Ryujin
Legend
I don't still don't understand how blinding/maiming is morally more repugnant than murder/execution.
Well there is the thought that life-long suffering can be worse than a quick death by the headsman's axe, but such a quick death doesn't provide as much of an object lesson to others.
As I said; expedient.
I think what the sidebar is trying to say is, "Don't punish your players for choosing an alternate punishment by having its effects easily negated by the bad guys."
And I get why he says it. And think it is one of the terrible flaws in his design of this article.
That sidebar should have said, "Think of interesting stories that can develop from these fates. Here are some ideas. Here are some guidelines. Think up your own developments based on your own campaign."
Instead they basically said, "Hey, here is what happens to this people. As a DM, try to avoid letting anything change this. Don't let your desire to tell a story with your own campaign overwrite my stories as the writer of this article."
That's one of my biggest problems right there - the writer of the article was way too focused on sharing his own stories, rather than encouraging players and DMs to tell their own.
Yes, there are so many ways that this sort of thing could be worked into a campaign story arc. The Wizard you blinded, so that he wouldn't be a danger anymore, ends up with a familiar he uses to see, then tracks and dogs the party's footsteps causing mischief.
And you don't really need an article, in order to state what happens to slain monsters and NPCs. The Warlock's patron takes the soul of the slain, causing their eyes to be burnt out when they drop. The Ardent's targets become mindless husks, feeding his power to aid his party members. That sort of thing. "Dead" can merely mean "no longer an imminent threat" also.
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