Dr. Si's Curse of the Crimson Throne - Beta Group

[sblock=OOC]Unless there are any objections to his doing so, Dj'hân will likely take his three gold bars and endeavor to squirrel them away in one of his nigh inaccessible stashes somewhere in Edmond's house.

Out of curiosity, how much might the silver coffer itself be worth?

Aside from that, Dj'hân is anxious to get his first special agent assignment
. "My name is Dj'hân. Just Dj'hân." Damn. Now he needs a tuxedo. :cool:[/sblock]
 

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[sblock=Ambrus]
Dj'hân is unable to price the silver coffer exactly, but it *is* made from silver and so probably valuable in its own right.
(Untrained Appraise check 7+2=9.)
[/sblock]

Prelate Julius Ishani Dhatri is happy to release Edmond from service, and even promises to check on the state of the orphanage when he is able.

Upon return to Edmond's house, you are met by Kester who has taken the role of major domo upon himself.

"Three new recruits today, Boss," he says. "Bunch of kids from Bridgefront, parents killed by a Pesh addict. Also, we had a visit from the Cerulean Society. Wanted to talk to you, but I sent them away. I think they was checking what we was up to. Could be trouble later."

********

The next day, the four of you arrive at Citadel Volshyenek. Thorson is ambivalent about working with the guard but lacking any other purpose in his life he tags along. Since Lamm's capture, the big half-orc seems to have withdrawn into himself.

You are taken to a dark-haired human woman in red armour. She is boyishly attractive, marred by the tired grey look to her skin, and the dark circles under her eyes.

"Cressida Kroft," she announces as you enter. "You're the people sent by the Queen? Well, good, I'd like to put you to work straight away.

"You know what it's like out there. These damn strikes and the riots have got my men tied up as it is, and it doesn't help when I've got good soldiers deserting their posts."
She sighs. "Some are more concerned about their families, I can understand this, but others are using the disorder as an excuse for personal gain.

"Such a man is Verik Vancaskerkin. Worse than a lone deserter, he's persuaded a group of fellow guards that the Queen is going to ruin the city. Whether she is or not is irrelevent - I need all the men I can get, and Verik is a potential canker. He's well-liked and charismatic, and if more of my Guards take up with him... well..."
She leaves the consequences hanging.

"I can barely spare people to chase him down personally, and I don't want to expose them to him if I can help it. There's an even chance that they'll join him or kill him, and I'd like him back alive.

"He and his men have holed up in an old butcher's shop called All the World's Meat, up in Northgate. Investigate, bring him back alive and there's a thousand gold in it for you. Dead, he's worth half that. As for the men who are with him, I'd prefer them alive too but if they put up a fight, use any means you have to."


[sblock=OOC]
The Cerulean Society are Korvosa's 'thieves guild', operating almost semi-officially. So confident are they that its enforcers often parade around in distinctive blue sashes when collecting 'insurance' money. They have a particular interest in extorting duties from merchant houses, and in breaking up rival criminal gangs. Their leader is a man named Boule, by rumour a weak-willed Pesh addict who works for a powerful backer.

Pesh: This strong stimulant also has mild hallucinogenic properties, which together make its users easily agitated and randomly
aggressive. Originally imported from Katapesh, pesh first became popular a century ago and remains one of the top drugs in
Korvosa. A pesh addict is identifiable by his blood-shot eyes and frequent nosebleeds, as the fine powder is taken by snorting.
[/sblock]
 

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Lynn hadn't been sure quite what to expect when they had set out for Citadel Volshyenek. But as she stood there listening to Field Marshall Kroft, she was pleased to find the action requested was at least not a questionable one. It did certainly sound dangerous however, and that was less comforting. When Kroft finished explaining the task to them Lynn spoke up.

I've a couple questions if I might.

Lynn began listing off questions on her fingers.

How will we know him? Any distinguishing marks? How many men have joined him? I'd much like to know what size group we are to encounter. Also, what is it you plan to do with them once you have them back in your custody. I'd should quite like to know what we can truthfully offer them should they be willing to surrender themselves peacefully.
 

Edmond Deathwish

OOC: If Edmond doesn't know the location in question from the inside (I take 'old meatshop' meaning that Edmond actualy has a chance of knowing it...Local knowledge +6) then he adds:

"Also, it would be helpful if we could get someone who knows how that butchers shop from the inside."

"I'll get Kester and some of older ones to scout the place out. What should I say to Ceruleans? How much should the group know? It was much simpler before I returned." *mental sigh*

OOC:Actualy he adds it anyhow, it could have been changed in the meantime.
 
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A little disappointed that nobody had asked to see his fancy scroll, Dj'hân is nonetheless happy that he'll get to hang on to it. The urchin listens attentively to the commander as she speaks, determined to remember the details of this very important first special mission.

The boy grins widely in response to Edmond's observation. "I'll check it out first." The wily guttersnipe turns back to the Commander and, wanting to clarify the matter for her benefit, adds: "I'm good at that sort of thing."
 
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Cressida gives Dj'hân a polite smile and searches through the papers scattered over her desk until finally finding the one she's looking for.

"According to our records, there are four men with Verik that we know about. Names of Baldrago, Karralo, Malder and Parns. He may have recruited others. We're not planning on harming them. We're undermanned as it is, I'm not going to be executing anyone for desertion. A brief spell in the brig at the most. I really want to know why he did it, perhaps we can dissuade others." She looks over at Edmond. "From what my staff found in the records, the previous owner of All the World's Meat was arrested for tax evasion over a year ago and died in prison. Until Verik took it over it was an abandoned building held in escrow by the government."

Cressida pauses and rubs the bridge of her nose.

"Verik is about 6 ft. tall, dark hair, brown eyes. He's mid 20s, considered quite handsome, also by himself," she adds with a laugh, "with a dimple in his chin."

[sblock=Local Knowledge, Edmond]
You do remember the shop, up on Stirge Street. Quite a large ground floor, with a stockyard attached.
[/sblock]

[sblock=Local Knowledge, Dj'hân]
You know of the shop, on Stirge Street. A large building with a yard on the side. You think someone is handing out free meat there.
[/sblock]
 
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A look of confusion crosses Dj'hân's otherwise unlined face. "Abandoned for a year? It... hasn't been that long has it?" The cryptic urchin looks a question at Edmond. "But they was still handing out leftover meats to the poor at All the World's Meat a little while back; good enough if you've got a cook-fire and don't think too hard about the parts you're eating. Got some not long after you moved the Little Lamm's into your house. Couldn't have been more than two or three months ago at most..." The urchin seems in doubt about his own estimate. "...maybe four."
 

Lynn knelt down next to Dj'hân and gave him the sort of concerned and slightly exasperated smile parents often give their children.

It has only been a couple of weeks little one. Are you sure that happened after the Lamms came to live with Edmund?
 

"A couple of weeks..." The young halfling seems dubious as he considers the matter. "I'm sure it was after the old king died. I brought some smoked sausages back to the house. I hung them in the pantry."
 

Lynn looked up at the others.

Maybe we should find out what's going on over there, before we decide how to proceed.
 

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