Mustrum_Ridcully
Legend
A new article is up and I finally got the PDF to download.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Class Acts: Invoker)
The article introduces a new type of feat, "God Fragment" feats. It provides the character with a constant benefit and with an ability that he can use once per encounter when using an encounter or daily attack.
Thematically the God Fragments exist due to the way the Invoker "connects" to his god's power. A small fragment of his god, a divine spark resides in him and he can awaken it to tap into his deities power.
I haven't analyzed the power, but am looking more at a "general" aspect of the feats. It describes a subsystem that could be generalized further.
By combinging a constant benefit with an encounter effect, it opens up an interesting design space. Similar as with races or paragon pathes, you have to pick the entire "package" of abilities. This means the designer can balance the feat "internally" - give a strong constat effect but a weak encounter power or vice versa.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Class Acts: Invoker)
The article introduces a new type of feat, "God Fragment" feats. It provides the character with a constant benefit and with an ability that he can use once per encounter when using an encounter or daily attack.
Thematically the God Fragments exist due to the way the Invoker "connects" to his god's power. A small fragment of his god, a divine spark resides in him and he can awaken it to tap into his deities power.
I haven't analyzed the power, but am looking more at a "general" aspect of the feats. It describes a subsystem that could be generalized further.
By combinging a constant benefit with an encounter effect, it opens up an interesting design space. Similar as with races or paragon pathes, you have to pick the entire "package" of abilities. This means the designer can balance the feat "internally" - give a strong constat effect but a weak encounter power or vice versa.