Upon further examination of ATWM, Dj'hân finds that there are two yards behind the stockade, glimpsed through gaps in the fence. The one to the rear is flagged, with an old wagon inside. The other is larger, churned to mud by the feet of livestock. At the moment it holds three worried-looking cows. It smells well used.
Kester gives Edmond a ragged salute, and the urchins deploy themselves around the butchery.
Meanwhile, as Edward takes to the air for his reconnaissance, Lynn approaches the mon-brow guard. She can see that he has chainmail on under his tunic, wears a longsword at his hip and a shield on his back. He is holding a loaded crossbow. The other man attending the counter does not seem to be so heavily armed.
The man frowns as she approaches (quite an effect with his heavy eyebrows) but his scowl softens slightly as she speaks.
"That's mighty kind of you, miss," he says in a bass grumble.
"But the boss, he don't see no-one at the moment. Things are pretty much under control, lessen perhaps you can get some meat for us."
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I'll give Edward's report when he gets back, same for Kester and the boys.
Dj'hân Perception +5 check.
Edmond Charisma -2 check.
Lynn Diplomacy +5 check.
All results ... secret
Looking at Edward (raven)'s stats, I notice he's got Listen and Spot. PF combines these to Perception - I would suggest Perception +5, with +2 racial bonus to visual checks. Skill points are a bit wierd - I reckon one more skill point, giving a +1 (cross-class) or +3 (class) skill. You could put ranks into Fly, for aerobatics.
As for lights at night, comings and goings etc., I'm assuming that so far you've done preliminary surveillance on the same day as meeting Cressida. If you want to continue watching for another day or more, let me know and I'll give you the details.
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