Heya. Thanks for the invite! I'm busy, for now (three jobs, university course, baby/wife, and several projects) but I intend to lurk for a bit, if that's okay. And questions (as I took the system apart and had some fun with it).
What are the stats you intend to go with? 3d6 is good, but I recommend that players have the option of theirs or a pre-done set, to keep low-rolls from giving them an NPC to run.
Also: the Rogue is pretty powerful, I find.
The first book of rules was good, but stops too early. Higher level concepts and monsters aren't really covered. You can make that up, but there isn't even a hint of what the pre-reqs for things like Grey Warder will be; or the different ways of being a Mage.
What is the starting area? I wanted to have a place where every concept could be done, so I made up a forest town: hedge mages inside, but Orlaisian cavaliers not too far away. The town, I believe, had a magical tower in it that the Circle and the Knights were guarding, so there was a dungeon-on-demand; but lots of other areas for a low-level party to go into.