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Dr. Si's Curse of the Crimson Throne OOC

Dr Simon

Explorer
I'm sure there's room. We have at times had six-seven characters.

For character creation info, see the OOC thread. Characters should be 5th level, or ECL 5 (although PF doesn't do ECL now, does it?).

For RP purposes, your characters ought to be acquaintances of one (or more) of the existing characters so we can bring you in more easily.
 

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Insight

Adventurer
I've got a human monk in the works.

Kinda boring. I'm going with a drunken brute barbarian (advanced players guide).
 
Last edited:

Axel

First Post
One rogue, for review and comments. If the errr....tone...of the character is off please don't be shy about pointing it out. I've also shamelessly ripped off HM's PF character sheet. No idea where the IC or RG threads are for this game.

Without further ado...

[sblock=Mhairi]
[sblock=Game Info]
Race: Half-elf
Class: Rogue
Level: 5
Experience: ??
Alignment: True Neutral
Languages: Common, Elven, Halfing
Deity:
[/sblock]
[sblock=Abilities]
STR: 10 (+0)
DEX: 18 (+4)
CON: 10 (+0)
INT: 13 (+1)
WIS: 10 (+0)
CHA: 16 (+3)

+1 stat bonus @ level 4: Charisma
[/sblock]
[sblock=Combat]
HP: ?? = 10 (Con) + 8 (level 1) + 4d8
AC: 18 = 10 + 4 (armor) + 0 (shield) + 4 (DEX)
AC Touch: 14 = 10 + 4 (DEX)
AC Flatfooted: 14 = 10 + 4 (armor)
INIT: +6 = +4 (DEX) +2 (trait)
BAB: +3 = +3 (Rogue 5)
CMB: +3 = +0 (STR) +3 (BAB)
CMD: 17 = 10 + 0 (STR) + 4 (DEX) + 3 (BAB)
Fort: +1 = +1 (base) + 0 (CON)
Reflex: +8 = +4 (base) + 4 (DEX)
Will: +1 = +1 (base) + 0 (WIS)
Special: +2 save vs enchantment spells and effects, Trap sense +1
Speed: 35'
Damage Reduction: none
Spell Resistance: none
[/sblock]
[sblock=Weapon Stats]
Melee:
Rapier: +8 (+6)= +3 (BAB) + 4 (DEX-Finesse) + 1(MWK) (-2 (TWF)) / DMG = 1d6
(P), CRIT 18-20x2
Dagger: +7 (+5)= +3 (BAB) + 4 (DEX-Finesse) (-2 (TWF))/ DMG = 1d4(S), CRIT 19-20x2

Ranged:
Hand crossbow: +7 = +3 (BAB) + 4 (DEX) / DMG = 1d4(P), CRIT 19-20x2, range 30'
Dagger: +7 = +3 (BAB) +4 (DEX) / DMG = 1d4(S), CRIT 19-20x2, range 10'
[/sblock]

[sblock=Racial Traits]
+2 to 1 ability score (Dex), included above
Medium creature
30' movement
Skill focus bonus feat
Low-life...errr...low light vision
Common and elven languages
Count as both elves and humans for race related effects.
+2 racial bonus to Perception checks
Immune to magic sleep effects, +2 racial save bonus vs enchantment spells and effects
Choose two favoured classes (Rogue and ??)
[/sblock]

[sblock=Class Features]
Light armour proficiency
Simple weapon proficiency, plus rapier, shortbow, shortsword, hand crossbow and sap proficiency
Trapfinding
Sneak Attack +3d6
Evasion
Trap Sense +1
Uncanny Dodge
Rogue Talent (Finesse Rogue) - Gain Weapon Finesse
Rogue Talent (Fast Stealth) - Move full speed when using stealth w/ no
penalty
[/sblock]
[sblock=Feats & Traits]
Feats:
Racial - Skill Focus (Climb)
+2 to climb skill

1st lvl - Fleet
+5' to base speed

3rd lvl - Nimble Moves
Ignore 5' of difficult terrain per round. May make 5' step into difficult
terrain.

5th lvl - Two weapon fighting
Reduce penalties for 2-weapon fighting.

Rogue talent - Weapon finesse

Traits:
a) Charming
+1 trait bonus when using Bluff or Diplomacy on a character that is (or
could) sexually attacted.
+1 trait bonus to save DC of language-dependent spells cast on such
characters

b) Reactionary
+2 trait bonus to initative checks
[/sblock]

[sblock=Skills]
Skill Points: 45: 8 + 1 (Int) = 9/level
Max Ranks: 5
ACP: -0: -0 (Mithril Chain Shirt)

Skill List:
Acrobatics +12 = +5 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Appraise +6 = +2 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Bluff +8 = +2 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Climb +10 = +5 [ranks] +3 [class skill] +0 [STR] +2 [feat] -0 [ACP]
Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Diplomacy +7 = +1 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Disable Device +12 = +5 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Disguise +8 = +2 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Escape Artist +10 = +3 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Fly +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Handle Animal +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Intimidate +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] -0 [ACP]
Knowledge (Arcana) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Dngnrng) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Engnrng) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Geography) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (History) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Local) +6 = +2 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Knowledge (Nature) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nobility) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Planes) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Religion) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Linguistics +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Perception +8 = +3 [ranks] +3 [class skill] +0 [WIS] +2 [racial]
Perform (dance) +7 = +1 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Profession (courtesan) +4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc]
Ride +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -? [ACP]
Sense Motive +5 = +2 [ranks] +3 [class skill] +0 [WIS] +0 [misc]
Sleight of Hand +10 = +3 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Spellcraft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Stealth +14 = +5 [ranks] +3 [class skill] +4 [DEX] +2 [skill focus] -0 [ACP]
Survival +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Swim +6 = +3 [ranks] +3 [class skill] +0 [STR] +0 [misc] -0 [ACP]
Use Magic Device +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
[/sblock]

[sblock=Equipment]
Code:
Equipment                Cost   Weight
Mithril Chain Shirt  1100 gp 12.5 lbs
Masterwork rapier  320 gp 2 lbs
Dagger (x3)   6 gp 3 lbs
Masterwork Hand crossbow 400 gp 2 lbs
- 10 bolts   1 gp 1 lbs
Traveller's Outfit  Free 0 while worn
Backpack   2 gp 2 lbs
- Candle (x3)   3 cp 0 lbs
- Sunrod (x3)   6 gp 3 lbs
- Smokestick   20 gp 0.5 lbs
- Sack (x2)   2 sp 1 lbs
- Mwk thieves tools  100 gp 2 lbs
Treasure: ???gp, sp, cp Gems:
Total weight carried: 31 lbs (light encumberance)
Maximum weight possible: 100 lbs[/sblock]

[sblock=Details]
Size: Medium
Gender: Female

Age: 20
Height: 5'4"
Weight: 98 lbs
Hair Color: Light brown
Eye Color: Hazel
Skin Color: Pale and creamy
Appearance: Mhairi is slender and graceful, as befits her elven parentage. Her waist is tiny, with a flat stomach and long, graceful legs. Her body shape and flawless skin combine to give her a very attractive appearance. Mhairi's long brown hair frames a gently curved, oval shaped face when it is untied. Frequently, though she wears her hair tied back into a long ponytail to keep it out of the way while on a job.

Her eyes appear to change colour depending upon the lighting, her choice of clothing and where an observer is standing. Sometimes they appear green, sometimes brown and sometimes grey. When she smiles, her eyes don't often smile with her.

Deamenaor: Mhairi is well aware of her physical assets, and talents, and uses them to best advantage. She can spot interest in her from across the room, and isn't picky about exploiting it. Her demeanour will match expectations, being shy and coy when it suits her advantage. She will not hesitate to be forward or assertive if required.
[/sblock]

[sblock=Background]
My name is Mhairi, and I'll do anything for money. It must be because I grew up without it. Isn't that supposed to be why we are who we are? Because of our parents and childhood? My mother's human name was Madeleine. She was a slave-concubine. A spoil of war from a conflict so long ago that nobody remembers it anymore. One of the curses of being an elf I suppose.

My mother taught me a lot. The old elven language, for one. My first
profession, for seconds. She never taught me the name of my father. My
introduction to womanhood was not as gentle as girls dream it should be. One day, you're a child with cleaning jobs. The next, you know more about men and women than most people learn in a lifetime. Still, I was always a little brat of a child. Or woman. The line aint always clear. Anyway, I was always in trouble for something. I suppose because I was good at my job and wasn't picky about having male or female clients that I was kept around.

One day I pushed too far, and was sent to a trade caravan's owner as
punishment for me, and a favour for my owner. As it turned out, he liked
boys more than girls, and gave me to his guards as a favour to them. It was one of the more...unpleasant experiences I have had. Still, I outlasted them all that night and got my revenge as they slept. They're all dead now. No witnesses. Its better that way. Plus I escaped, into the bargain.

Have you ever been adrift in the world with money, no job and no home? The world is a big and cruel place, as I found out. I ran for a long time.
Ended up in a big city and fell in with a rough lot. First, just for my
obvious skills. Later, I think, they realised what else I could do. Given
my size and elven blood I was a brilliant burglar. I can get into smaller
spaces than any human thug, and get in and out of a place before an owner even knows I'm there.

That lasted a few years. I was happy. Couldn't tell you the name of the place and won't tell you the name of the people. I wound up as the gang
leader's boyfriend, and everything was just perfect. One day I was spotted while on the job. I stood out like a sailor's organ in that place, so one look was all it took to end the happiest years of my life.

I jumped on a ship the next night. Didn't know where it was going, or care that much. After an exchange of services with the captain, here I stand. On the docks of a strange city. In the rain. With no money, no home and no job again. At least this time I've got the best of the stuff I earned from before. And some new skills.
[/sblock] [/sblock]
 

HolyMan

Thy wounds are healed!
I should be in bed but here are some links to look over...

http://www.enworld.org/forum/playing-game/270725-dr-sis-curse-crimson-throne-beta-group-ii.html

http://www.enworld.org/forum/rogues-gallery/242119-dr-sis-curse-crimson-throne-beta-group-rg.html

And here is a little overview from my quick look.

[sblock=Mhairi]
[sblock=Game Info]
Race: Half-elf
Class: Rogue
Level: 5
Experience: ??
Alignment: True Neutral
Languages: Common, Elven, Halfing
Deity: due to background perhaps Calistria[/sblock]
[sblock=Abilities]
STR: 10 (+0)
DEX: 18 (+4)
CON: 10 (+0)
INT: 13 (+1)
WIS: 10 (+0)
CHA: 16 (+3)

+1 stat bonus @ level 4: Charisma[/sblock]
[sblock=Combat]
HP: ?? = 10 (Con) + 8 (level 1) + 4d8 we roll HP, good luck
AC: 18 = 10 + 4 (armor) + 0 (shield) + 4 (DEX)
AC Touch: 14 = 10 + 4 (DEX)
AC Flatfooted: 14 = 10 + 4 (armor)
INIT: +6 = +4 (DEX) +2 (trait)
BAB: +3 = +3 (Rogue 5)
CMB: +3 = +0 (STR) +3 (BAB)
CMD: 17 = 10 + 0 (STR) + 4 (DEX) + 3 (BAB)
Fort: +1 = +1 (base) + 0 (CON)
Reflex: +8 = +4 (base) + 4 (DEX)
Will: +1 = +1 (base) + 0 (WIS)
Special: +2 save vs enchantment spells and effects, Trap sense +1
Speed: 35'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Melee:
Rapier: +8 (+6)= +3 (BAB) + 4 (DEX-Finesse) + 1(MWK) (-2 (TWF)) / DMG = 1d6
(P), CRIT 18-20x2
Dagger: +7 (+5)= +3 (BAB) + 4 (DEX-Finesse) (-2 (TWF))/ DMG = 1d4(S), CRIT 19-20x2
instead of dagger why not something more unique like starkinfe or kukri? An exotic look for an exotic half-elf.

Ranged:
Hand crossbow: +7 = +3 (BAB) + 4 (DEX) / DMG = 1d4(P), CRIT 19-20x2, range 30' under equipment it says the hand-bow is masterwork
Dagger: +7 = +3 (BAB) +4 (DEX) / DMG = 1d4(S), CRIT 19-20x2, range 10'
[/sblock]

[sblock=Racial Traits]
+2 to 1 ability score (Dex), included above
Medium creature
30' movement
Skill focus bonus feat
Low-life...errr...low light vision
Common and elven languages
Count as both elves and humans for race related effects.
+2 racial bonus to Perception checks
Immune to magic sleep effects, +2 racial save bonus vs enchantment spells and effects
Choose two favoured classes (Rogue and ??) - Bard then you can have whip as your other hand weapon also use the trait bonus for raising DC on language dependent spells, it's to bad that a PrC isn't allowed to be the "second" class - look into Master Spy as a PrC[/sblock]
[sblock=Class Features]
Light armour proficiency
Simple weapon proficiency, plus rapier, shortbow, shortsword, hand crossbow and sap proficiency
Trapfinding
Sneak Attack +3d6
Evasion
Trap Sense +1
Uncanny Dodge
Rogue Talent (Finesse Rogue) - Gain Weapon Finesse
Rogue Talent (Fast Stealth) - Move full speed when using stealth w/ no
penalty
[/sblock]
[sblock=Feats & Traits]
Feats:
Racial - Skill Focus (Climb)
+2 to climb skill

1st lvl - Fleet
+5' to base speed

3rd lvl - Nimble Moves
Ignore 5' of difficult terrain per round. May make 5' step into difficult
terrain.

5th lvl - Two weapon fighting
Reduce penalties for 2-weapon fighting.

Rogue talent - Weapon finesse

Traits:
a) Charming
+1 trait bonus when using Bluff or Diplomacy on a character that is (or
could) sexually attacted.
+1 trait bonus to save DC of language-dependent spells cast on such
characters

b) Reactionary
+2 trait bonus to initative checks[/sblock]
[sblock=Skills]
Skill Points: 45: 8 + 1 (Int) = 9/level
Max Ranks: 5
ACP: -0: -0 (Mithril Chain Shirt)

Skill List:
Code:
Acrobatics           +12 = +5 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Appraise              +6 = +2 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Bluff                 +8 = +2 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Climb                +10 = +5 [ranks] +3 [class skill] +0 [STR] +2 [feat] -0 [ACP]
Craft                 +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Diplomacy             +7 = +1 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Disable Device       +12 = +5 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Disguise              +8 = +2 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Escape Artist        +10 = +3 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Fly                   +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Handle Animal         +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Heal                  +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Intimidate            +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] -0 [ACP]
Knowledge (Arcana)    +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Dngnrng)   +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Engnrng)   +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Geography) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (History)   +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Local)     +6 = +2 [ranks] +3 [class skill] +1 [INT] +0 [misc]
Knowledge (Nature)    +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Nobility)  +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Planes)    +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Knowledge (Religion)  +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Linguistics           +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Perception            +8 = +3 [ranks] +3 [class skill] +0 [WIS] +2 [racial]
Perform (dance)       +7 = +1 [ranks] +3 [class skill] +3 [CHA] +0 [misc]
Profession (courtesan)+4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc]
Ride                  +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -? [ACP]
Sense Motive          +5 = +2 [ranks] +3 [class skill] +0 [WIS] +0 [misc]
Sleight of Hand      +10 = +3 [ranks] +3 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Spellcraft            +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]
Stealth              +14 = +5 [ranks] +3 [class skill] +4 [DEX] +2 [skill focus] -0 [ACP]
Survival              +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Swim                  +6 = +3 [ranks] +3 [class skill] +0 [STR] +0 [misc] -0 [ACP]
Use Magic Device      +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
missing +2 for mw thieve's tools
missing trait bonus for Bluff and Diplomacy
[/sblock]
[sblock=Equipment]
Code:
Equipment                 Cost    Weight
Mithril Chain Shirt      1100 gp  12.5 lbs
Masterwork rapier         320 gp     2 lbs
Dagger (x3)                 6 gp     3 lbs
Masterwork Hand crossbow  400 gp     2 lbs
- 10 bolts                  1 gp     1 lbs
Traveller's Outfit          Free  0 while worn
Backpack                    2 gp     2 lbs
- Candle (x3)               3 cp     0 lbs
- Sunrod (x3)               6 gp     3 lbs
- Smokestick               20 gp   0.5 lbs
- Sack (x2)                 2 sp     1 lbs
- Mwk thieves tools       100 gp     2 lbs
Treasure: ???gp, sp, cp Gems:
Total weight carried: 31 lbs (light encumberance)
Maximum weight possible: 100 lbs[/sblock]

[sblock=Details]
Size: Medium
Gender: Female

Age: 20
Height: 5'4"
Weight: 98 lbs
Hair Color: Light brown
Eye Color: Hazel
Skin Color: Pale and creamy
Appearance: Mhairi is slender and graceful, as befits her elven parentage. Her waist is tiny, with a flat stomach and long, graceful legs. Her body shape and flawless skin combine to give her a very attractive appearance. Mhairi's long brown hair frames a gently curved, oval shaped face when it is untied. Frequently, though she wears her hair tied back into a long ponytail to keep it out of the way while on a job.

Her eyes appear to change colour depending upon the lighting, her choice of clothing and where an observer is standing. Sometimes they appear green, sometimes brown and sometimes grey. When she smiles, her eyes don't often smile with her.

Deamenaor: Mhairi is well aware of her physical assets, and talents, and uses them to best advantage. She can spot interest in her from across the room, and isn't picky about exploiting it. Her demeanour will match expectations, being shy and coy when it suits her advantage. She will not hesitate to be forward or assertive if required.
[/sblock]

[sblock=Background]
My name is Mhairi, and I'll do anything for money. It must be because I grew up without it. Isn't that supposed to be why we are who we are? Because of our parents and childhood? My mother's human name was Madeleine. She was a slave-concubine. A spoil of war from a conflict so long ago that nobody remembers it anymore. One of the curses of being an elf I suppose.

My mother taught me a lot. The old elven language, for one. My first
profession, for seconds. She never taught me the name of my father. My
introduction to womanhood was not as gentle as girls dream it should be. One day, you're a child with cleaning jobs. The next, you know more about men and women than most people learn in a lifetime. Still, I was always a little brat of a child. Or woman. The line aint always clear. Anyway, I was always in trouble for something. I suppose because I was good at my job and wasn't picky about having male or female clients that I was kept around.

One day I pushed too far, and was sent to a trade caravan's owner as
punishment for me, and a favour for my owner. As it turned out, he liked
boys more than girls, and gave me to his guards as a favour to them. It was one of the more...unpleasant experiences I have had. Still, I outlasted them all that night and got my revenge as they slept. They're all dead now. No witnesses. Its better that way. Plus I escaped, into the bargain.

Have you ever been adrift in the world with money, no job and no home? The world is a big and cruel place, as I found out. I ran for a long time.
Ended up in a big city and fell in with a rough lot. First, just for my
obvious skills. Later, I think, they realised what else I could do. Given
my size and elven blood I was a brilliant burglar. I can get into smaller
spaces than any human thug, and get in and out of a place before an owner even knows I'm there.

That lasted a few years. I was happy. Couldn't tell you the name of the place and won't tell you the name of the people. I wound up as the gang
leader's boyfriend, and everything was just perfect. One day I was spotted while on the job. I stood out like a sailor's organ in that place, so one look was all it took to end the happiest years of my life.

I jumped on a ship the next night. Didn't know where it was going, or care that much. After an exchange of services with the captain, here I stand. On the docks of a strange city. In the rain. With no money, no home and no job again. At least this time I've got the best of the stuff I earned from before. And some new skills.
[/sblock] [/sblock]

Like the background and she could be cooling her heels down by the river and watch the group after getting off ship. With that great stealth bonus we wouldn't know.

HM
 

Axel

First Post
Cheers for the links HM. And the feedback. My first thought on Mhairi's offhand/secondary weapon was a starknife. It looks cool, sounds cool, gets the weapon finesse bonus and generally does what I want it to do. Problem is that it's a martial weapon and she's not proficient without burning a feat. Bard's don't get martial weapon proficiency either, and I am reluctant to take a fighter level (or something similar) just to pick it up. Could always swap Nimble Moves for it I suppose...hmmmm....

Mhairi strikes me as a fairly agnostic type. Hasn't seen much that's good and nice about the world and all that... I need to think more about her religion and what she thinks of gods in a place where they have a tangible impact on the material world.

I've picked up a few of my own errors too... Skill Focus applied twice instead of once. Should be in Stealth, not Climb. No idea about starting wealth, magic items etc.

Bard isn't bad as her second favoured class. Sandman or Street Performer archetype probably...generic Bard doesn't really fit (Inspire Courage?!).
 

Dr Simon

Explorer
I should note that the original characters only have the one trait (created when Paizo where still introducing the idea), so new characters probably ought to, for the sake of balance. I doubt it'll be a game-breaker either way.
 

Insight

Adventurer
I've mostly finished my barbarian, but I'm feeling kinda lukewarm. I may hold out for the forementioned Skull & Shackles game. Do we have any additional information on that? PM me if you don't mind. I don't want to further clutter this thread.
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
Call [MENTION=4936]Shayuri[/MENTION] back!

Say, didn't she participate in alpha team at some point?
 

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