CapnZapp
Legend
It is not true.I've understood that the PnP game's mechanics follow the computer game's mechanics pretty closely. If this is true, mages will overshadow warriors and rogues.![]()
It is not true.I've understood that the PnP game's mechanics follow the computer game's mechanics pretty closely. If this is true, mages will overshadow warriors and rogues.![]()
Sure. But it's not bad because those ideas have been used before (together or otherwise). It's bad because the execution isn't on a level that allows you to ignore it.DA:O just doesn't stand out, setting wise. It's not a bad game, and I thought it would be. But it IS a bad setting.
Planescape was brilliant, but it was not brilliant because it used "new" ideas like Dickensian slang or a city full of philosophers essentially vying for the ear of the "throne." It was brilliant because it stitched them together so well you never went looking for the serial numbers.
Will there be stances, mana points/stamina, etc?
Because that was cool idea.
Not really relevant who made the video game, but I knew that, in any case. I was speaking in general terms about the setting, new ideas, etc.Planescape is from Black Isle, not Bioware (in case you're not just comparing games outside of Bio dome, of course)... Bioware settings and atmosphere are <insert grandman filter letters here>. Baldur's Gate and Kotor I pleases me, but they are far from games like Fallout 1 or 2 or Torment...
DA:O has a lot of good points - much more then I thought there'd be - but the world design is not one of them. It's just stock fantasy setting #204 with a few names changed![]()
You are, of course, aware that none of those things originated where you're listing, either. Given 20 minutes of time with my bookshelf, I bet I can find a dozen or so independent urbanized elf concepts from different authors. Most of the visuals in your second section track back to any well-told myth, though modern representations of them pretty much all hearken back to Hitchcock. And don't get me started on the Templar thing.
Berating people for recycling ideas is an empty exercise....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.