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Dragon Age RPG and D&D Next - What are your Thoughts?

Rhenny

Adventurer
I just finished reading the game books for Dragon Age RPG 1&2 and I'm really impressed. In about 60 page (book 1 player's guide) there is enough to make a really great rpg experience even though the spell system is basic and very limited.

From what I've read, and what I've heard from the D&D Experience transcripts, it seems like D&D Next will be using many of the concepts from Dragon Age (and other similar systems). I think that is wonderful.

I especially like the way Background and Class provide templates to add to Abilities and Ability Focus (specialized abilities that are nested under each ability like Thieving (DEX), Axes (Strength), Bows (Dexterity), etc.

Classes advance and give different options that include adding to abilities, adding to ability focuses, adding options (or powers), adding Talents or increasing already known Talents (novice, journeyman and master). Since PCs can only add 1 to a primary stat bonus or 1 to a secondary stat bonus alternating every other level, attack and abilities scale more gradually than D&D 4e. I like that very much.

Checks and saves are made using ability scores (and focus bonuses if applicable), and the DCs of tasks do not scale. Actions checks are rated by difficulty (easy, average, challenging, hard, etc.) and each has a set DC. I like that also.

Characters have armor class (based on active and passive defenses), but armor also has DR. (Not sure DR will make it into D&D Next, but it is interesting).

The healing system is simple...all PCs can try to heal using a skill check, success will add back to lost hit points, while spellcasters can learn a heal spell and a mass heal spell eventually. Hit points can be gained through longer rests and 8 hour rests.

They also have a mechanic for combat stunts, explorations stunts, and social stunts (which are basically a variety of boons that give players more options when they make specific rolls with the die). I could see this mechanic being added to the d20 Crit Hit rule. Perhaps giving PCs an option when they crit, do do other stunts (like pushing opponent, knocking prone, adding damage, getting through DR, imposing penalties to future creature rolls, etc.)

Also, Monster AC does not scale..but many monster have DR based on armor/hide properties. I love this.

Of course, Dragon Age uses 3d6 to resolve all actions. I kind of like that (making a bell curve where 10 becomes average so a bonus of even +2 is substantial), but D&D Next will never go that way.

Are there any Dragon Age RPG players out there? What are your thoughts about Dragon Age as an inspiration for D&D Next?
 

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I like the DA RPG. Its got some nice quirks to it. Its far more abstract than D&D (or at least what D&D evolved into).

I especially loved the Focus system. Skills made easy. Win.

The traits is a good idea, but it is just feats with a different hat.

Spells were so inconsistant it was painful.

But one thing it did have. A fantastic game world. Really, what an awesome game setting. Just the right size (No "Ininite planes of existance"...this is just a world), no flowery fey races and little reference to the existence of gods. Just a medieval world trying to cope with magics corrupting influence and its own personnel evil. Violent, interesting and intrigueing. Just love Fereldon.

Even if I ended up playing 5e, I would probably do a Fereldon campaign.
 

I've played DA (the tabletop game as well as the computer games). It was fun, but hardly a substitute for D&D. Many parts of the game were so simple I don't think they'd stand up to scrutiny.

I do think the focus system sounds a bit like what they're talking about for skills. However, I hope 5e's magic, healing, and combat look nothing like DA.
 

Dragon Age is far closer to what I want out of D&D than any of the "D&D's" published over the last 15+ years.

But then, it's intentionally modeled off of the 1981 B/X D&D, which is my favorite version of D&D (and the one I'm currently playing).
 

the best aspect of DA RPG is it is easy to understand the system/math, so creating your own hacks are pretty easy and don't run much risk of breaking the game.

If i wanted to create a rogue with a pirate background, i could pretty easily. In fact, here's an example (of someone else's work) ThatRobedGuy Presents...: AGE Brew: Pirates!

this could potentially eliminate many of the PC-centric complaints regarding options. if they want to create a very specific character, then they can, the onus is on them, not the system.
 


1981 B/X D&D, which is my favorite version of D&D (and the one I'm currently playing).

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DRAGON AGE is a fine, fine RPG. I kind of wish it had come out years and years and years ago, and had a long lineage and following. That it came out here at what feels like la fin du monde for role-playing games in general makes me wonder if it has any future. I don't mean that in a nasty, vindictive way; just in the sense that RPGs no longer have millions upon millions of followers or tens of thousands of followers, they have hundreds of thousands and a few thousand. It's a business where 1000 or so book sales is a huge success. I'd really like to see DRAGON AGE as a massively played game but it doesn't even seem to be on the radar.

And that's a shame.
 

Dragon Age RPG has the huge drawback of being a tie-in merchandise product for a series of video games. That way you never get any serious audience with the PnP crowd. I like the games and the RPG, but I don't really intend to buy or play it, because it seems pretty obvious to me that it will be forgotten as quickly as it came.
The Warcraft RPG did quite well, I believe, based on the number of books they made. But hey, it's Warcraft! That's a brand recognition as there ever was with video games. But with DA, it just feels like "Here are your rule boxes, now let us never speak of it again". It just doesn't appear like there is any attempt to make it a successful game, it's more like an experiment or case study in RPG design.
 


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