Ranger REG
Explorer
That pretty much prove my case for banning Flaws in D&D.Cyberzombie said:Flaw systems, no matter what the game system, are a gawdsend for us munchkins.![]()
That pretty much prove my case for banning Flaws in D&D.Cyberzombie said:Flaw systems, no matter what the game system, are a gawdsend for us munchkins.![]()
It is for the most part. There may be one or two interesting tidbits depending on the reader's interest in dwarven tactics.A bit more specifically I suppose: is the dwarves at war article mostly common-sense/duh! stuff that anyone who's played dwarves in 3.x would already know?
There are five spells, most of which are a bit dark, suitable for evil or twisted Bards.Are the bard spells actually rather useful, and are there a lot of them or just a handful?
They are some stinkin' variant, to the point of being nearly identical.What are the saurian shifters exactly (i.e. basic appearance and general traits), and are they just some stinkin' variant/whatever of the Eberron shifter race?
Bards, no, it's all about what you can do while wearing full plate. Druids, yes, an alternative class called the Storm Druid. Monks, no, the article discusses multiclass options which should be obvious. Sorcerers, no, it's simply a collection of short descriptions for theoretical characters to help people with no imagination envision something different from Merlin.Are the Class Acts in 328 actually helpful/useful for a change (particularly for bards, druids, monks, or sorcerers)?
Marshall said:I take it everyone else is finding the "Class Acts for every class in every issue" to be as much of a waste of space as I am?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.