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Dragon 365 - Artificer

Is it up, up? I can't find it on the website yet. The main page appears bust and the ToC is still showing the earlier edition. :erm:
 

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and would not be able to buff/prepare themselves grossly above their baseline capacity.


Yeah, the burrow, barkskin, antiplant shell, clairvoyant sense, murderous mist thing really took the wind out of my sail as a DM – boring.

Basically, scry/buff/port/kill, but even more annoying.
 


I already sent one, regarding Cannith Goggles, one of the magic items at the end. I haven't actually played with this item yet, but using the standard litmus test of, "If you'd never use it, it's probably underpowered," I don't believe I'd ever expend a valuable encounter or daily power for darkvision, even to gain it until the end of my next extended rest; torches are cheap, even at 1st level, and every wizard can cast light all day, every day, making darkvision seem kinda weak in my mind. Instead I suggested expending a healing surge to activate the item.
Actually, since practically no one has darkvision, I'd argue that getting darkvision is pretty dang strong.

Compared to more flashy powers, perhaps it is a little much. But do not turn thy nose up at darkvision.
 


It clearly states in the "sidebar etc" that this is probably about 1/2 of the planned full class - Its shows the features and powers realting to the one build "Battlesmith"
So if it seems a bit lacking on powers etc that would be why

Only two At-Will Powers means there is no point playtesting a Human Artificer.
 


I sent my first email to WoTC last night. I wanted clarification about powers that require a short rest duration, since they are new to the game; specifically, I wanted to know if the PC would gain the benefits of a short rest if they used the power. Based on the PHB, I could see it both ways (though I personally lean towards "Yes, they do"), so it will probably be useful to include in the class feature description.
 

Although I have only just skimmed the article, there are two things I see about the artificer that worry me:

:1: The artificer may be just a bit too good. Power creep always happens in any game where things are added over time, because the bar of "ooh, shiny" is always being raised; however, I was hoping WotC would keep things in check a bit longer.

:2: The artificer appears to have a bit of Controller going on. I've only skimmed the article, but my initial impression is that the artificer might step on the wizard's toes a bit.

I'd like to read other's thoughts on these points.
 


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