Dr. Si's Curse of the Crimson Throne - Beta Group

Edmond Deathwish

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Did Lamm recover conciousness? See OOC for suggestion of division of loot
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Are you well enough to walk Lance Corporal?

These two are prisoners, accussed of kiddnapping, murder, stealing, torture of children and holding childen hostage and using them as slaves. A despicable people to be sure. Of those accusations, I was personaly witness or victim of at least two. Others may contribute their accounts for others.



As Dj'ahn and Thorson enter he turns toward them.

What do you say we escort Lance.Cpl. Kirton to Citadel Volshyenek and turn these two in at the same time? Then we can discuss what's next.

Excuse us for a moment, would you, Lance.Cpl.?


Gathering others short distance away:
You should know there is something fishy about Kirton. He is hiding something. It might be something innocent as details of his mission, but it might be something seriuos such as deserting or betraying sable company. I don't know what, but be careful around him.

Do we divide our spoils immediately?

Should we divide our spoils immediately?
 
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[sblock=OOC]
Ahem, *Lance* Corporal.

It made sense for Lynn, Edward and Edmond to evaluate the goods whilst the others were on the boat, so I've done that over in the OOC thread. You may wish to check that for the discovery that they make as well.

Lamm is just about conscious, a bit dazed but able to walk.
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"Yes, thank you Edmond, I think I'm able to walk," replies Kirton. He pauses. "I should like to collect Badger's body, but I suppose that isn't practical under the circumstances." Steeling his resolve, he continues. "The Citadel it is, then."

******

The streets are quieter than usual this morning. Between the Old Fishery and the Citadel you pass shopkeepers and householders clearing up mess left by rioters from last night, but the violence, for now, has subsided. Gossip and rumour is rife, and you overhear many snippets as you pass by.

"Dead? Is that what all the noise was about?"

"Well, doesn't surprise me, they say he's been ill for months."

"...priests and doctors couldn't cure it."

"...she's a spoilt bitch, she'll ruin the city buying herself a new wardrobe."

"...no worse than any other ruler we've had. Eodred spent money like it was going out of fashion."

"I remember she called Korvosa a provincial backwater when she arrived."
"Ah, but she's changed her tune since. The old place charms you in the end."

"One thing's for sure, we'll get taxed same as always."

"She's young, maybe she'll be good for the city."
"Maybe..."

At Citadel Volshyenek, you hand over the prisoners to harassed and tired looking guards who seem reluctant to add to their workload. Kirton helps smooth things over, paperwork is signed and addresses taken so that you may be called as witnesses at trial (whenever that may be). And Gaedran Lamm and Hookshanks are finally led away in chains looking, for all their terrible reputation, like pathetic and broken men.

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So, what next?
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Edmond Deathwish

I suggest we go collect children in the temple or find them if they didn't arrive. And we get Thorson healed up and see if we can purchase some potions or wand of healing from the temple.

We can discuss dividing of things along the way.

If you have other plans I'm fine with that and I'll help any of you if you need me.


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I must report in the temple first. I'll come as soon as I am able or send a runner if I can't make it. We should agree on meeting point. Some Inn or other known place at agreed upon time.
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OOC: I suggest we agree on distribution of items in OOC thread so we can just roll over it im this thread...
 
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Inns and Taverns

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A few handy inns that the Korvosan citizens amongst you know of:

The Bailer's Retreat - near to the Citadel, but liable to trouble due to a mix of off-duty guards and newly-release prisoners in its clientele.

Bard's End - near to the Pantheon of Many. Somewhat pretentious, but reasonable.

The Jittery Quill - further north, in the Heights, but a quiet place that serves ale and coffee, a good meeting spot.

North Point has the best selection of taverns, with the gimmicky Posh and Turtle, the supposedly haunted Laughing Wave, the jovial Three Rings and the stolid Whitecaps.

If you want to go to the far north of the city, Old Korvosa boasts many rowdy dockside taverns, notably the Sticky Mermaid and the Jeggare's Jug. Like most of Old Korvosa, they tend towards the rumbustuous side of life.
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Dj'hân keeps his distance when the prisoners are collected from the undercroft and brought out into the daylight. As the group heads out towards Citadel Volshyenek, the tiny guttersnipe follows languidly behind rather than running ahead as they've become used to. Huffing and puffing from the exertion, it's all Dj'hân can do to keep up. The force marched gnome's slower pace is the urchin's saving grace.

The streetwise guttersnipe actually disappears from sight for awhile when the group finally arrives at the Citadel; seemingly disinterested in dealing with the city's guardsmen. It's only once the group departs the Citadel without Lamm, Hookshanks and the Sable Company soldier that Dj'hân rejoins them once more.
 

Queens blessings

OOC: Since there was no IC interaction with guards: Could we collect Queens bounty on the brooch. We could make a name for ourselves for returning the item. Not to mention that it isn't safe to keep something that Queen is looking for...
 

[sblock=OOC]Why let the city guard bring the broach to the Queen to claim the credit for themselves? The campaign is called "Curse of the Crimson Throne" for a reason. Seems to me that we should pay a visit to the palace and check out the Crimson Throne's newest monarch for ourselves. Something tells me she'll be looking for some help with that pesky curse she's just inherited. ;)[/sblock]
 

Edmond Deathwish

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I agree. I'm just not sure that we WANT such kind of attention...Dj'ahn didn't want to go to guards, Thorson is not happy in the city etc etc...

And if we NEED to go, we'll be escorted with proper warning to bathe and dress appropriately since we will give our names (or at least my name) to guards.

Metagame: that's the way of adventures, if you need to go somewhere, DM finds the way even if you roleplay your reluctance :)
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Lynn's eyes had lit up when she had realized what they had in their possession, that broken brooch was an unparalled find. She wasted no time in quietly explaining to her companions what they had come across.

With this Lamm's punishment is assured and terrible once the new Queen finds him to be cause of its absence. Not to mention at this point in time the value of her favor has dramatically risen.

Lynn wanted to see this new Queen for herself. Were all the rumors true?

--------------------------------------------------------

Lynn felt a great sense of relief when they handed Lamm and Hookshanks over to the soldiers of Citadel Volshyenek. The task was nearly at an end, many weeks of nearly fruitless searching all come to a close in one bloody night. It was with a sense of lightness that she had not felt in quite some time that she descended the steps of the stronghold. Hearing Edmond's plan of action she nodded her head in agreement.

I would like to see that the children have made it there safely and find out what is to become of them. With last nights upheaval I am especially worried.

Lynn tapped in chin in thought.

Perhaps some of Lamm's ill gotten gains can be put to use to provide for their futures.
 

The tired looking halfling child rejoins his old friends shortly after they depart from the Citadel. Scurrying along next to Lynn in an attempt to keep up with the larger folk, the grimy guttersnipe looks confusedly at the beautiful half-elven maid and the holy knight when the topic of children and the temple arises. After a moment of listening, comprehension finally seems to dawn on the tiny Dj'hân. "What about Zalara? Shouldn't we go back to her place on Lancet street or bury her head or find some relatives of hers or something? And can we find some food to eat? I'm starving..."
 

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