Thanee
First Post
Hi there!
Recently, I have read through my DA boxed set 1, which has been sitting there for a while already.
Looks like a fun, solid game.
I did, however, notice some quirks in the mechanics, which I would prefer to change.
I havn't played the game, yet, so this is purely theoretical.
What do you think?
Quirks and Fixes:
1) Brawling & Staves are always based on Dexterity.
FIX: Brawling & Staves are also available as a Strength Focus. They are learned seperately.
2) The Dragon Die giving margin of success is alright, even though it is quite random, but it bothers me, that the higher the difficulty, the higher the average margin of success gets. Why is that so? Because you need to roll higher in general, the Dragon Die will likely have higher results on it, if you succeed, because you only succeed, if you rolled pretty well to begin with.
FIX: The margin of success can never be higher than the amount by which your roll surpassed the difficulty. e.g. if you need a 15 and roll a 17, with the Dragon Die showing a 6, you still only got a margin of success of 2.
3) The Rapid Reload stunt does not take into account the action needed to reload the weapon. It is inherently much better for crossbows. And it's a pretty big deal to get an extra Major Action that way.
FIX: The Rapid Reload stunt costs a varying amount of stunt points, depending on the action required to reload: 0 (yes, 0! this is only relevant for Lightning Attack) for Free; 1 for Minor; 3 for Major.
0 Rapid Reload (Free): You can immediately reload a missile weapon, that requires a Free Action to reload.
1 Rapid Reload (Minor): You can immediately reload a missile weapon, that requires a Minor Action to reload.
3 Rapid Reload (Major): You can immediately reload a missile weapon, that requires a Major Action to reload.
4) The Knock Prone stunt is too easy to perform and does not take into account who is trying this on whom and their relevant abilities. Also, it can be performed with a missile weapon.
FIX: Make it similar to the Disarm stunt and require an opposed roll. Since this makes it weaker, obviously, the bonus granted should be more significant (which also makes sense, a mere +1 for attacking a prone foe does not seem much).
2 Knock Prone: You attempt to knock the target prone with your melee attack. You and your opponent must make an opposed attack roll with their appropriate melee weapon or brawling. These attack rolls do not generate stunt points. If you win the test, you knock your enemy prone. Any character making a melee attack against a prone foe gains +2 bonus to the attack roll.
Bye
Thanee
Recently, I have read through my DA boxed set 1, which has been sitting there for a while already.
Looks like a fun, solid game.

I did, however, notice some quirks in the mechanics, which I would prefer to change.
I havn't played the game, yet, so this is purely theoretical.
What do you think?
Quirks and Fixes:
1) Brawling & Staves are always based on Dexterity.
FIX: Brawling & Staves are also available as a Strength Focus. They are learned seperately.
2) The Dragon Die giving margin of success is alright, even though it is quite random, but it bothers me, that the higher the difficulty, the higher the average margin of success gets. Why is that so? Because you need to roll higher in general, the Dragon Die will likely have higher results on it, if you succeed, because you only succeed, if you rolled pretty well to begin with.
FIX: The margin of success can never be higher than the amount by which your roll surpassed the difficulty. e.g. if you need a 15 and roll a 17, with the Dragon Die showing a 6, you still only got a margin of success of 2.
3) The Rapid Reload stunt does not take into account the action needed to reload the weapon. It is inherently much better for crossbows. And it's a pretty big deal to get an extra Major Action that way.
FIX: The Rapid Reload stunt costs a varying amount of stunt points, depending on the action required to reload: 0 (yes, 0! this is only relevant for Lightning Attack) for Free; 1 for Minor; 3 for Major.
0 Rapid Reload (Free): You can immediately reload a missile weapon, that requires a Free Action to reload.
1 Rapid Reload (Minor): You can immediately reload a missile weapon, that requires a Minor Action to reload.
3 Rapid Reload (Major): You can immediately reload a missile weapon, that requires a Major Action to reload.
4) The Knock Prone stunt is too easy to perform and does not take into account who is trying this on whom and their relevant abilities. Also, it can be performed with a missile weapon.
FIX: Make it similar to the Disarm stunt and require an opposed roll. Since this makes it weaker, obviously, the bonus granted should be more significant (which also makes sense, a mere +1 for attacking a prone foe does not seem much).
2 Knock Prone: You attempt to knock the target prone with your melee attack. You and your opponent must make an opposed attack roll with their appropriate melee weapon or brawling. These attack rolls do not generate stunt points. If you win the test, you knock your enemy prone. Any character making a melee attack against a prone foe gains +2 bonus to the attack roll.
Bye
Thanee