Zappo
Explorer
I think I am with the hippies and free-love
... first of all, IMC anything that's good for NPCs is good for PCs too. There may be many reasons preventing a particular PC from becoming the latest necromancer type, such as campaign style considerations, lack of a teacher, whatever, but they won't be just "because he's a PC".
This means that I can neatly divide the world in "stuff that players can use" (feats, PrCs, skills, spells, items) and "stuff that players can't use" (monsters, mainly).
I allow any feat, PrC, etc that a player can pull out of any supplement, if I deem it 1) balanced, and 2) appropriate to the current campaign. The first reason is pretty obvious, the second one... well, to me it's even more obvious, but maybe some people view it as a limitation to the player's "freedom" or "imagination". Personally, when I read about Vampire: the Masquerade campaigns where a character invented a discipline specifically to control the weapon systems of his space station, to better fight the alien cybernetic vampires... euh... let's just say that I view the selection process as a way to channel imagination, rather than limiting it.
For stuff that I use as a DM - I make up stuff very often, and why not? The characters don't know everything about their world, and even if they did, wizards and gods come up with weird creations continuously. I can't see in any way how coming up with a new monster or whatever can be considered unfair to the players.

This means that I can neatly divide the world in "stuff that players can use" (feats, PrCs, skills, spells, items) and "stuff that players can't use" (monsters, mainly).
I allow any feat, PrC, etc that a player can pull out of any supplement, if I deem it 1) balanced, and 2) appropriate to the current campaign. The first reason is pretty obvious, the second one... well, to me it's even more obvious, but maybe some people view it as a limitation to the player's "freedom" or "imagination". Personally, when I read about Vampire: the Masquerade campaigns where a character invented a discipline specifically to control the weapon systems of his space station, to better fight the alien cybernetic vampires... euh... let's just say that I view the selection process as a way to channel imagination, rather than limiting it.
For stuff that I use as a DM - I make up stuff very often, and why not? The characters don't know everything about their world, and even if they did, wizards and gods come up with weird creations continuously. I can't see in any way how coming up with a new monster or whatever can be considered unfair to the players.
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