar. There is smoke and fire scattered across Korvosa and the sounds of rioting everywhere. The Sable Company are aloft on their hippogriffs and Dj'hân saw one fall from the sky a few blocks to the west. Over the general sounds of hubbub several shouts can be heard repeated.

"The King is Dead, Long Live the Queen!"

competing with:

"Down with the Whore! Down with the Strumpet Queen!"

For the moment, the area around the Old Fishery is relatively quiet, the mobs are rampaging elsewhere.
 

Dj'hân runs back into the room a short while later, his eyes wide with panic. "They're yelling that King Arabasti is dead and that his wife is on the throne. It looks like her supporters and critics are at each other's throats. The whole city is rioting. There are a few fires burning and the hippogriff riders are in the air. One of them went down a few blocks west of here. The riverfront around here is still quiet though." The guttersnipe hops anxiously from leg to leg.
 

Edmond Deathwish

Could you find fallen rider from what you saw? We should help him if it's possible. They are few of them and every one is so much more valuable. It will also give us opening toward guards as they sometimes cooperate in keeping peace.

Then I think I'll go to the temples to aid in defense there and help Little Lamms. You are all welcome to come along.


Edmond pauses...
I don't think we can afford to carry these two through the streets in uprising. We should leave them hidden here and come back later tonight or simply report their location to guards.


OOC: If you didn't guess Edmond is true patriot and proud of Korvosan Sable Company.

OOC2: how far is the temple.

EDIT ADDITION:
We should also take Lamm's 'treasure', some of it is magical, other things might be valuable and we might find rightful owners that are still looking for them as I was looking for this ring.
 
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[sblock=OOC]
You could probably find the hippogriff rider - he or she fell somewhere just the other side of Harbourview Boulevard.

There is no specific Temple of Irori in Korvosa - worship would be conducted in the Pantheon of Many, the fourth largest building in the city. It's in the South Shore district (the octagonal building marked S5 in the Player's Guide).

[/SBLOCK]
 

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