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Dragon Master Prc for you to comment

retan

Explorer
This prestige class is an attempt to recreate the old Dracologist from the BD&D Glantri Gazetteer for third edition. I see him as a spellcaster who uses magic to protect himself from dragons and emulate their abilities. Unlike the Dragon Disciple from tome and blood, he does not actually become a half-dragon. Nor does he receive any stat bonuses.

So I wonder whether this class as given here is balanced or overpowered.

The Dragon Master

Requirements
Knowledge (arcana): 8 ranks
Energy Substitution (energy used in chosen dragon's breath weapon)
Languages: Draconic
Spells: Must be able to cast 3rd level arcane spells

Features
You must choose a dragon color when choosing this class. Some of your abilities will emulate those of that dragon subspecies.

Hit Die: 1d6
Base Attack Bonus: Poor
Fort save: Good
Ref save: Poor
Will save: Good

Class Skills: Concentration (con), Craft (int), Intimidate (cha), Knowledge (all) (int), Profession (wis), Scry (int), Spellcraft (int).

Skill Points: 2+ int modifier.

Weapons & Armor: None gained.

Spells: Dracologists gain a level of spellcasting ability in an existing arcane spellcasting class every even level.

Dragon Might:
At 1st level, you may add +1 to your caster level to determine whether your spells penetrate the spell resistance of a dragon. This stacks with any other effect providing spell penetration such as the Spell Penetration feat. This bonus increases by +1 at 2nd, 3rd, 5th, 6th, 7th, 9th and 10th level.

Protection from Dragons:
This ability is gained at 1st level and may be used a maximum of three times per day. It creates a field of force around you, which cannot be penetrated by the melee attacks or breath weapons of any dragon, unless its spell resistance successfully breaks through. The caster level for this effect is equal to your highest spellcasting level. Your Dragon Might bonus applies to this check. This force field lasts for 10 minutes per Dragon Master level. It may be dispelled, and is automatically cancelled if you attack the dragon (even with a spell) or try to steal its treasure, eggs or young.

Dragon Resistance:
At 1st level, you gain 5 points of elemental resistance against the element corresponding to the breath weapon of your chosen dragon type. This ability overlaps with (does not stack with) Endure elements, Resist Elements, and Protection from elements. The elemental resistance increases to 10 at 8th level.

Dragon Scales:
At 1st level, you may cover your body in dragon scales at will. The scales give you a +2 bonus to your natural armor, but also give you a monstrous appearance. The color of the scales is your chosen dragon color. Growing or removing the scales is a standard action. The bonus provided increases to +4 at 5th level and +6 at 9th level.

Dragon Eye:
At 2nd level, you can recognize as a dragon any dragon that has been polymorphed or is under the effect of other magic that changes its shape. A dragon with hit dice greater than twice your spellcaster level may roll a will saving throw with a DC equal to 10 + your Dragon Master level + your primary ability modifier to avoid detection.

Dragon Fang:
At 3rd level, you may transform your head and arms to get the bite and claw attacks of a dragon. If you are medium-sized and you are not using any weapons, you may bite at your full attack bonus for 1d8+str damage and you may claw twice at –5 to hit for 1d6+ str/2 damage. If you are using a weapon, the weapon uses your normal to-hit bonus, and the bite is at –5 to hit and inflicts 1d8+str/2 damage.

Dragon Breath:
At 4th level, you may breathe a type of energy dependent on your chosen dragon subtype:
Black, Copper: Line of acid
Blue, Bronze: Line of electricity
Green: Cone of acid
Red, Gold: Cone of fire
White, Silver: Cone of cold
Brass: Line of fire

Lines are always 5’ high, 5’ wide and 60’ long. Cones are always 30’ long.

The breath weapon does 2d6 points of damage per Dragon Master level. The save DC is 10 + your con modifier + your Dragon Master level. At 4th level, you may use this ability once per day. You get one additional use at 6th and 8th level. If you have multiple uses, you cannot use this ability more often than once every four rounds. Using the breath weapon is a standard action.

Dragon Wing:
At 5th level, you may grow dragon-like wings on your back. This enables you to fly at twice your ground speed with poor maneuverability. Growing or removing the dragon-like wings is a standard action. You may have the dragon-like wings for an unlimited period of time.

Spell Resistance:
At 6th level, you gain a spell resistance of 12 + your Dragon Master level.

Frightful Presence:
At 7th level, you may generate an aura of fear as a free action once per day. Non-friendly creatures within a 30’ radius from you are affected by this power if they have fewer HD than you. A potentially affected creature that succeeds at a will save (DC 10 + your Dragon Master levels + your charisma bonus) becomes immune to your frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. This power does not work on dragons. You become immune to the frightful presence of dragons. You may use this ability twice per day at 8th level and three times per day at 9th level.

Dragon Shape:
At 10th level, once a week, for 10 rounds, you may polymorph into a dragon with an age category dependent on the dragon subtype chosen, gaining all abilities except spellcasting and spell-like abilities. Your physical stats become the average for that dragon subspecies and age, but your hit points do not change.

White, Brass: 12
Black, Copper: 12
Green, Bronze: 11
Blue, Silver: 11
Red, Gold: 10

-- Retan
 

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Well, it all depends.

Personally, I'd say this prestige class is way too overpowered. I find it a bit odd that you decided to give the class a d6 hit die, but then give it the BAB progression of a wizard, and the Save progression of a Cleric. Some of the abilities are overpowered, and some of the abilities are WAY overpowered IMHO, and should just be removed. Here's what I would do...


This is what your progression is like right now.
1: Dragon Might +1, Protection from Dragons, Dragon Resistance(5), Dragon Scales (+2)
2: Dragon Might +2, Dragon Eye
3: Dragon Might +3, Dragon Fang
4: Dragon Might +4, Dragon Breath
5: Dragon Might +5, Dragon Wing, Dragon Scales (+4)
6: Dragon Might +6, Spell Resistance
7: Dragon Might +7, Frightful Presence
8: Dragon Might +8, Dragon Resistance (10)
9: Dragon Might +9, Dragon Scales (+6)
10: Dragon Might +10, Dragon Shape

Certain abilities in here are WAY too sick IMHO. I would simply remove the Spell Resistance, Frightful Presence, and I would remove EITHER the Dragon Breath or the Dragon Fang... I would probably choose to remove Dragon Fang. Dragon Wing should be removed.

Most of the abilities here are WAY overpowered. Dragon Might is a nice idea, but going up +1 every level is a bit extreme. I'd have it go up every OTHER level so they end up with a +5 against the SR of dragons, which is pretty damn significant. Dragon Scales are another nice idea, but you should have a maximum number of rounds per day that they can be used, or maximum number of times per day they can be deployed/retracted. Protection from Dragons is WAY too disgusting as it is. It should only last for minutes per dragon level, and the Dragon Might bonus should NOT stack with it. It should also come much later in the prestige class than at level 1. Dragon Breath should be toned down from 2d6 per level. When you finished the prestige class, you'd have a breath weapon that did 14D6 damage!! 1d6 per level is more than enough. The dragon shape is also kinda overpowered, but I assume you WANT a prestige class that lets you transform into a dragon, and 10 rounds once per week is a nice limitation. SO, here's what my progression would look like. I'd give the character a d8 hit die, and the saving throw progression of a cleric.

1: Dragon Might +1, Dragon Resistance (5)
2: Dragon Scales (+2), Dragon Eye
3: Dragon Might +2
4: Dragon Breath
5: Dragon Might +3, Dragon Scales (+4)
6: Protection From Dragons
7: Dragon Might +4
8: Dragon Scales (+6)
9: Dragon Might +5, Dragon Resistance (10)
10: Dragon Shape



In this form, it's STILL a really powerful prestige class. If you're playing a really high powered campaign, then stick with your original... but in the games that I play, even this edited version is still a really powerful prestige class.

Good ideas though! I like the Dragon Might idea, as well as the Dragon Scales.
 
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First off, I do not find this to be overpowered. Second, there is already a prestige class more powerful than this called the Dragon Disciple.
 

Hey, you asked for comments, so that's what I did.

And I GMed a Dragon Disciple. I don't have the exact stats for that prestige class in front of me, but this prestige class you've created it much more powerful than the dragon disciple. Most of what the Dragon Disciple gets are claw attacks, some stat increases, and a minor breath weapon. You have a LOT more special abilities in here.

Hey, I'm just giving you my opinion. Go with what you've got if that's what works for your DM.
 

Um, I'm not the author. Those were my opinions of the prestige class laid out here. It really isn't as powerful as Dragon Disciple, which ends up with a size increase, which is a DAMN good thing.
 

Analysis of the abilities

I created this class primarily for an arcane spellcaster, so I will analyse its abilities in that context:

HD: 1d6
This is not a combat-heavy class. However, I figured that a class that emulates the abilities of a dragon should have a higher HD than a pure wizard or sorcerer. Hence 1d6.

Fort save: Good
For the same reason as the HD increase

Ref & Will save:
Same as a wizard or sorcerer

BAB: poor
This is still primarily an arcane spellcaster. Hence the poor combat ability.

Dragon Might:
This ability does not increase at 4th and 8th level. Therefore it is only +8 at 10th level. Combined with the halved spellcasting advancement, this means that a 10th level dragon master will have +3 to spell penetration checks against dragons compared to a single-class wizard of equal level. Against non-dragons he will have -5 to spell penetration checks due to the slowed spellcasting advancement.

Protection from Dragons:
This was intended to be similar to Protection from Evil (a 1st level spell) except applied to dragons rather than evil outsiders. The duration is roughly the same as for Magic circle against Evil, which the character can learn before entering this prestige class due to the spellcasting requirement.

Dragon Resistance:
This is the same as an Endure Elements spell (a 1st level spell) cast at the beginning of each day. At 8th level it becomes more powerful, but still far smaller than the resistance provided by a Greater ring of elemental resistance.

Dragon Scales:
This ability is essentially the same as the Bone Armor ability of the Pale Master (another prestige class for arcane spellcasters) from tome and blood.

Dragon Eye:
This ability duplicates one of the effects of the True Seeing spell (a 6th level spell for sorcerers and wizards). This might seem powerful for an ability that a character can gain at 7th level, but it is fairly limited compared to the spell. I therefore think that it is balanced.

Dragon Fang:
This might be powerful for a combat-type, but for a wizard it is fairly weak because wizards do not generally fight in melee. This is the first ability that I would cut if I wanted to remove abilities.

Dragon Breath:
This ability deals 20d6 points of damage at most at 10th level. A 10th level dragon master is at minimum a 15th level character. At 15th level, single-class wizards can cast double-empowered lightning bolts for the same average damage and at a greater range. The wiz5 / dragon master 10 only casts spells as a 10th level wizard and therefore does not have access to double-empowered lightning bolts yet.

Dragon Wing:
This ability is gained at minimum 10th character level and grants a flying movement that is considerably worse than the one granted by the Fly spell. The Fly spell lasts for one hour and 40 minutes at 10th caster level. This is usually more than enough time to face all the encounters that the PCs want to face in a given day. The only benefit of this ability over Fly is that it can be used at will.

Spell Resistance:
The maximum spell resistance granted by this ability is 22. A 15th level spellcaster needs only to roll a 7 or better to defeat it even if he doesn't have Spell Penetration. For comparison, a 15th level cleric can grant the character a spell resistance of 27 by casting a 5th level spell. I therefore think that this ability is rather weak.

Frightful Presence:
This is essentially the same as the 4th level spell Fear except that it affects a spherical area instead of a cone and it has a reduced effect against creatures with 5 or more HD compared to the spell.

Dragon Shape:
This is similar to the Shapechange spell except that it is limited to dragon shapes. I might allow some extras with this power, such as the ability to use Dragon Breath and Frightful Presence without expending uses per day while in dragon shape(Rather than grant the breath weapon of an actual dragon like the previous version does. For a red dragon that would be 20d10)

My conclusion is that this prestige class is not overpowered. If you disagree with my analysis, please say so.

-- Retan
 

Okay.... wow, I sorta missed that little part about the user continuing to advance as a spellcaster. Yeah, in that case, I'd do the hit points and saving throw advances just as you have.

I'm curious as to why you think the Dragon Disciple is more powerful than this class (don't have the book with it in front of me right now)

The Dragon Disciple basically turns a caster into a melee character, if I remember correctly. In this class, you get a lot of special abilities, AND continue to advance as a spell caster as well.

Most of the special abilities of the Dragon Disciple are just claw attacks, a low-powered breath weapon, and a STR increase? Am I remembering correctly?
 

Murrdox said:
Okay.... wow, I sorta missed that little part about the user continuing to advance as a spellcaster. Yeah, in that case, I'd do the hit points and saving throw advances just as you have.

I'm curious as to why you think the Dragon Disciple is more powerful than this class (don't have the book with it in front of me right now)

The Dragon Disciple basically turns a caster into a melee character, if I remember correctly. In this class, you get a lot of special abilities, AND continue to advance as a spell caster as well.

Most of the special abilities of the Dragon Disciple are just claw attacks, a low-powered breath weapon, and a STR increase? Am I remembering correctly?

The correct way to use the Dragon Disciple prestige class is NOT as a spellcaster, but rather as a physical fighter with minute spellcasting ability. Why is it better?

The Hit Die increases are nice, better than in this new proposed prestige class . . . You go up a step in size at Level 5 . . . You become a Half-Dragon . . . On top of all that you still get decent natural weapons and a breath weapon usable once per day . . . You get wings that can be used for flying . . . You get natural armor . . .

Holy crap it's a whole lot better than this proposed class!
 
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