Dr. Si's Curse of the Crimson Throne - Beta Group

Lynn looked at the small halfling for a long moment before finally nodding, a sad look creeping into her eyes.

You're right little one, Zalara deserves to find her final rest if she hasn't already. We'll be able to arrange for a proper burial at the temple. Unless you think something else would be more appropriate.

Her melancholy broke under its own weight, and a sunny smile spread across Lynn's face.

And now that you mention it, I'm hungry too. We can get something on the way to the temple.

As long as it's not fish.
 

log in or register to remove this ad

Dj'hân looks a little queasy at the mention of fish, so instead focuses on the previous issue. "I don't know. What do Varisians usually do when one of their kinsfolk die? Seems that there ought to be someone we should tell about what happened to her, right? Someone to mourn for her and all..."
 

The half-orc who has been very quiet for some time finally speaks, We should take care of ourselves first, then if you want to do something about Zellara, visit her people, if we went to the castle right now before things are settled down we could find ourselves in real trouble just by appearing.
 

Heading through the riot-ravaged streets of Korsova, Dj'hân accompanies his three oversized companions as they make their way together towards the distant Pantheon of Many. Moving at an unusually lethargic pace, the tiny guttersnipe soon begins to lag behind as he periodically pauses to catch his breath.
 

Edmond Deathwish

What is it, Dj'ahn? Are you afraid to go to the temple? Are you alright? I know that shock catches you by surprise after everything passes, but it's alright now. We've finished Lamm.

If you need rest you may sit on my shoulders or backpack if you want.
 

Dj'hân looks confusedly at the towering holy warrior and answers between breaths. "I'm not... scared... I'm strong... like the Bear... And Lamm?... haven't thought... of him in... a long time..." The guttersnipe takes a deep breath to steady himself before continuing. "It's just you grownups' legs are so long; you all walk so fast. And I'm just not feeling so well today is all." The tiny halfling child's cheeks dimple as he offers Edmond a cherubic smile. "Maybe ridding with you aint such a bad idea. Thanks." Dj'hân holds his two infant-sized arms up towards the holy warrior so as to be picked up.

Dj'hân turns his head all around to admire the view as the group sets out once more, obviously enjoying his high perch atop Edmond's shoulders.
 

Edmond Deathwish

I'm sorry, I don't mean to demean you by suggesting you're not well. It's just that you never went slower then we did before.

True, before now we rarely walked straight without stopping and scouting.

Now you have better view while watching for mysteries from above and unknown dangers in buildings around us. And I don't need helmet for protection. Just be careful with that wand of yours.


With his serious face and monotone voice it's hard to tell whether Edmond jokes or is simply clueless and paranoid.

After several seconds he grins dispelling any doubt that he is indeed paranoid joking.
 

From atop his perch, Dj'hân corrects the mistaken holy warrior in a equally serious tone of voice. "It's not a wand; it's my staff of power!"
 

Upon reaching the Pantheon of Many, you see Kester sat upon a wall at the entrance, swinging his legs. He raises a hand in greeting.

"Hi, Ed," he says. "I got most of the littlers here, but a lot of the older lads, they ran off, saying they'd take their chances on the street. I told the girls what'd happen to them if they wandered the streets alone, so they came with me too. Not sure the holy fellers are too keen on us being here."

Edmond's prelate, a Vudran* man known as Julius Ishani Dhatri allows the orphans to be temporarily housed in the pantheon almshouses, until such time as Edmond can find somewhere better for them.

Life goes on in Korvosa. Despite the dire predictions of her accession night, Queen Ileosa does not ruin the city. Ironically, more damage is done by those who oppose her. Stevedores, dockers and porters work a go-slow, with the result that supplies into the city dwindle to a trickle. Prices go up, fights break out over sacks of flour or bundles of timber. The Acadamae and the Bank of Abadar close their doors to outsiders, and city-wide tempers flare on a regular basis.

The Queen's only official pronouncement, apart from an appeal for calm, is to appoint the leader of the Sable Company, Marcus Thalassinus, to the position of Seneschal to Castle Korvosa after the previous Seneschal, Neolandus Kalepopolis, mysteriously vanished the night of the King's death. Naturally, this sparks several rumours concerning Neolandus' complicity in the matter. (And more fights).

You return Zellara's head to the Varisians in Journey's End, a small settlement on the Eastern shore of the Jeggare. The reception is cool and formal, with perfunctory thanks. It seems that she has no remaining relatives but was known amongst the Varisians.

Thorson is able to buy back Kayla's earring, and returns to Rorthim's smithy, but working for the dwarf no longer seems the same.

Edmond sets about restoring his parents' house in Old Korvosa to a liveable state, whilst keeping an eye out for a suitable place to start his orphanage. Prelate Dhatri keeps him busy running errands for the temple.

Lynn finds Brenner and tells him all about Hookshanks agreeing to testify against Kleys, but Brenner no longer seems interested in returning to the society that so easily turned against him. He tells Lynn that he has found work writing sensationalist plays for Pilts Swastel at his sordid playhouse "Exemplary Execrables". There is some evidence that he has started using shiver.

Dj'hân wanders the streets as usual, feeling safer thanks to his staff of wonders. He somehow knows that Zellara's spirit is grateful for all he and his big friends have done for her, and feels her watching over him from time to time.

Lamm and Hookshanks continue to languish in the dungeons of Citadel Volshyenek. With the Korvosan Guard hard-pressed to maintain civil order under the current climate of fear, the trial of two minor criminals is low on the agenda for the time being.

So, about two weeks after the events of the Old Fishery, the four of you meet in the Sticky Mermaid in Old Korvosa to discuss the Queen's brooch and other matters, when you are accosted by a stinking drunk.

"Hey, Neffi, 's that you?" he asks as he bumps into Edmond. "Oh no, y'r not Neffi. Wait, wait, I know you, don't I?"

It is Kirton, the Sable Marine who you rescued. The man is unwashed, unshaven and generally worse for wear.

*Vudra is the Pathfinder equivalent of India.
 

Edmond Deathwish

[sblock=For all, little flashback]
Hello, Kester. Maybe they will come back later. I know priests are not happy with you here, but we'll make them see things differently in little time. Are you ready for some honest work for your own good this time, not for some old man? I'll put lots of responsibility on you if you think you're up to it.

There are things that need to be done and you and your pals know this city better then I since I left several years ago. And when I'm not around you'll be the one in charge of operations.


Edmond offers everyone lodgings in his house. He turns to include the party.

I can offer the lot of you lodging. Most probably less then you have now as it's little decreipit, but it should serve especialy if you are willing to put some money into it.

Edmond spends most of his money renting and renovating his old house working for two weeks from dusk till dawn (or is it other way around) helping carpenters, roof shinglers and other craftsmen making the house livable again. That is, when he is not on this or that errand for the temple.

Kester gets to find craftsmen and, if he shows potential and responsible behaviour, Edmond is ready to let him make deals with them. Anyhow, they can help clean the house and Edmond tries to organize teaching for them either in the temple, or by agreeing to work for the temple in exchange of an acolyte that will come and teach little ones reading and writing, history and religion to make them proud of Korvosa, proud of being citizen in such history ladden city (even if it's little down right now)
[/sblock]

Being one of Little Lamms, Edmond knows what means when you're pushed 'accidentaly' by a drunk and his hand immediately goes for his purse.

After seeing the drunk is real he almost dismisses him when he realizes familiar face looking at him. But, how can this ruin of a man be proud marine they saved?!

Adjusting his posture to face the drunk Edmond greets him formaly doubtfuly giving him full title...
Hello, Lance Corporal Kirton. I'm surprised to see you like this. What can I do to assist you?


[sblock=Orphanage]
I was hoping to put children in the house temporarily. Even if it's old it's assuredly better then that fishery. And it WILL be renovated. Several hundred gold crowns go a long way toward making it livable.
[/sblock]
 

Remove ads

Top