Correction: He succeeded at having balder murdered. He also directly and indirectly committed a number of evil acts, including fighting against the gods during ragnarok, giving birth to the midgar worm and the freakin' fenris wolf, and some more stuff i cant even recall off the top of my head. He was evil. Pure, Chaotic Evil by any stretch of the imagination.
Hi Mr. Mearls,
How do you feel about EasyT's idea to lower the damage or range of the Invoker's Lightning Vanguard power (even if only slightly) just so that Scorching Burst is not overshadowed by it completely, then just introducing more control-oriented at-wills for the Wizard in Arcane Power? It seems like a great solution to the problem, as it does not leave behind any completely obsolete powers. I would love to hear what you think of that.
The big balancing factor is that both spells target all creatures in their AoE. If you use vanguard's lighting to shut down opportunity attacks, you'll tend to hit fewer targets than the wizard simply because shutting down opportunity attacks is best in situations where the characters and monsters are mobbed together.
There are three things that IMO make the dual-element feats inferior to Weapon Proficiency in a superior weapon.Basically, I think the dual-element feats are very comparable to Weapon Focus. Yes, Weapon Focus increases damage by +1 per tier, but as I mentioned before, there are more element-based Close and Area attacks than there are Weapon-based Close and Area attacks.
Sorry to cut off your reply - but I agree, 100%, that they're weaker than a Superior Weapon proficiency for increasing damage. Then again, as far as I'm concerned, pretty much everything is. I have a thread elsewhere wherein I mention that almost every single weapon-using PC in my game (save the Rogue) has a superior weapon. Once AV opened up the playing field to more weapons than spiked chains & bastard swords, it became a clear choice.There are three things that IMO make the dual-element feats inferior to Weapon Proficiency in a superior weapon.
How about a more subtle change, such as making it target Fort instead of Ref? I think it's generally considered that attacks targeting Fort are "weaker" than those targeting Ref, and it also helps to reinforce the mechanical distinction between Invokers (most attacks target Fort but have extra effects) and Wizards (most attacks target Ref).Dropping the damage to 1d4 makes the power a little too weak, IMO.
Dropping the damage to 1d4 makes the power a little too weak, IMO. I think at that point, you really have to rely on the target to make an opportunity attack to get half-decent damage, and there are plenty of situations where an opportunity attack isn't really in play.
It also takes enough of the sting out of the attack that a target might as well make the opportunity attack and take that damage. Especially at high levels, the damage on opportunity attacks is low enough that it's hard to justify reducing the power's overall damage.
IME, on a fight by fight basis the invoker doesn't come out too far ahead of the wizard. I'd wager there are plenty of fights (at least half) where the damage output between the two powers is identical.
The big balancing factor is that both spells target all creatures in their AoE. If you use vanguard's lighting to shut down opportunity attacks, you'll tend to hit fewer targets than the wizard simply because shutting down opportunity attacks is best in situations where the characters and monsters are mobbed together.