Having read both books and playing the CRPG I'd have to say the monsters are spot on. What people are missing is that the game is set up just like the CRPG in that characters from 1-5 could face any of those monsters in their adventure. I agree some balance would be nice, such as suggested number of each for a given encounter situation, but their inclusion in the 1-5 book is suppose to fill that purpose. Just as in the CRPG the game really stresses tactics versus just running in half cocked and expecting to overwhelm whatever you see there.
Nonsense.Heh. Some will argue (and who knows, they might even be right) that such 'helpful' systems can act as a disincentive for GMs eyeballing system elements, such as monsters or other opposition, resulting in poorer GMs.
Okay, guidelines are at best worthless, got it.And I firmly believe that any RPG that is worthy of such a designation is so open-ended a game as to render such 'guidelines' all but useless. At best.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.