Renaissance Man said:
I liked 303 for the Bluff, Diplomacy, Intimidate and Sense Motive Rules ("Saying the Right Thing"), and the new fighting styles, a la Oriental Adventures' martial arts styles ("The Iron Path"). The gladiatoral focus article ("Campaign Components: Gladiators") didn't set me on fire, YMMV.
"Saying the Right Thing" isn't similar to that one funky article some issues back where everyone was supposed to have "social hit points" (don't remember what exactly they were called), is it?

(Not that that article was
bad, mind; just not what I'd want to use in most campaigns.)
BTW, how many such fighting styles are there, approximately - e.g., more like 3, or more like 10?
Hmm... Gladiators. I have the Dungeon issue (96, IIRC) that ties in with that. But yeah; I guess a specific article probably isn't really necessary to run that game.
The rules for intelligent mounts ("Saddle Up") from Dragon 304 was okay. "Monstrous Magic", 46 new spells for monstrous characters, was good, and perfectly timed for the release of Savage Species. (Imagine that.)
Right, I'm normally not too much into mounts but if it's done interestingly, maybe it can still "click" for me.

BTW, are there a lot of necromantic spells in there?

(Yeah, I admit it - I'm a sucker for necromantic spells...

)
Issue 305 was good, but I lent it to a fellow gamer, so I'm going on memory. Lots of focus on urban adventuring, but I don't recall anything truly groundbreaking. Nice article on the yuan-ti, and perfectly timed for 1) their disappearance from the SRD
Urban adventuring and yuan-ti? Just the way at least one of my players likes a game.
Hmm... Anyone can tell me what else is in that issue?
and 2) their sudden appearance in my current campaign. (Not sure how Paizo tumbled to the latter - sneaky gits.)
Psionic mind control - duh!
BTW, lest I forget it: Many thanks to everyone who's replied so far!

And keep 'em coming!
