kk, thanks, I will go remove and add this onePriest_Sidran said:Hello I haven't got to read all of this yet but while I agree that dragons are a little to powerful an ally I still wouldn't mind integrating a class that is balanced IMC. For your benefit and those of others I printed your Doc file into a PDF file for ease of use, and portability.

I have thought of this, but in normal D&D there are no 3/4ths progression and so it doesn’t really work.Priest_Sidran said:Some suggestions based off of what others have said with a little bit of my own ideas strewn in.
Firstly changes
HD: D6, or D8 (D6 helps the balance more)
Leave BAB, SAVES as is, or lower both Fort, and Will to the Middle progression as found in Wheel of Time.
Middle progression
+1, +2, +2, +2, +3, +3, +4, +4, +4, +5, +5, +6, +6, +6, +7, +7, +8, +8, +8, +9
i have though about this also, but then, that makes the DM need to add a quest, and thats to imposing for most people.Have the sword be a quest, (I.E. something that a Dragon bound must work to get, or learn to make himself). Either that or make it so that is gets only the specific enchantment which comes of being a Dragon Rider.
Thanks, I think I can increase this time to learn a spells true name though, any suggestions?The magic system as written is actually quite balanced.
id like to keep the dragon as close to the mm as plausible, and I think the cash requirement really balances it out well (not perfect, I still haven’t played the higher levels).Rewriting the Dragon (so that is not the same as those of the MM) is recommended. If it is Eragon that you are attempting to quantify in rules, I recommend removing the color based dragon system of the MM (including removing of various breath weapons), Give the new dragons only a few age catagories (though at the top end let them continue to grow in size per every 100 years of life).
I am thinking something along the lines of, -2 int, con, and wis (temp.) when the dragon is knocked out. As well as -10 speed?Characteristics of the new dragon
Speed, Fire only breath weapon (dragons of 6-8 months of age and above). Color can be any variation of colors from the MM, or elsewhere. The ability to mutate any material (such as from Earth to Stone, or Stone to Gem) into another material (sandstone to diamond, anybody.)
And Rider, and Dragon should be bound.
i already have: your royally screwed if your dragon die's. and I think the rider die's the dragon die's, is good so I will add it.I would personally take it a step further, If a Rider dies a dragon dies, if a dragon dies a Rider grows sick and has the potential of dying. Also a Rider whose dragon dies looses all class abilities, but retains class skills (such as knowledge skills). This should help to balance the class a bit.
added: If the Dragon Bound die’s permanently, the dragon die’s within 12 hours.
i think its fine how it is.monboesen said:Except at low levels all you have to do with my suggestion is to use numbers already put in a table by the nice people who wrote the Monster Manual. I can make you a table of the low level stats if you want, that would take about 10 minutes. If anything this makes it easier to use IMO. The good thing is that you have a playable dragon at level 1, instead of having to lug around an egg for the first 5 levels (which I think that many players would find dull and annoying).
once again, i think its fine how it is.They still have healing, I just bumped the spells a level up as healing should be the primarily be done by Clerics and Paladins. Other classes that do have healing spells, but not as their focus (Druid, Ranger), have the Cure spells moved a level up in a similar way.
I am not being trying to be rude, but I like the cash restriction, it gives it a certain track, a sugary flavor, I could compare it to a lemon drop (lol).The cash restrictions make it harder to balance the class with other standard D&D classes, so I disagree with reason a. If your stated goal still is for the class to be balanced with the standard classes reason b and c are counterintuitive, the magic items and cash is what many people like about D&D (A notion I dont agree with, but if you want less cash and magic items in the game thats a whole other discussion). As for reason d, aren't the class supposed to be about playing a dragon bound, not about playing a dragon?
i know, and i moved hair to lvl 3, ill add a lvl restriction on it. i don’t know how to make the saddle (otherwise i would make saddles for each size category, with set prices for easy reference), and as for mend, well i don’t like the original mend.As mentioned by others your custom spells are either a) to good for their level (hair), b) should be items (dragon saddle) or c) overlaps with existing spells (improved mend)
how about i make it a +1, and only when using the riders blade?I haven't really looked much at the feats. Most of them looks allright by first glance. The only one I noticed as problematic was the Human racial one. +2 to all attacks from 1 feat is flat out to strong. The comparison would be weapon focus that grants +1 to attacks with one specific weapon type.
the latterYou didn't comment on the fact that most here don't think your class is balanced and will be hard to balance as long as it can do so many different things, has the best BAB and a powerful dragon companion.
To keep this discussion meaningful and on track could you state your goals for the class. Is it a pet project seperate from normal D&D rules and balance to match the flavor of some specific novels (which I'm not that familiar with) or are you striving for a class that can be used in standard D&D games without problems?
thanks all

ben