Dragon #354

To be clear, the modrons in the article are Constructs. Exiled modrons are severed from the Energy Pool, and become Living Constructs.

I don't believe the Heironeous article mentions the previous issue with the PrC.
 

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Mouseferatu said:
Well, put me down as a "construct" vote.

No matter how hard I try, I cannot get my mind around living polygons as actual creatures, the alignments of the planes notwithstanding. But as constructs created by some greater force to embody law, that way I can at least vaguely accept them.

But then, I much prefer inevitables, myself.

Like the first four, maybe five, are polygon looking. I've re-read their descriptions and I'm pretty sure this "polygon-walking-talking-lawful-dice-extraplanar creature" is a horrible stereotype based off those few types in the lower hierarchy that grew completely out of proportion as time went on. They look less polygonal as the hierarch rises and duodrone, tridrone, quadrone, and pentradrone (monodrones are spherical) are the only ones whose descriptions I have read that look this way. The rest appear more alien-like in structure (which is perfect considering extraplanar creatures are the "aliens" of D&D)

And what better creature to represent law than polygon-shaped creatures anyway? Unless you happen to really like ants. :p
 

Alzrius said:
To be clear, the modrons in the article are Constructs. Exiled modrons are severed from the Energy Pool, and become Living Constructs.

That's odd. Wouldn't it be the other way around? Does it explain why modrons are less like living creatures when connected to the energy pool and why exiled modrons are more like living creatures when disconnected?
 

Alzrius said:
I don't believe the Heironeous article mentions the previous issue with the PrC.
That's a bit disappointing, but I guess I'll just have to see the issue myself to see if this article steps all over that prior article. Which would be upsetting for many reasons. It would be a shame to see one article in a magazine editted by Erik Mona stepped on in another magazine published by Erik Mona just a bare few years apart. *holding breath*
 


Razz said:
Like the first four, maybe five, are polygon looking. I've re-read their descriptions and I'm pretty sure this "polygon-walking-talking-lawful-dice-extraplanar creature" is a horrible stereotype based off those few types in the lower hierarchy that grew completely out of proportion as time went on. They look less polygonal as the hierarch rises and duodrone, tridrone, quadrone, and pentradrone (monodrones are spherical) are the only ones whose descriptions I have read that look this way. The rest appear more alien-like in structure (which is perfect considering extraplanar creatures are the "aliens" of D&D)

And what better creature to represent law than polygon-shaped creatures anyway? Unless you happen to really like ants. :p
150px-Fourth_stellation_of_icosahedron.png
150px-Fifth_stellation_of_icosahedron.png
150px-Sixth_stellation_of_icosahedron.png
 

Razz said:
Unless you happen to really like ants. :p

I prefer my LN exemplars to be you know, actually native to Mechanus, not refugees from a slipped layer of Arcadia. ;) Or robotic aasimon-lite like the Inevitables.

But that said, the article had a very nice bit about the Modrons and the Inevitables coming to an agreement, which does not bode well for the ants.
 

Enough about modrons, already! Could someone please give me more detailed info on the variant ninja abilities? It would be greatly appreciated.
 
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Shazman said:
Enoug about modrons,already! Could someone please give me more detailed enough on the variant ninja abilities? It would be greatly appreciated.

This is from the doc that Jasin sent me. Who knows what Bulmarhn, McArtur and their cronies have done with it though?

Fire ninja:

2nd level - Replace ghost step with blinding flash (as swift action create flash of light that blinds creatures within 20' for 1 rd, Ref negates)

8th level - As FRA make sudden strike on blinded creature; if hits, Fort save or be blinded an extra round

10th level - Remain wreathed in flames after blinding flash, enemies take damage on striking you, your weapons are flaming burst


Water ninja:

2nd level - Replace ghost step with deceptive mist (as swift action create solid fog in 20' radius cylinder, you are unaffected)

8th level - Solid fog does 2d6 acid damage/rd

10th level - Fog becomes mind fog (-10 penalty on Will saves and Wis checks, Will negates)


Earth ninja:

2nd level - Replace ghost step with one with the earth (as swift action gain burrow speed equal to land speed, you can pinpoint creatures within 30' while burrowing, you must remain in contact with the surface)

8th level - Can burrow without remaining in contact with surface

10th level - DR 10/adamantine for 1d4 rds after emerging from burrowing
 

hong said:
You know, the image of modrons as floating, glowing regular, uniform and stellated polyhedra appeals to me much more than having them with limbs and eyes sticking out. Those are just irretrievably cartoony.

More stellated goodness!

150px-Second_stellation_of_icosidodecahedron.png
150px-First_stellation_of_dodecahedron.png
150px-Fourteenth_stellation_of_icosahedron.png
150px-Tenth_stellation_of_icosidodecahedron.png
 

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