Dragon #310 fighters?

dekrass

Explorer
I've seen mention of customizing the fighter in this issue. Could anyone tell me more about it? One of my players is making a fast two-weapon fighter type to start within the next couple of days, and myFLGS won't have this issue for a couple weeks.
 

log in or register to remove this ad

Basically they offer up some ideas as Specialist Fighters (much like a Specialist Wizard). The short of it is that you give up something (perhaps heavy armor proficiency and shield proficiency) and a slightly different list of available bonus feats.

In return, you may select a special ability (provided under each specialization) in lieu of a bonus fighter feat. Some have prereqs and all have to do with the general specialization.

Off of the top of my head they had; Bodyguard, Commander, Corsair, Exoticist, Fenser, Horseman, Kensai, Knight, Pugilist, Shield Bearer, Survivalist, and Targetteer.

All in all I think it is a very interresting approach. I didn't notice any thing that syncs up with a two-weapon fighter right away.

Oh yeah, they also had different class skill lists. Just like a Wizard Specialist you cannot multiclass into straight Fighter after becoming one of these specialists.
 


Thanks for the info Hjorimir, my player'll just have to use a regular fighter until I can get Dragon. Then I can use their ideas as guides and improv my own.
 

dekrass said:
I've seen mention of customizing the fighter in this issue. Could anyone tell me more about it? One of my players is making a fast two-weapon fighter type to start within the next couple of days, and myFLGS won't have this issue for a couple weeks.
<Blantant Advertisement>
Or you could buy a PDF that allows you to customize all classes. Check out Character Customization from Throwing Dice Games for details. On sale until I return from GenCon so act now.
</Blatant Advertisement>
 

Remove ads

Top