Sammael said:They should be outsiders, not constructs.
Razz said:But they're also constructs...
And they're also living...
It's hard to really pinpoint what creature type the Modrons should be. Currently, with the Tertian modron, it's type is Construct (Extraplanar, Lawful).
This makes sense except for these problems:
1) Lack of weapon proficiencies
2) Medium base attack as opposed to High
3) Good Fortitude saves only instead of all good saves
4) 2 skill points/HD as opposed to 8
So I can see the dilemma. Problems 2 and 4 were offset thanks to a huge increase in HD with the Tertian and a huge increase in its Intelligence score. The increase in Intelligence actually suits them perfectly since they are a highly methodical and logical extraplanar race. It barely counters Problem 3, however, and doesn't solve Problem 1 but that's only a minor inconvenience.
The easiest route would've been Outsider type with construct traits. Dunno why it didn't go that route.
No, it's really easy.Razz said:It's hard to really pinpoint what creature type the Modrons should be. Currently, with the Tertian modron, it's type is Construct (Extraplanar, Lawful).
Razz said:Question about the modrons in the article. Are they now Constructs or Living Constructs? I am assuming Constructs because of the way the Tertian was revamped in Dungeon #144, though I would have to say it'd make more sense to have had them as Living Constructs.
Pants said:They embody the concept of utter Law, thus they should be outsiders. Give 'em a bunch of construct-like immunities if you need that, but they should be outsiders.
Prolly too late for that :\qstor said:I hope WOTC adds the modrons to an upcoming Monster Manual![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.