Thaumaturge
Wandering. Not lost. (He/they)
I loved 2e Dark Sun and I belive this recreation is much better than that at athas.org. One thing I truly enjoy is defiling is actually tempting now. I can maximize a fireball just this once and get 1 measley delifing point? That is the first step down a dark path and I like it.
On the one hand, I was slightly upset at the bard not being converted, but I understand space contraints. On the other hand, I feel paladins can exist in Dark Sun, but I DARE one of my players to attempt it. I feel sorcerers fit perfectly into Dark Sun. With no real schools of wizardry since Rajaat and the Dragon-Kings 'tweaking' different races it just makes sense that eventually sorcerers would occur. Though I am sure the D-Ks wish they could put that genie back in the bottle. I enjoy the bit about clerics of elements being a bit ... off, because of their initiation rituals.
The races? I felt the ECL +1 or 2 for each race was good. In particular I felt elves were well done with bonuses to base speed and endurance for free. Muls continue to be a dwarf/human hybrid, but better than both. I would have prefered SOME mention of Dregoth's dray, but I will simply give some humans the 1/2 Dragon template and call it a day.
I do think it should have been spelled out a bit more clearly that in Dark Sun 4th lvl is the starting point, but that is really a nit pick; Cerulian (sp?) storms should have been more than hinted at as well or just not mentioned.
Overall it has warmed the cockels of my heart and made me start dreaming up all new schemes for Urik to wrest the iron mines from the pitiful 'Free' city of Tyr.
Thaumaturge.
On the one hand, I was slightly upset at the bard not being converted, but I understand space contraints. On the other hand, I feel paladins can exist in Dark Sun, but I DARE one of my players to attempt it. I feel sorcerers fit perfectly into Dark Sun. With no real schools of wizardry since Rajaat and the Dragon-Kings 'tweaking' different races it just makes sense that eventually sorcerers would occur. Though I am sure the D-Ks wish they could put that genie back in the bottle. I enjoy the bit about clerics of elements being a bit ... off, because of their initiation rituals.
The races? I felt the ECL +1 or 2 for each race was good. In particular I felt elves were well done with bonuses to base speed and endurance for free. Muls continue to be a dwarf/human hybrid, but better than both. I would have prefered SOME mention of Dregoth's dray, but I will simply give some humans the 1/2 Dragon template and call it a day.
I do think it should have been spelled out a bit more clearly that in Dark Sun 4th lvl is the starting point, but that is really a nit pick; Cerulian (sp?) storms should have been more than hinted at as well or just not mentioned.
Overall it has warmed the cockels of my heart and made me start dreaming up all new schemes for Urik to wrest the iron mines from the pitiful 'Free' city of Tyr.
Thaumaturge.
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