Dragon #308 previews new ranger and barbarian!

Hmm. I liked the 3.0 Ranger just fine - I had no trouble finding ways to make it work for me (just like any other class).

These changes still seem cool though (for the Ranger and for other classes) though it is difficult to "judge" them without seeing all the other classes for comparison (i.e. what is the norm/benchmark upon which this should be judged).

Anyway, as said, it all looks cool. New stuff is always reason to make a person giddy in anticipation :)
 

log in or register to remove this ad

Silly question

This might be a silly (or merely uninformed) question:

Do rangers still get to use spells in 3.5? And if so, are there any changes?
 

Bah. What a piece of crap.

Let me elaborate. The new ranger is a VERY nice class, and I'd play one, but it IS NOT a ranger. Lose the combat feats and evasion and bring back the d10 and you've got yourself a ranger.
 

I have got two words for the 3.5 ranger: Banned IMC. There it would be overpowered, no doubt.

(I don't care how balanced/cool it is in other campaigns, it is overpowered in my low-magic item campaign for sure.)
 

Lol, just goes to prove that the ranger is that one mystical class that just seems to piss everyone off :)

I havnt received my Dragon yet, but on the surface I like the revised ranger, it has its own personality now, very distinct from the fighter. I love the d8 hit points and tracking special abilities, reminds me in spirit of unearthed arcana ranger(better tracking abilities by level and weapon spec).

I like what they did to the Barbarian, a little more incentive to actually the play the class as the 3.0 version was a little to backloaded. I dont have fear about the fighter compared to the barbarian, different strokes and the fighter will have more combat finesse and the barbarian generally only needs pwr attack, cleave, and great cleave.

I would love to see the sorcerer changes, if they update the skill and skill points and add extra spells know I would be satissified.
 

Leave the ranger alone for a moment. What about the paladin? There´s one being played in the campaing I´m DMing and I´m interested in what changes they have.
 

Fighters will be the RULING CLASS (after cleric) in 3.5
- Untouchable AC (TAnk armor + improved expertise! up to +20 dodge -> w000t w00t)
- Best *to hit chances*
- more effective against a broader range of enemies
- better saves (thanx to the extra feats and the level of Monk everyone should take :)
- Tower Shield
- Bigger choice of weapons
- No need for a spell list
- And will get countless of bonus attacks thanks to the new
AoO rules. I stick with the fighter while you guys can play the men in thights, or the the little nature kids with all that rage going for themm :D :D :D :D
Karmic strike RULES!
Hold the line RULES!
:D :rolleyes: :cool: :D
 
Last edited:

Me like :)

Of course after reading this thread it seems like we are going to see a bunch of "The Fighter was shafted" threads soon.
 

This is what I'm wondering... There has to be some missing
2 weapon feat in there... Two weapon defense sounds pretty
cool.

You can't get Improved TWF until the 11 feat... So what could
possibly go in the 6 feat if you're not an "archer" ranger...


my guess is that the feats for TWF are:

2nd: TWF
6th: ITWF
11th: GTWF

The prerequsite BAB for ITWF should now be +6.

The prerequsite BAB for GTWF should now be +11.

That's how it works in d20 modern at least.

Looks like I have to head down to Games Plus this afternoon ;)
 

Re: Silly question

ParagonofVirtue said:
This might be a silly (or merely uninformed) question:

Do rangers still get to use spells in 3.5? And if so, are there any changes?
Not silly, you just missed the info in the 5th post.
There also will be some changes to his spell list.
He gains charm animal as a 1st level spell choice, a better barkskin as 2nd, darkvision at 3rd, and animal growth at 4th.
His spell casting levels are unchanged.
 

Remove ads

Top