Klaus
First Post
What caught my eye was the phrase "force the enemy to take certain actions". A zone isn't placed to cause damage, for instance. It's placed so the enemies get out of it. What about something like this:The challenge remains:
- how to justify area attacks?
- how to manipulate/"control" enemies at range?
Archery and/or high speed might be the right tools, but does it still feel "martial" if you try to make an entire controller class, with zones, effects and all that...
Feign Opening
Daily X Martial, Weapon
Standard Melee Weapon
Int vs. AC
Damage one foe. Make a secondary attack.
Secon. target: burst 3 within 10 squares
Int. vs. Will
Hit: Pulls enemies to the center of the burst, and they grant combat advantage.
???