Dragon Bound (Disclaimer: 40 pages long, with subtle balance)

The dragon cohort alone makes this darn overpowered, while the class itself is too good anyway.

I think it might be possible to balance the class if you only allow it in gestalt games, and make it take up both sides of the gestalt. It'll still take a bit of work there, but as far as I can tell, that's going to be the best jumping off point.
 

log in or register to remove this ad

Fieari said:
The dragon cohort alone makes this darn overpowered, while the class itself is too good anyway.

I think it might be possible to balance the class if you only allow it in gestalt games, and make it take up both sides of the gestalt. It'll still take a bit of work there, but as far as I can tell, that's going to be the best jumping off point.
Honestly, I think that it is closer to balance then you think.
Spells: hard to get them, with a max of ten spells after leveling up to the new spell level.
Dragon: restrictions almost every place possible have been made.
Sword: its hard to up grade / change weapons.
And that about sums up the whole class.

And sadly I don’t gestalt, but I have herd that like 5 times:).
Thanks
Ben
 

Alright, my initial thoughts.

First of all, your class has the same basic stats (hit dice, skill points, base attack, and base saves) of a Fighter but with the addition of strong Will saves, along with slightly better class skills. That's two minor advantages so far.

Secondly, the class name is just a bit odd, y'know. It should at least be hyphenated as Dragon-Bound. Oh, also: the skill list has an oddity, in that it lists Diplomacy (Dragon); there is no such skill. It should just be listed as Diplomacy. This is the skill used to deal with any intelligent creatures socially.

Thirdly, I'm assuming you meant for the Rider's Blade to be a melee weapon, so my notes regarding it further down in this post include some mention of that. If you do not intend it to necessarily be a melee weapon, then just remove the word "melee" or mentions of "in melee" where applicable in my suggestions about such.

Fourthly, I'll mention now that epic-level material for a class should be kept separate from the basic description of the class; so mentions of spells or other things they may get at epic levels should be left out and kept purely in the separate Epic Dragon Bound section.

Fifthly, I'll just let you know that I'm not going to nitpick over every spelling and grammar error; I'll point out a few errors, but I'm not going to focus on it. Minor omissions like leaving out some apostrophes are no big deal for an unpublished piece of gaming material.

Sixthly, overall, without looking over the dragon, the Epic material, or the feats or custom spells, here's my impression of the class' stats: By himself, the Dragon Bound is balanced or a bit weak perhaps, compared to a Ranger, but I haven't checked through the spell list yet so I'm not sure if that makes a difference in this assessment. Those may make the class a bit too strong, but I doubt it.

However, the thing that pushes this class over the edge is the Dragon it recieves as an ally; the Dragon and its related benefits (both its own and those it grants the Dragon Bound, besides the Rider's Blade stuff) are too powerful. I don't care if you don't like that assessment, it's a hard fact; as it stands right now, the dragon is too much.

There is no subtle balance there; even if loss of the dragon killed the character, it would still not be enough of a drawback to make up for the power boost the dragon provides. Especially since spells from other characters could help keep the dragon alive and well (Death Ward, Bear's Endurance, Spell Resistance, Invisibility, Displacement, Haste, etc.). The class itself is fine, but the addition of a powerful dragon companion is far too much.

If you intend to use this class in any kind of reasonable game, you'll have to weaken the dragon's advancement and weaken the Dragon Bound class itself. Most likely this means dropping the Dragon Bound's hit dice to d6 or d8 (preferably d6) since they rely on their dragon companion to help out and take some of the burden off of themselves in a fight.

The class should probably have its Fortitude save, or its Will save (one or the other) reduced to a weak progression (such that the class will have exactly the same saving throws as a Fighter, or instead the same saving throws as a Sorcerer). The Rider's Blade will probably need to have its advancement slowed, receiving a +1 enhancement bonus per 6 levels in the class or thereabouts. And the Dragon Bound will probably need to have his number of spells per day slightly weakened, so he might end up with, perhaps, 2 spells per day of each spell level from 0th to 4th, by 20th-level in the class.

I don't even know what might need changing about the dragon, or the feats, or the Epic progression, or the custom Dragon Bound spells. I might get around to looking through that stuff later.


borble said:
multiclassing: Like a member of any other class, a dragon bound may be a multiclass character, but multiclass dragon bound face a special restriction. The dragon and character have a deep connection to each other, and are a vital part to each other’s lives, and so the class a dragon bound gains has to include the Dragon (If the Dragon Bound wanted to be a Netherese Archanist he could, but only if he gained the ability’s exclusively on the dragon back). Once multiclassed a Dragon Bound can not take any more levels in Dragon Bound.

This description does not make much sense. What does the part "and so the class a dragon bound gains has to include the Dragon (If the Dragon Bound wanted to be a Netherese Archanist he could, but only if he gained the ability’s exclusively on the dragon back)." mean? As far as I can tell it is gibberish with no clear meaning.

borble said:
Weapon and Armour Proficiency: A Dragon Bound has proficiency in all simple and martial weapons, but only gains armor and shield proficiency through Armored Casting, and cant gain proficiency through any (ANY) means other than Armored Casting.

This doesn't make sense either. Logical sense, that is. There should not be any restriction against gaining armor and shield proficiencies otherwise, such as through feats. It just does not make any sense. The only thing you could restrict here is whether or not the Dragon Bound would be able to cast spells in different armors and shields. That is something your Armored Casting ability could provide, but it should not prevent the Dragon Bound from choosing to learn and wear better armors or shields (this would just limit their spellcasting ability in them).

borble said:
Spells: Beginning at 1st level, the rider is able to cast a number of arcane spells taken from there list. They know all their spells. They get a bonus of cha towards there spells, and when the dragon hatches they use the lower bonus out of the two. A Dragon Bound and dragon share spells they can each cast spells and they have a combined list (not two different lists). They don’t gain any additional bonus spell slots from temporary changes. They need not meditate to gain spell points, just get a good nights sleep, and be on good terms with their Dragon. To cast a spell, the Dragon Bound must have an Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Dragon Bound's spell is 10 + the spell level + the Dagon Bound's Charisma modifier. The Dragon Bounds caster level starts at level 4 as 1, and increases by 1 each level from there. Like a Sorcerer, a Dragon Bound need not prepare his spells in advance.

This is a bit poorly worded. And for reference, you call the character "the rider" initially here, when it should call them "the Dragon Bound". The line "They know all their spells" doesn't make sense with what's mentioned later about mastering a spell's true name and essence.

Also, the line "They get a bonus of cha towards there spells, and when the dragon hatches they use the lower bonus out of the two" needs to be reworded. It should say "The Dragon Bound gets bonus spells per day based on Charisma, as a Sorcerer does. When his dragon hatches, the Dragon Bound uses either his Charisma or his Dragon's, whichever is lower, to determine bonus spells per day."

Next, the line "A Dragon Bound and dragon share spells they can each cast spells and they have a combined list (not two different lists)." is odd and should be rephrased, to say "A Dragon Bound and his dragon share their spellcasting ability; the dragon may cast spells available to the Dragon Bound, and casts from the same set of spell slots."

Further, the line "They need not meditate to gain spell points, just get a good nights sleep, and be on good terms with their Dragon." should be reworded as "They need not meditate or study to regain their spell slots each day; a Dragon Bound only needs to remain on good terms with his dragon, and get at least 8 hours of sleep each night (or equivalent rest if the Dragon Bound's race does not sleep)."

You misspelled Dragon Bound here (bold emphasis mine): "The Difficulty Class for a saving throw against a Dragon Bound's spell is 10 + the spell level + the Dagon Bound's Charisma modifier."

Also, you mention at the beginning "Beginning at 1st level, the rider is able to cast a number of arcane spells taken from there list.", yet later in the paragraph you state "The Dragon Bounds caster level starts at level 4 as 1, and increases by 1 each level from there." Do they gain spellcasting ability at 1st-level in the class or 4th-level? From their spells per day, it looks like they don't gain spellcasting ability until 4th-level. In which case, the first line of the paragraph should be changed to reflect that. Unless you intend to change the spells per day to provide some 0-level spells at 1st-level in the class.

borble said:
Spells True name and essence

A Dragon Bound can cast any spell on his list if he knows its true name. Dragon Bound do not have material components in spells, instead he has verbal.

Technically, you should mention in the first line "its true name and essence" rather than just its true name. Also, the second line should say "Dragon Bound do not need any material, focus, or somatic components for their spells, instead they use only verbal components (and must pay any experience point costs, if required by a spell). The Dragon Bound only ignores material, focus, and somatic components for his spells when his Armored Casting class feature applies (see below)."

borble said:
To find the Spells True name and essence, the Dragon Bound must study for 5 minuets per spell level (0 level spells are worth 2 minuets), without interruption. If interrupted in his study's the use per day is lost. Once complete the Dragon Bound makes a Knowledge check agents the Spells DC. A Dragon Bound can only use the skill in this way 5 times a day + wisdom modifier (they do not carry over to the next day). There is no negative in using this check and failing (except the lose of 1 use per day). Once the spells true name and essence is know, a Dragon Bound can cast the spell any time he can speak and has a spell slot. A Dragon Bound need not worry of forgetting a spells true name or essence, because it bonds with the spell in his head. A Dragon Bound cannot be told the word and cast it, because he still doesn’t know the essence of the spell, so even when the spells true name is know they still have to study for the essence of the spell.

At levels 4,7,10,14, and 23, the dragon bound gets his levels worth of checks that require no time only a roll (they must be used when leveling or be lost forever), to learn new spells, of the spell level they just lerned.

This is just unusual and poorly worded. First, the time needed to learn a spell is rather short, and pretty much negligible; it hardly takes any time at all to learn a spell's true name and essence. So why bother? If it's so quick to learn and so easy, why even require any study or skill checks? If you want to keep the mechanic, you should at least make it less meaningless. The time needed should be much longer, and the Difficulty Class should probably be a bit higher. Also, note that the class doesn't gain 5th-level spells, so it shouldn't be on the list of DCs. Furthermore, you don't mention what Knowledge skill is used; is it a Knowledge (Arcana) skill check? Normally that is what would be expected, but this class does not currently have Knowledge (Arcana) as a class skill.

Secondly, for some specific oddities/misspellings in this section: you misspelled 'minutes' in the first sentence; next, saying 'the use per day is lost; next, you don't need to include the line where it says 'there is no negative in using this check and failing', it is an unnecessary clarification; next, the part where it says "At levels 4,7,10,14, and 23, the dragon bound gets his levels worth of checks that require no time only a roll" should be reworded. The mention of level 23 should be excluded. It should say "At levels 4, 7, 10, and 14 in this class, the Dragon Bound may roll a number of Knowledge (Arcana) checks equal to his level, to learn the true name and essence of Dragon Bound spells without spending any time in study, of any spell levels the Dragon Bound has access to at that time."

I won't comment on the dragon stuff right now, that'll come later.

borble said:
Rider’s Blade: Beginning at 1st level, the Dragon Bound chooses his ‘Rider’s Blade’. This weapon is made of his dragon’s magic. The blade is timeless, It will never blunt, cannot be sundered, and is masterwork. If stolen or lost it requires one level to make a new riders blade. If willfully sacrificed, it requires 3 levels (you must state which weapon is to be the new weapon before this time starts). The weapon bonuses are only accessible to the dragon bound. At level four it gains a +1 and every 5 levels after it improves by +1, to +2 at 9, +3 at 14, and +4 at 19. It doesn’t stack, merely replaces enchantment bonuses until the enchantments bonus is higher then the blades. It is considered a super natural ability.

If the Dragon Bound would like, he can use two light weapons as his rider’s blades. They are both timeless they will never blunt, they can’t be sundered, and are both masterwork. But only one blade gets the elemental blade line. The other gets the +x to attack you see here.

This is kind of oddly worded. Also, it should state in the second line "This weapon is made of his dragon's magic; the Dragon Bound must choose a specific type of melee weapon for it to be, such as a longsword or a quarterstaff."

The line where it mentions bonuses should say "The Rider's Blade receives a magical enhancement bonus to attack and damage rolls, but only while the Dragon Bound holds it." Then it can go on to mention what amount the bonus is, as you already have written. Fix the parts where it mentions 'enchantment bonuses' to say 'enhancement bonuses' as it should be.

The later part where it says "But only one blade gets the elemental blade line. The other gets the +x to attack you see here." should instead say "If the Dragon Bound chooses two light weapons as his Rider's Blades, then he must choose only one of them to receive the enhancement bonus from this class feature. However, only the other weapon receives the Elemental Blade and Explosive Blade abilities, when normally granted by this class."

borble said:
Armored Casting: A Dragon bound is trained in armored combat as well as spell casting, and has found an exercise to use light armor. So at level 1 he can use light armor, and buckler shields.

The second line here should say "At 1st-level he gains proficiency in all light armors and the buckler shield, as well as gaining the ability to cast Dragon Bound spells while using these armors and shields without requiring somatic, material, or focus components."

borble said:
Elemental Blade: At forth level, the dragons magic rubs off on the "Rider’s Blade", making it the same hue as the dragon, and giving an extra 1d6 of the dragons elemental damage. It stacks and is considered a super natural ability.

You misspelled 'fourth'. The first line should end after it says "making it the same hue as the dragon."

The other part of it should be made into a separate sentence that says "The Rider's Blade now gains an energy aura when desired, which functions as per the Shock magic weapon quality, except that the energy type used is the same energy as his dragon's breath weapon. For instance, if the Dragon Bound's dragon deals fire damage with its breath weapon, then the Rider's Blade would have a fire aura and thus deal bonus fire damage."

The last line should say "This is considered a supernatural ability of the Dragon Bound, and only functions while he wields his Rider's Blade in melee."

borble said:
Fresh Breath: At sixth level, a Dragon Bound has become attuned to his Dragon's breath weapon. If he is accidentally caught in the breath, on a successful save he takes no damage, on a failure he takes only half damage not unlike the evasion special ability. This works only for his dragon's breath weapon, not for anything else, including other dragon's breath.

This just needs to mention at the end "Fresh Breath is a supernatural ability."

Improved Armored Casting: A Dragon bound is trained in armored combat as well as spell casting, and has found an exercise to use medium armor. So at level 10 he can use medium armor, and light shields.[/QUOTE]

The second line should read "A 10th-level Dragon Bound gains proficiency in all medium armors as well as light shields, and may cast his spells from this class while using such armor and shield, without requiring somatic, material, or focus components."

Explosive Blade: At 15th level, the Rider’s blade becomes even more powerful and glows brightly with the color of his dragon. This time it gains the ‘burst’ ability and is also considered supernatural.[/QUOTE]

This should say, in the second line, "This time the Rider's Blade gains an energy burst, which functions as per the Shocking Burst magic weapon quality, except that the burst of energy damage belongs to the same type as the Elemental Blade feature of this class. Explosive Blade is a supernatural ability of the Dragon Bound; it only functions when the Dragon Bound wields his Rider's Blade in melee."

Greater Fresh Breath: By 16th level, the Dragon Bound has become so used to his dragon’s breath weapon; he now is immune.[/QUOTE]

The last part of this should say "his own dragon's breath weapon; he is now immune to it (but not other dragons' breath weapons)."

Blood Oath: At level 20, the Rider’s bond to his Dragon becomes so strong he undergoes an incredible transformation. He becomes more draconic. His teeth and nails become sharper, but not sharp enough to attack with, and his skin take on a slight tint identical to his dragon’s color. Regardless of race, all scars, blemishes and disfigurations disappear. Non-magical diseases are cured. all negative levels are restored and all stat cuts vanish. He also become stronger, quicker and wiser, gaining a +2 bonus to Strength, Dexterity and Wisdom.[/QUOTE]

This is a rather potent boost. It should be a +1 increase to the three ability scores, most likely. Also, it should be specified as a +1 natural increase; calling it a bonus implies something different, and is confusing. Thirdly, you should change the 'all negative levels are restored and all stat cuts vanish' part to say "All negative levels are removed, all ability score damage is healed, and all ability drain is healed." assuming that's what you mean for it to do.

Greater Armored Casting: A Dragon bound is trained in armored combat as well as spell casting, and has found an exercise to use heavy armor. So at level 20 he can use heavy armor, and heavy shields.[/QUOTE]

The second line should read "At 20th-level onward, the Dragon Bound is proficient in all heavy armors and heavy shields. Additionally, he may henceforth cast spells from this class while using such armor and shield, without requiring somatic, material, or focus components."

I'll look over and comment on other things later.
 

becuse of the size, i am sblocking it.
[sblock]
Arkhandus said:
Alright, my initial thoughts.

First of all, your class has the same basic stats (hit dice, skill points, base attack, and base saves) of a Fighter but with the addition of strong Will saves, along with slightly better class skills. That's two minor advantages so far.

Secondly, the class name is just a bit odd, y'know. It should at least be hyphenated as Dragon-Bound. Oh, also: the skill list has an oddity, in that it lists Diplomacy (Dragon); there is no such skill. It should just be listed as Diplomacy. This is the skill used to deal with any intelligent creatures socially.
diplomacy only afecting transactions with dragons.

Thirdly, I'm assuming you meant for the Rider's Blade to be a melee weapon, so my notes regarding it further down in this post include some mention of that. If you do not intend it to necessarily be a melee weapon, then just remove the word "melee" or mentions of "in melee" where applicable in my suggestions about such.
not particulerly, i will try to any miss-edits

Fourthly, I'll mention now that epic-level material for a class should be kept separate from the basic description of the class; so mentions of spells or other things they may get at epic levels should be left out and kept purely in the separate Epic Dragon Bound section.
ok
Fifthly, I'll just let you know that I'm not going to nitpick over every spelling and grammar error; I'll point out a few errors, but I'm not going to focus on it. Minor omissions like leaving out some apostrophes are no big deal for an unpublished piece of gaming material.

Sixthly, overall, without looking over the dragon, the Epic material, or the feats or custom spells, here's my impression of the class' stats: By himself, the Dragon Bound is balanced or a bit weak perhaps, compared to a Ranger, but I haven't checked through the spell list yet so I'm not sure if that makes a difference in this assessment. Those may make the class a bit too strong, but I doubt it.
i think moving the hit dice down to d8 is do-able
However, the thing that pushes this class over the edge is the Dragon it recieves as an ally; the Dragon and its related benefits (both its own and those it grants the Dragon Bound, besides the Rider's Blade stuff) are too powerful. I don't care if you don't like that assessment, it's a hard fact; as it stands right now, the dragon is too much.
ok

If you intend to use this class in any kind of reasonable game, you'll have to weaken the dragon's advancement and weaken the Dragon Bound class itself. Most likely this means dropping the Dragon Bound's hit dice to d6 or d8 (preferably d6) since they rely on their dragon companion to help out and take some of the burden off of themselves in a fight.
ok d8 is do-able

The class should probably have its Fortitude save, or its Will save (one or the other) reduced to a weak progression (such that the class will have exactly the same saving throws as a Fighter, or instead the same saving throws as a Sorcerer). The Rider's Blade will probably need to have its advancement slowed, receiving a +1 enhancement bonus per 6 levels in the class or thereabouts. And the Dragon Bound will probably need to have his number of spells per day slightly weakened, so he might end up with, perhaps, 2 spells per day of each spell level from 0th to 4th, by 20th-level in the class.
i think the riders blade, and spells are also do-able

I don't even know what might need changing about the dragon, or the feats, or the Epic progression, or the custom Dragon Bound spells. I might get around to looking through that stuff later.
cool


This description does not make much sense. What does the part "and so the class a dragon bound gains has to include the Dragon (If the Dragon Bound wanted to be a Netherese Archanist he could, but only if he gained the ability’s exclusively on the dragon back)." mean? As far as I can tell it is gibberish with no clear meaning.

and so if the Dragon Bound multiclasses, the class he takes needs to include the Dragon in some way shap or form (If the Dragon Bound wanted to be a Netherese Archanist he could, but only if he gained the ability’s exclusively on the dragon back).
that better?

This doesn't make sense either. Logical sense, that is. There should not be any restriction against gaining armor and shield proficiencies otherwise, such as through feats. It just does not make any sense. The only thing you could restrict here is whether or not the Dragon Bound would be able to cast spells in different armors and shields. That is something your Armored Casting ability could provide, but it should not prevent the Dragon Bound from choosing to learn and wear better armors or shields (this would just limit their spellcasting ability in them).

i see, well that would work, i dont see a diffrence though.

This is a bit poorly worded. And for reference, you call the character "the rider" initially here, when it should call them "the Dragon Bound". The line "They know all their spells" doesn't make sense with what's mentioned later about mastering a spell's true name and essence.

fixed

Also, the line "They get a bonus of cha towards there spells, and when the dragon hatches they use the lower bonus out of the two" needs to be reworded. It should say "The Dragon Bound gets bonus spells per day based on Charisma, as a Sorcerer does. When his dragon hatches, the Dragon Bound uses either his Charisma or his Dragon's, whichever is lower, to determine bonus spells per day."

fixed

Next, the line "A Dragon Bound and dragon share spells they can each cast spells and they have a combined list (not two different lists)." is odd and should be rephrased, to say "A Dragon Bound and his dragon share their spellcasting ability; the Dragon may cast spells available to the Dragon Bound, and casts from the same set of spell slots. "

fixed

Further, the line "They need not meditate to gain spell points, just get a good nights sleep, and be on good terms with their Dragon." should be reworded as "They need not meditate or study to regain their spell slots each day; a Dragon Bound only needs to remain on good terms with his Dragon, and get at least 8 hours of sleep each night (or equivalent rest if the Dragon Bound's race does not sleep). "

fixed

You misspelled Dragon Bound here (bold emphasis mine): "The Difficulty Class for a saving throw against a Dragon Bound's spell is 10 + the spell level + the Dagon Bound's Charisma modifier."

fixed

Also, you mention at the beginning "Beginning at 1st level, the rider is able to cast a number of arcane spells taken from there list.", yet later in the paragraph you state "The Dragon Bounds caster level starts at level 4 as 1, and increases by 1 each level from there." Do they gain spellcasting ability at 1st-level in the class or 4th-level? From their spells per day, it looks like they don't gain spellcasting ability until 4th-level. In which case, the first line of the paragraph should be changed to reflect that. Unless you intend to change the spells per day to provide some 0-level spells at 1st-level in the class.

4th and changed

Technically, you should mention in the first line "its true name and essence" rather than just its true name. Also, the second line should say "Dragon Bound do not need any material, focus, or somatic components for their spells, instead they use only verbal components (and must pay any experience point costs, if required by a spell). The Dragon Bound only ignores material, focus, and somatic components for his spells when his Armored Casting class feature applies (see below). "

ok, got that fixed up

This is just unusual and poorly worded. First, the time needed to learn a spell is rather short, and pretty much negligible; it hardly takes any time at all to learn a spell's true name and essence. So why bother? If it's so quick to learn and so easy, why even require any study or skill checks? If you want to keep the mechanic, you should at least make it less meaningless. The time needed should be much longer, and the Difficulty Class should probably be a bit higher. Also, note that the class doesn't gain 5th-level spells, so it shouldn't be on the list of DCs. Furthermore, you don't mention what Knowledge skill is used; is it a Knowledge (Arcana) skill check? Normally that is what would be expected, but this class does not currently have Knowledge (Arcana) as a class skill.

ok, how long you think i need to increase it so it would be less meaningless? and the check is Knowledge (Dragon)

Secondly, for some specific oddities/misspellings in this section: you misspelled 'minutes' in the first sentence; next, saying 'the use per day is lost; next, you don't need to include the line where it says 'there is no negative in using this check and failing', it is an unnecessary clarification; next, the part where it says "At levels 4,7,10,14, and 23, the dragon bound gets his levels worth of checks that require no time only a roll" should be reworded. The mention of level 23 should be excluded. It should say "At levels 4, 7, 10, and 14 in this class, the Dragon Bound may roll a number of Knowledge (Arcana) checks equal to his level, to learn the true name and essence of Dragon Bound spells without spending any time in study, of any spell levels the Dragon Bound has access to at that time. "

i made most of the clarifications, but i reworded this some.
At levels 4, 8, 12, and 16 in this class, the Dragon Bound may roll a number of Knowledge (Dragon) checks equal to his level, to learn the true name and essence of Dragon Bound spells without spending any time in study, to learn new spells of the spell level just learned.

I won't comment on the dragon stuff right now, that'll come later.
kk, but please do

This is kind of oddly worded. Also, it should state in the second line "This weapon is made of his dragon's magic; the Dragon Bound must choose a specific type of weapon (meelee or ranged) for it to be, such as a longsword or a long bow. "
reworded to fit my meaning, and added

The line where it mentions bonuses should say "The Rider's Blade receives a magical enhancement bonus to attack and damage rolls, but only while the Dragon Bound holds it. " Then it can go on to mention what amount the bonus is, as you already have written. Fix the parts where it mentions 'enchantment bonuses' to say 'enhancement bonuses' as it should be.
done

The later part where it says "But only one blade gets the elemental blade line. The other gets the +x to attack you see here." should instead say "If the Dragon Bound chooses two light weapons as his Rider's Blades, then he must choose only one of them to receive the enhancement bonus from this class feature. However, only the other weapon receives the Elemental Blade and Explosive Blade abilities, when normally granted by this class. "

got it

The second line here should say "At 1st-level he gains proficiency in all light armors and the buckler shield, as well as gaining the ability to cast Dragon Bound spells while using these armors and shields without requiring somatic, material, or focus components. "
kk

You misspelled 'fourth'. The first line should end after it says "making it the same hue as the dragon."

The other part of it should be made into a separate sentence that says "The Rider's Blade now gains an energy aura when desired, which functions as per the Shock magic weapon quality, except that the energy type used is the same energy as his dragon's breath weapon. For instance, if the Dragon Bound's dragon deals acid damage with its breath weapon, then the Rider's Blade would have a greenish aura and thus deal bonus acid damage. "

The last line should say "This is considered a supernatural ability of the Dragon Bound, and only functions while he wields his Rider's Blade in melee. "
moved, but edited to my liking.

This just needs to mention at the end "Fresh Breath is a supernatural ability. "
got it

The second line should read "A 10th-level Dragon Bound gains proficiency in all medium armors as well as light shields, and may cast his spells from this class while using such armor and shield, without requiring somatic, material, or focus components. "
done

This should say, in the second line, "This time the Rider's Blade gains an energy burst, which functions as per the Shocking Burst magic weapon quality, except that the burst of energy damage belongs to the same type as the Elemental Blade feature of this class. This replaces Elemental Blade. Explosive Blade is a supernatural ability of the Dragon Bound; it only functions when the Dragon Bound wields his Rider's Blade in melee. "
fixed, but edited to my liking

The last part of this should say "his own dragon's breath weapon; he is now immune to it (but not other dragons' breath weapons). Greater Fresh Breath is a supernatural ability. "
edited, but fixed to my liking

This is a rather potent boost. It should be a +1 increase to the three ability scores, most likely. Also, it should be specified as a +1 natural increase; calling it a bonus implies something different, and is confusing. Thirdly, you should change the 'all negative levels are restored and all stat cuts vanish' part to say "All negative levels are removed, all ability score damage is healed, and all ability drain is cured. " assuming that's what you mean for it to do.
edited it in

Greater Armored Casting: A Dragon bound is trained in armored combat as well as spell casting, and has found an exercise to use heavy armor. So at level 20 he can use heavy armor, and heavy shields.[/QUOTE]

The second line should read "At 20th-level onward, the Dragon Bound is proficient in all heavy armors and heavy shields. Additionally, he may henceforth cast spells from this class while using such armor and shield, without requiring somatic, material, or focus components. "

ahhh!!!!!!!, finaly done, after 2 hours !!!!!!!!

[/sblock]
thanks :)
ben
 






This may not be what you are looking for. But these are my tweaks, IMO they may make the class playable and possibly balanced. But I'm not even sure about the balance with this major nerf. I have tried to replace any homemade mechanics with tried and tested ones.


Disclaimer: I have not in any shape or form read/seen or been introduced to the Eragon saga and may have removed stuff that is critical to retain flavor.


Hit Die: d8
BAB: medium
Fort: low
Reflex: low
Will: high

Class Skills
The dragon bound’s class skills are Balance (Dex), Concentration (Con), Diplomacy (Int), Handle Animal (Cha), Jump (Str), Knowledge Arcana (Int), Ride (Dex), Spellcraft (Int)
Skills points at 1st Level : (2 + Int modifier) x4
Skills points at Each Additional Level : 2 + Int modifier


Fort Ref Will
Lvl BAB Save Save Save Special
1 +0 +0 +0 +2 Spells, Dragon, Rider’s Blade, Armored Casting
2 +1 +0 +0 +3
3 +2 +1 +1 +3 Hardy +1
4 +3 +1 +1 +4 Riders Blade +1,Elemental blade
5 +3 +1 +1 +4
6 +4 +2 +2 +5 Fresh Breath
7 +5 +2 +2 +5
8 +6/+1 +2 +2 +6 Riders Blade +2
9 +6/+1 +3 +3 +6
10 +7/+2 +3 +3 +7 Improved Armored Casting
11 +8/+3 +3 +3 +7 Hardy +2
12 +9/+4 +4 +4 +8 Riders blade +3
13 +9/+4 +4 +4 +8
14 +10/+5 +4 +4 +9
15 +11/+6/+1 +5 +5 +9 Explosive Blade
16 +12/+7/+2 +5 +5 +10 Riders Blade +4
17 +12/+7/+2 +5 +5 +10 Greater Fresh Breath
18 +13/+8/3 +6 +6 +11 Hardy +3
19 +14/+9/+4 +6 +6 +11 Greater Armored Casting
20 +15/+10/+5 +6 +6 +12 Blood Oath, Riders Blade +5



Weapon and Armour Proficiency:
A dragon bound has proficiency in all simple and martial weapons, as well as proficiency in light armor (although only can cast spells in the armor with Armored Casting).


Spells: Beginning at 4th level, a dragon bound gains the ability to cast a small number of arcane spells, which are drawn from the dragon bound spell list. He can cast any spell he knows without preparing it ahead of time.

To cast a spell, a dragon bound must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a dragon bound’s spell is 10 + the spell level + the dragon bound’s Charisma modifier.

Like other spellcasters, a dragon bound can cast only a certain number of spells of each spell level per day. In addition, he receives bonus spells per day if he has a high Charisma score.
If the table indicates that the dragon bound gets 0 spells per day of a given spell level, he gains only the bonus spells she would be entitled to based on her Charisma score for that spell level

A dragon bound casts spells the way a sorcerer does. He has the same number of spells per day and spells known as a hexblade of the same level. Through 3rd level, a dragon bound has no caster level. At 4th level and higher, her caster level is one-half her dragon bound level.

When his dragon hatches, the Dragon Bound uses either his Charisma or his Dragon's, whichever is higher, to determine bonus spells per day and saving throw DC.

A Dragon Bound and his dragon share their spell casting ability; the Dragon may cast spells available to the Dragon Bound, and casts from the same set of spell slots. They don’t gain any additional bonus spell slots from temporary changes. Both the dragon bound and the dragon can cast a spell in the same round.


Dragon: The main point of the Dragon Bound is of course his dragon. The bond between Dragon Bound and Dragon is very strong and means that if the dragon dies, the Dragon Bound must make a DC 15 fort + dragon bound level. Failure means he loses 200 experience points per Dragon Bound level; success reduces the loss to one half that amount to 100 per level.

A Dragon Bound can never acquire another dragon, but a slain dragon can be raised from the dead as a character can be, but the dragon does not lose a level or any constitution. If the dragon Bound's dragon is died permanently the dragon Bound can’t tack any more levels in dragon Bound, and loses all class ability’s, but can now take levels in other classes.

These dragons all have the statistics of brass dragons, regardless of their actual color. They do not have any of the brass dragons supernatural abilities except the breath weapon. The breath weapon is of an energy type appropriate to the color of the dragon.

Lvl Dragon Age Special
1 Juvenile (1 HD)
2 Juvenile (2 HD) Empathic link
3 Juvenile (3 HD)
4-5 Juvenile (4 HD)
6-7 Very Young Share Spells
8-9 Young Telepathic link
10-11 Juvenile
12-13 Young adult Mental shield
14-15 Adult Fight as one
16-17 Mature adult
18+ Old Telepathy


Empathic Link:
The Dragon Bound has an empathic link with his dragon for up to one mile. This link communicates emotions.

Spells:
A Dragon Bound and dragon can share spells. They can each cast spells. See spells.

Age:
Because of the strong magic that infuses both Dragon and Dragon Bound, the Dragon grows much, much quicker than a normal dragon.

Share Spells:
At the Dragon Bound’s or Dragon’s option, he may have any spell he cast on themselves to effect the Dragon or Dragon Bound. They must be within 5 feet of each other to receive the benefit. A Dragon Bound and Dragon can share spells even if the spells normally do not affect creatures of that type.

Telepathic Link:
The Dragon Bound and his Dragon hold such a strong connection that they can communicate telepathically.

Mental Shield:
The bond between dragon and dragon bound transcends the physical body and allows them to transfer life energy to one another.

This ability allows the dragon and the dragon bound to transfer HP to each other as a free action once per round. They can transfer up to 10 + their HD or level in one round. The recipient can try not to accept the transfer by making a Fort save vs. DC 10 + ½ level or HD + Charisma modifier.

Fight As One:
The dragon bound and his dragon have been together for so long that they now act as one entity, one being. When mounted the dragon bound gets a +2 competence bonus to attacks and Ride checks (only while riding the dragon).

Telepathy:
The Dragon has become so accustomed to speaking with her mind, she now talks to all beings telepathically. She still needs to be able to speak the subject’s language.


Rider’s Blade (Su): Beginning at 1st level, the Dragon Bound chooses his ‘Rider’s Blade’. This weapon is made of his dragon's magic; the Dragon Bound must choose a specific type of weapon (melee or ranged) for it to be, such as a longsword or a long bow.

The weapon is timeless; it will never blunt, cannot be sundered, and is masterwork. If stolen or lost it requires one level to make a new riders blade. If wilfully sacrificed, it requires 3 levels (you must state which weapon is to be the new weapon before this time starts).

The Rider's Blade receives a magical enhancement bonus to attack and damage rolls, but only while the Dragon Bound holds it. At 4th level it gains a +1 and every 4 levels after it improves by +1, to +2 at 8th, +4 at 16th and +5 at 20th. The bonus doesn’t stack with any other enhancement bonus the weapon may have.

If the Dragon Bound chooses two light weapons as his Rider's Blades, then he must choose only one of them to receive the enhancement bonus from this class feature. However, only the other weapon receives the Elemental Blade and Explosive Blade abilities, when normally granted by this class.


Armored Casting: A Dragon bound is trained in armored combat as well as spell casting, and has found an exercise to use light armor. At 1st-level he gains proficiency in all light armors and the buckler shield, as well as gaining the ability to cast Dragon Bound spells while using these armors and shields without requiring somatic, material, or focus components.


Hardy: The dragon bound gets a +1 competence bonus to fortitude saves. This bonus increases to +2 at 11th level and +3 at 18th level.


Elemental Blade: At fourth level, the Dragons magic rubs off on the "Rider’s Blade", making it the same hue as the Dragon. The Rider's Blade now gains an energy aura when desired, which functions as per the Shock magic weapon quality, except that the energy type used is the same energy as his dragon's breath weapon. For instance, if the Dragon Bound's dragon deals acid damage with its breath weapon, then the Rider's Blade would have a greenish aura and thus deal bonus acid damage. This is considered a supernatural ability of the Dragon Bound, and only functions while he wields his Rider's Blade in melee.


Fresh Breath: At sixth level, a Dragon Bound has become attuned to his Dragon's breath weapon. If he is accidentally caught in the breath, on a successful save he takes no damage, on a failure he takes only half damage not unlike the evasion special ability. This works only for his dragon's breath weapon, not for anything else, including other dragon's breath. Fresh Breath is a supernatural ability.


Improved Armored Casting: A Dragon bound is trained in armored combat as well as spell casting, and has found an exercise to use medium armor. A 10th-level Dragon Bound gains proficiency in all medium armors as well as light shields, and may cast his spells from this class while using such armor and shield, without requiring somatic, material, or focus components.


Explosive Blade: At 15th level, the Rider’s blade becomes even more powerful and glows brightly with the color of his dragon. This time the Rider's Blade gains an energy burst, which functions as per the Shocking Burst magic weapon quality, except that the burst of energy damage belongs to the same type as the Elemental Blade feature of this class. This replaces Elemental Blade. Explosive Blade is a supernatural ability of the Dragon Bound; it only functions when the Dragon Bound wields his Rider's Blade in melee.


Greater Fresh Breath: By 17th level, the Dragon Bound has become so used to his own dragon's breath weapon; he is now immune to it (but not other dragons' breath weapons). Greater Fresh Breath is a supernatural ability.


Greater Armored Casting: A Dragon bound is trained in armored combat as well as spell casting, and has found an exercise to use heavy armor. At 19th-level onward, the Dragon Bound is proficient in all heavy armors and heavy shields. Additionally, he may henceforth cast spells from this class while using such armor and shield, without requiring somatic, material, or focus components.


Blood Oath: At level 20, the Rider’s bond to his Dragon becomes so strong he undergoes an incredible transformation. He becomes more draconic. His teeth and nails become sharper, but not sharp enough to attack with, and his skin take on a slight tint identical to his dragon’s color. Regardless of race, all scars, blemishes and disfigurations disappear. Non-magical diseases are cured. All negative levels are removed, all ability score damage is healed, and all ability drain is cured. He also become stronger, quicker and wiser, gaining a +1 natural increase to Strength, Dexterity and Wisdom.


1ST-LEVEL DRAGON BOUND SPELLS
Detect Magic: Detects spells and magic items within 60 ft.
Endure Elements: Exist comfortably in hot or cold environments.
Jump: Subject gets bonus on Jump checks.
Longstrider: Your speed increases by 10 ft.
Mending: Makes minor repairs on an object.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Sleep: Puts 4 HD of creatures into magical slumber.

2ND-LEVEL DRAGON BOUND SPELLS
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Continual Flame M: Makes a permanent, heatless torch.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Protection from Arrows: Subject immune to most ranged attacks.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

3RD-LEVEL DRAGON BOUND SPELLS
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Flame Arrow: Arrows deal +1d6 fire damage.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Keen Edge: Doubles normal weapon’s threat range.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.

4TH-LEVEL DRAGON BOUND SPELLS
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Fire Trap M: Opened object deals 1d4 damage +1/level.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Remove Curse: Frees object or person from curse.
Shout: Deafens all within cone and deals 5d6 sonic damage.


EDITED: cleared up the Mental shield ability and added a ride check bonus to ride as one.
 
Last edited:

Remove ads

Top