Mercule
Adventurer
Not really sure what could make Dragon particularly appealing to me.
In the old days, I always liked the alt.classes. Today, there are more PrCs, and even base classes, in the WotC hardbounds than I know what to do with. I guess seeing an alt.Ranger that made it a bit more to my liking would probably get it, but I don't see that happening.
Another thing I still refer to are the races articles, that helped flesh those out. While the "Races" series didn't really thrill me, it fills that niche enough that I'm not likely to look to Dragon for that.
For 3E, you'd think more feats would be welcome, but I've got a bigger glut of those than PrCs. This is similar to why I don't find the "Class Acts" appealing.
The ecologies are sometimes interesting, but, again, there are hardbounds for dragons, undead, and aberrations. Likewise, a lot of terrains are covered by the environment series.
The Greyhawk, FR, etc. bits are good, but they are sometimes too setting-specific (especially the FR sites). Since I run a homebrew, I'm mostly looking to loot. So, Greyhawk good, FR bad (based on how generic each tends to be).
I'd rather read fiction somewhere else. It's not a turn off, but it's definitely not a draw, either. Video game conversions are a huge turn off, though.
The Campaign Components were awesome. I'd still buy any Dragon that had one in it. Showing us how to evoke is certain flavor from D&D is definitely a good use of the magazine.
Bazaare of the Bizarre (or whatever the new name is) was usually useful or interesting. Sometimes the items seem too flavored, but it's still interesting.
The articles of the old days that I really remember are things like Tesseracts, "Be Aware, Take Care", "Critical Hits, Bad Misses", pain, titles for powerful characters, etc. I've still got themed issues on what the gods want and what moves them, building a city, etc.
In the old days, I always liked the alt.classes. Today, there are more PrCs, and even base classes, in the WotC hardbounds than I know what to do with. I guess seeing an alt.Ranger that made it a bit more to my liking would probably get it, but I don't see that happening.
Another thing I still refer to are the races articles, that helped flesh those out. While the "Races" series didn't really thrill me, it fills that niche enough that I'm not likely to look to Dragon for that.
For 3E, you'd think more feats would be welcome, but I've got a bigger glut of those than PrCs. This is similar to why I don't find the "Class Acts" appealing.
The ecologies are sometimes interesting, but, again, there are hardbounds for dragons, undead, and aberrations. Likewise, a lot of terrains are covered by the environment series.
The Greyhawk, FR, etc. bits are good, but they are sometimes too setting-specific (especially the FR sites). Since I run a homebrew, I'm mostly looking to loot. So, Greyhawk good, FR bad (based on how generic each tends to be).
I'd rather read fiction somewhere else. It's not a turn off, but it's definitely not a draw, either. Video game conversions are a huge turn off, though.
The Campaign Components were awesome. I'd still buy any Dragon that had one in it. Showing us how to evoke is certain flavor from D&D is definitely a good use of the magazine.
Bazaare of the Bizarre (or whatever the new name is) was usually useful or interesting. Sometimes the items seem too flavored, but it's still interesting.
The articles of the old days that I really remember are things like Tesseracts, "Be Aware, Take Care", "Critical Hits, Bad Misses", pain, titles for powerful characters, etc. I've still got themed issues on what the gods want and what moves them, building a city, etc.