Dragon Mech

Crothian

First Post
I'm really surprised there has been very little if any discussion of this setting on these boards. Well, maybe not I can't say I was thinking much of it but I was wrong. I was thinking "Oh, fantasy mechs and fighting Dragons...whoop dee doo!!" It also sounded very anime to me, which was also completely wrong. However, as I am actually getting a chance to read through the books I have to say that this is damn cool. And I'm not a mecha fan. Aside from a little Robotech I played 8 years ago, I shy away from the mecha. Even in my Rifts game (and with all the problems Rifts has, it has some damn cool mecha) I played other things. The first thing one should know about Dragonmech is that is more then just mechs; a lot more.

The game has an apocalypse, a rediscovering of ancient history, a war of gods, and an alien invasion. There is a lot going on here. The short of it is that the moon has for some reason come very dangerously close to the world. This has caused debris, meteorites basically, to rain down from the moon onto the world with devastating results. This is the first part of the apocalypse, and it lasted for a hundred years or so. Very very bad. To make matters worse there are a lot creatures on the moon, called oddly enough Lunar creatures. The most powerful is the Lunar Dragons and these guys are a bit more powerful then the terran variety. But the great part with the lunar creatures is that they seem very alien, a good job of making them different and not just wacky strange was done.

The big picture is the Lunar Gods are at war with the terran gods and the Lunar Gods seem to be winning. I haven't read a lot on this aspect but it is mentioned in quite a few place. The people have in some degree turned away from the god who failed to protect them from decades of falling rock. I can't really blame them.

The dwarves though (the heroes of the piece, perhaps) rediscovered the ancient art of mecha. They now build them and fight the Lunar creatures. But they also have constructed huge ones that serve as walking cities. But not everyone relies on the Mecha, there are some non mecha using civilizations and nomads out there. The game supports lots of different play styles, I was really surprised at the thought they went to to make this happen.

The art in the book is really impressive. The pictures of mechs are more then just pictures; they have a good feel to them. This isn't a safe and fun world to live in. It is dangerous and has huge potential for adventures assuming you don't get eaten by the Lunar Dragons.

Some of the ideas in here are just cool and not ones I'd seen before. Like the water in many places rises 30 feet so cities are partial underwater for part of the year. And the cities are built to be able to not interrupt life and trade and business. Even if I don't play in the setting there are some great city and places ideas and concepts for me to borrow.

Now, I've only read the main book and part of the full setting book, Second Age of Walkers. There is great setting info in the main book, but the detail and further ideas in the Second Age of Walkers is great as well. There is also a Mech Manual, a monster book filled with mechs; and Shardsfall Quest, and adventure in the setting. I hope to get these read tomorrow. The books have been a good read and the art looks consistent through the books.

I'm still not a mecha fan, and as I read I keep coming up with ideas to play this with out the mecha being used as much. I like that, let the players depend more on themselves then a very powerful suit of armor. Actually, they can be rather weak and strong. The mechs have options and versatility.

At any rate, it is an impressive setting.
 

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I admit to one huge weakness when it comes to buying games..it is a weakness for me that acts as the crux of any impulse buys I may end up being so inclined to make. That weakness is art.

I note this because it was due to the released preview art on Goodman Games website prior to the release of Dragonmech that I bought this game the moment it was released. I quite like the "steampunk" style genre anyway and I have always been a fan of mecha.

As you rightly note Crothian this book has lots of very interesting ideas all presented in a way that makes the world a veritable cornucopia of potential adventure hooks waiting to be expanded upon. It is diverse, colourful and well thought out.

I admit I havent played it, only read it so far but it is on my list of "To Do's" :)

I also have it on reliable authority that the Shardsfall Quest adventure does an admirable job of introducing new players to the world, feel and factions of the setting.
 


Thanks Phil, I didn't know that. I was only commented on the ones I have and was reading. But it is good to know there is more out there.
 

I really dig the backstory behind the setting, but a mojor failing (in MY mind) is the sheer scope of the mechs. I don't see enough justification for technology requirements to build such gartuantuan hunks of metal. ( I fthey can mine/forge/put together such large quantities of metal, where are the other prerequisite advances? ) I wish the setting had more of a focus on Large and Huge mechs instead of Gargantuan and Collossal sizes. Plus them we could get some dope mini's!

Not a big deal really, but a prejudice I'm stuggling with.

Still some of Goodman's best stuff.

The real problem is there are just too many cool settings to play in and use, and Midnight and Iron Kingdoms are in the cue ahead of this one...
 


BigFreekinGoblinoid said:
I really dig the backstory behind the setting, but a mojor failing (in MY mind) is the sheer scope of the mechs. I don't see enough justification for technology requirements to build such gartuantuan hunks of metal. ( I fthey can mine/forge/put together such large quantities of metal, where are the other prerequisite advances? ) I wish the setting had more of a focus on Large and Huge mechs instead of Gargantuan and Collossal sizes. Plus them we could get some dope mini's!

I think the technology of it is a combination of rediscovery and need (you know, mnother of invention). Plus, its fantasy so I don't worry about these ideas as much.

I agree they need more large and huge mechs, but not for minis. I'd perfer to run a game with the players having access to the smaller mechs instead of all these huge ones. I also feel the smaller mechs would be more common and easier to build. I also hope they get more art of the mechs in action against the Lunar creatures. The art is good, but I want more action pictures.

The real problem is there are just too many cool settings to play in and use, and Midnight and Iron Kingdoms are in the cue ahead of this one...

Midnight grabbed me for a while, but for the most part it just didn't hold my attention. Iron Kingdoms is the same way though I haven't seen the two new big books they put out in the past year.
 

Having just read the Mech Manual there is fast becoming an over abondunce of mechs. I hope in future products they conecenttrate on other areas.

In the setting book, I really liiked how the attached prestige classes, mechs, and even some feats and spells to different places. I think this needs to happen more in general making these options only appear in very specific places so that they have a purpose and a plce in a world.
 


I bought the core book on a whim when it first came out, and devoured it on a series of plane flights shortly thereafter. It's one of the most engaging, best-written, well-illustrated and just downright enjoyable setting books I've ever read. Whenever DragonMech comes up on the boards, I pitch for it -- because it's so darned cool! ;)

I haven't read The Second Age of Walkers or Steam Warriors yet (though they're on the shelf, waiting their turn!), but I was somewhat disappointed with the Mech Manual. Many of the mech illustrations didn't line up with the descriptions, and almost none of them gave me a sense of scale or majesty -- something the core book illos were great at doing. The writing was also fairly mediocre, especially when stacked up against the core book and Shardsfall Quest. That said, I still read it cover to cover, and it was still a pretty neat book.

Hopefully TSAoA and SW are better than the MM, even though they are also group-author projects (unlike the core book at SQ, which were sole-authored by Goodman himself). As for chances to play the darned thing, my group wasn't interested -- though I do have a DragonMech event slated for GenCon. :)
 

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