Dragon ball Z prestige class

feats and chi points... alrighty then, but the abilities costing hp is definately an idea, but some people would probably abuse this and not use the abilities. another thing, what should the max blind sight radius be? obviously no more than 20ft. taking feats to gain the abilities. I don't like it. I was hoping for them to gain power as they leveled in the class. You don't just see a druid turning into an elemental just because he gained a feat. You would have to give a ton of bonus feat options that revolve around eventually gaining the ablilities. The set damage, I don't see any problem with it. perhaps they can distribute 2d6/prestige level in beam damage between different blasts, that way at level 20 they can deal 20d6, but only in one blast.

I do see what you are talking about when you refer to the flash ability. I think that giving the haste would make them too strong but I want them to move at a high supernatural rate.
 
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I looked at the document. What was it created for again? Never mind. The idea is very interesting. I will have to see if i could create something like that. I do however need the opinions of other people about that document, because I think it is over powered. I need a little time to think this out, but keep on posting.
 

Zack2216 said:
I looked at the document. What was it created for again? Never mind. The idea is very interesting. I will have to see if i could create something like that. I do however need the opinions of other people about that document, because I think it is over powered. I need a little time to think this out, but keep on posting.

Yes, it is quite high-powered even for rifts, the point was just to show you some ideas. Everything is easily scalable.

--Impeesa--
 


Prerequisites: Strength 17+, Dexterity 17+, Ki strike, and lightning reflexes.

Skills: those of a monk
HD: d8
Base attack bonus: monk
weapon and armor profficiency: those of a monk
saves: reflex and fortitude good


Level
1- +1 to existing class--bonus power
2- +1 to existing class--bonus power
3- +1 to existing class--bonus power, Ki Strike (+2)
4- +1 to existing class--bonus power
5- +1 to existing class--bonus power, Ki Strike (+3)
6- +1 to existing class--bonus power
7- +1 to existing class--bonus power, Ki Strike (+4)
8- +1 to existing class--bonus power
9- +1 to existing class--bonus power, Ki strike (+5)
10-+1 to existing class-bonus power

Ki points
your ki point total equals 15 +5/level +wis. mod./level. when using this formula, you combine both your monk level and your prestige level. ie. a 20th level (10/10) pc with 14 in wisdom would have 155 ki points(15 + 100 +40). These ki points give the pc the ability to use powers she chooses when she levels up.

Powers
Bonus hp- this raises the pc's hp at level up. This ability raises the pc's hp by 8 + the pc's constitution modifier. Can be taken multiple times

Bonus Ki- this raises the pc's ki at level up. It raises the ki by 5 + the pc's wisdom modifier. Can be taken multiple times

body focus- this gives the pc a +1 competence bonus whenever she uses her natural weapons. Can be taken multiple times.

Superior reflexes- this gives the pc a +1 dodge bonus to ac (usual rules aply). Can be taken multiple times.

Fists of destruction- this increases the unarmed critical threat range by +1. This can only be taken twice. If the improved critical feat was taken, then add the +1 bonus after the feat is applied.

Improved kamehameha- Prerequisite (kamehameha)
this ability allows the character to increase the potency of her kamehameha. When the pc takes this ability, she increases the damage dice by one type. It can be increased to a maximum of d12 by taking this ability 3 times. D12 is the max.

Kamehameha- prerequisite con 13+
this ability allows the fighter to focus her Ki into a beam of energy. For every 1 ki point put into this ability, your beam will deal 1d6 (up to 10d6, costing 10 points). Its length is 200ft. +20ft./point put into this ability. It is a 2 ft. diameter line. This can be used to destroy inanimate objects. This power can be taken multiple times. Each extra time it is taken, you can reduce the cost of the beam by 1 point. It can only be taken 5 times after the first time (six ability slots). used as a full round action.

Fly- the character gains the ability to fly. The character can fly at twice their base movement speed. This ability can be used 10 minutes/ for every 5 points put into this ability. This ability can be taken multiple times, each time increasing the length by 2 minutes. Used as a free action

Blindsight 5'- Prerequisite wis 15+
As the character trains, he can not only control her ki, but can sense the ki of others. This allows her to sense living things within a 5' radius of her. same as the supernatural ability. can't be flanked, etc. This ability does not require ki to use. It can be taken multiple times, each time taken increasing the blindsight radius by 5'.

Haste- Through the use of Ki, the character can augment her speed. Same as the spell. Treat as if cast by a spell caster of equal level to the pc. This ability costs 1 ki point/round to use. This ability can only be taken once. Used as a Free action

Defensive barrier- Prerequistie ki strike (+3)
The pc gains the ability to use her ki to create a barrier of force around her. It can only be used defensively, because the pc has to concentrate on keeping it up. The barrier only affects her in a 5' diameter. She gains +1/ki point used deflection bonus to her ac against all attacks. Spells, breath weapons, and all energy attacks only deal 1/2 damage to her. If she makes a successful save for half, then it deals none. This ability costs 1 ki point/round + 1/extra bonus to ac. ie. if someone uses the ability normally, then it is 1/round. If someone puts in +4 to make the total cost +5/round, the the pc gains +5 deflection to ac. Used as a free action. Can only be taken once

Aura of power-Prerequisite Ki strike (+3)
The pc gains the ability to augment her strength and abilities through the use of this power. By spending ability points, she can increase her strength, speed, dexterity, and constitution greatly. It raises strength, dexterity, and constitution by+1 for every 5 points spent in this way. Constitution raised in this way does grant an hp bonus, but only lasts as long as the ability does. It also icreases speed by 5' for every 5 points used. It lasts 1 round for every 5 points placed into the ability. However, the points placed into this abilty are used up all at once, though the effect is much longer. 5 rounds ( 25 points) with +4 to stats and + 20' to speed (both are one cost, 20pt.s) would cost 45 points. The most ki points the pc can put into this ability is equal to 1/3 his max ki total (rounding down). This ability takes a full round action for the pc to build up her aura. This ability can only be taken once.

Kaoken-Prerequisite Ki strike (+5)
Like aura of power, this ability raises the physical abilities of the character. However, it is more potent. It raises your dexterity and strength scores by 1/2 (rounding down). Your Ki strike bonuses now add to damage and to hit, treating your fists and kicks like +5 weapons. This aura grants a superior haste like affect, giving you a +5 dodge bonus to ac and 2 extra attacks at your highest attack bonus. While in this form, you can discharge 1 kamehameha beam dealing 1d10/level. It can only be used 1/1d6 rounds. It can only be used as a full round action. It has a set cost, unlike the aura. This aura drains the user of all remaining ki points, however, the pc must have atleast 3/4 of her maximum ki points to use this ability. This ability takes a full round action to use and lasts for 1/prestige class level rounds (a minimum of 9 rounds). After the affect passes, the character loses her ki strike ability until she regains some or all of her ki.

Ki points can only be regained through rest (an 8 hour sleep). They cannot be regained through magic.

If the character uses all of her ki points, she loses the listed ki strike bonuses (so the pc could have 1 ki point and still have ki strike.)

Level combination: combine the levels of the Prestige class and the class of the monk to determine unarmed damage, base speed, unarmed attack bonus, and the AC bonus. This however doesn't apply to the learning of spells or any speacial abilities granted by the previous class.

new item: Ki bottle
This item looks like a normal bottle, but upon closer inspection it has lightly written runes of enchantment running along the sides. The Ki bottle allows a pc with ki points to store her ki points for later use. The character can store up to 150 ki points in th bottle at once. The ki condenses into a white, glowing liquaceous substance (looks like milk to the untrained eye). The character must imbibe the entire bottle to recieve all of the stored ki points. It is not filling, however the character feels that much (if not all) of her ki has been renewed. It takes the character a full round to drink the entire bottle. The character must chant and focus her ki onto the bottle. The bottle sucks up the ki. This Ki can be used by anyone. When the character stores her ki into it, she doesn't have access to the lost points until she either imbibes the potion or rests.
 

Okay, as an avid Dragonball fan, I have plenty of input for this, especially considering I've been working on exactly the same thing. Kinda.

I know some of this has already been said and revised or whatever, but here's what I have to say.

1) This should NOT be a Prestige Class. Each ability should be a feat with MASSIVE prerequisites.

2) Your Kamehameha is nothing like the actualy Kamehameha Wave from Dragonball. First, it should deal subdual damage to the user. Second, the user should have control over the amount of damage. Third, there should be no limit on uses per day. Fourth, get rid of the Ki points, because Draognball actually used the fighter's physical power as the set attribute for using an ability. (Look at how Tien killed himself using Kikoho on Nappa.)

3) Learn the terms. It's Kaio-Ken, not Kaoken. (No offense, we Dragonball Z fanatics are picky.)

4) Your Kaio-Ken is nothing like the actual Kaio-Ken. In Dragonball, Kaio-Ken actually goes up in level from x1 to x20. Second, the Kaio-Ken, simply put, MULTIPLIED the power of the user. That means if you are maintaining Kaio-Ken x20, your hits do x20 damage.

5) Yes, it is powerful. That's why I said to put in MASSIVE prerequisites.

6) Where is the Genki-Dama??? (Spirit Bomb for those with less Dragonball knowledge.) Yes, this should be an Epic Power, and the Kaio-Ken should be nearly so.

7) Make these available to ALL characters. Oh, and here are some sample prerequisites.

Kamehameha Wave: Str 16+, Con 16+, Level 5, Great Fortitude, Iron Will.

Kaio-Ken: Level 10, Great Fortitude, Iron Will, Remain Conscious.

Genki-Dama: Level 15, Leadership, Iron Will, Death Blow.

Just examples, I'm still working on it. I'm sure this kinda gives an idea at what kinda undertaking this is, though. We're talking about world-shattering powers here, remember.
 



Anubis said:

1) This should NOT be a Prestige Class. Each ability should be a feat with MASSIVE prerequisites.
Like I said, I can see that working as a chain of epic feats, but a prestige class can be made to work just as well.
Anubis said:
2) Your Kamehameha is nothing like the actualy Kamehameha Wave from Dragonball. First, it should deal subdual damage to the user. Second, the user should have control over the amount of damage. Third, there should be no limit on uses per day. Fourth, get rid of the Ki points, because Draognball actually used the fighter's physical power as the set attribute for using an ability. (Look at how Tien killed himself using Kikoho on Nappa.)
Subdual damage? Why? They put their power into it, using too much drains them. Simple as that. Control over amount of damage: Check, covered by how much ki you put into it. Uses per day: Depends on how much you're putting into them. Look at when Goku first fights Vegeta, he says at one point "That was my last bit of energy." Meaning he's out. Physical power? No, no, no. The set attribute in Dragonball - for everything - was ki. Power level? What do you think they were measuring, muscle mass? No, that was their ki. In the original Japanese version, IIRC, they don't even say 'power level', they say 'ki'. Nappa was a Saiyan elite, of course his ki was high enough to defend against a pathetic suicide attack from such a weak character. Now, physical strength does increase with higher ki levels, but so does endurance and speed.

Anubis said:

3) Learn the terms. It's Kaio-Ken, not Kaoken. (No offense, we Dragonball Z fanatics are picky.)
If you're that picky, look at your facts and not just spelling. :)
Anubis said:
4) Your Kaio-Ken is nothing like the actual Kaio-Ken. In Dragonball, Kaio-Ken actually goes up in level from x1 to x20. Second, the Kaio-Ken, simply put, MULTIPLIED the power of the user. That means if you are maintaining Kaio-Ken x20, your hits do x20 damage.
Not exactly... even the SSJ transformation is only about a x10 or x15 increase in power, and of Kaio-ken x20 was more powerful than SSJ1, Goku would have had quite the edge on Frieza way earlier. :D
Anubis said:

5) Yes, it is powerful. That's why I said to put in MASSIVE prerequisites.
Or low initial prerequisites, and slower scaling...
Anubis said:

6) Where is the Genki-Dama??? (Spirit Bomb for those with less Dragonball knowledge.) Yes, this should be an Epic Power, and the Kaio-Ken should be nearly so.
Even though Goku was able to learn them quite early on... nobody else even bothered. As for how it would work, I like the method from that Rifts conversion there.... same as any other energy blast, except that you can spend more time to gather more ki from elsewhere.


Anubis said:

7) Make these available to ALL characters. Oh, and here are some sample prerequisites.
Kamehameha Wave: Str 16+, Con 16+, Level 5, Great Fortitude, Iron Will.
Kaio-Ken: Level 10, Great Fortitude, Iron Will, Remain Conscious.
Genki-Dama: Level 15, Leadership, Iron Will, Death Blow.
Personally, I would make them only available to monks, possible fighters and psychic warriors... but that's just me. I suppose if you're willing to acknowledge the idea of 8BT-style mages who happen to be particularly physically fit and like tossing around Hadokens, that's your prerogative. Personally, I think these sort of techniques would only be available to someone whose primary focus was that sort of martial/spiritual training (no, not clerics... :)).

Anubis said:


Just examples, I'm still working on it. I'm sure this kinda gives an idea at what kinda undertaking this is, though. We're talking about world-shattering powers here, remember.

We're talking about world-shattering powers once they reach, oh, level 60-80. Everone on the show just happens to advance at insane rates. :D It should be easy to scale things so that by level 20 or so, a PC fight on the same sort of level as Goku, Piccolo, and Raditz at the very beginning of DBZ.

--Impeesa--
 

Impeesa said:


We're talking about world-shattering powers once they reach, oh, level 60-80. Everone on the show just happens to advance at insane rates. :D It should be easy to scale things so that by level 20 or so, a PC fight on the same sort of level as Goku, Piccolo, and Raditz at the very beginning of DBZ.

--Impeesa--

Level 60 or 80? Krillin would be a Level 20 Monk, and is almost as powerful as Piccolo at the beginning of DBZ, yet Piccolo manages to destroy the moon with a single blast. These are powerful abilities that DON'T require Level 60 or 80, it seems.

Impeesa said:


Subdual damage? Why? They put their power into it, using too much drains them. Simple as that. Control over amount of damage: Check, covered by how much ki you put into it. Uses per day: Depends on how much you're putting into them. Look at when Goku first fights Vegeta, he says at one point "That was my last bit of energy." Meaning he's out. Physical power? No, no, no. The set attribute in Dragonball - for everything - was ki. Power level? What do you think they were measuring, muscle mass? No, that was their ki. In the original Japanese version, IIRC, they don't even say 'power level', they say 'ki'. Nappa was a Saiyan elite, of course his ki was high enough to defend against a pathetic suicide attack from such a weak character. Now, physical strength does increase with higher ki levels, but so does endurance and speed.


Subdual damage first, then real damage if too much power is put into it. There are several times where the Dragonball fighters talk about "nearly killing themselves by using too much energy", and Tien actually DOES kill himself, almost twice! (The second time is when he uses Kikoho on Cell over and over again. He survives, but barely.) I also remember one time when Gohan used the Kamehameha so much that he nearly killed himself with it as well. (While trying to stop Babidi and Majin Buu.)

Obviously the Ki is their life force. In Dragonabll terms, they're basically the same. The more fighting power you have, the more Ki you have, the more life force you have. They coincide exactly throughout the series.
 

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