Nightchilde-2 said:Sadly, I can't say this is all players' faults either, as I've played with a couple of DMs that actually **encouraged** this game-dragging behavior.
Remember, it's not game-dragging, it's character-building.Ipissimus said:-sighs- I know, it pains me.
hong said:YOU should be so lucky.
HAW HAW!
But Indiana Jones, in all the movies, never gets the equivalent of a rolled 1 that ends his life. Does this imply he is just "lucky", or that the (not actually existing, but let's pretend it does) rules contain enough wiggle room so that there is no single "1" that can lead to certain death?Fallen Seraph said:"Take the Indiana Jones movies. That would be a in my eyes a very good inspiration for D&D. You have a smart hero who do not posses any superpowers yet still manages to be heroic by taking calculated risks when exploring dungeons or stopping BBEGs from aquiring artifacts."
Thing is though with Indiana Jones, if he rolled a one while running any of the dungeon gambit in Raiders he would be dead. In 4e, there is a better chance to survive a trap as well as more variety in getting passed them, that scene would be a amazing thing to recreate using a combination of chase-mechanics and the trap-combat system.
Diablo 2, Starcraft, World of Warcraft. Whatever Blizzard touches, it turns to gold.Wolfspider said:Interestingly enough, yesterday I checked up on Diablo 2 after not having played the game in a few years. It's still alive, although certainly not as popular as WoW and others. But that game was hugely popular in its heyday, and I sure did enjoy the heck out of it.
Sigh. I miss my werebear druid and his bear companion smackin' some demons around the battlefield.
We were unstoppable.
*wipes a tear away*
Voss said:I don't want to play 'superheroes in chainmail'.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.