D&D 5E Dragon Talk with James Wyatt about Glory of the Giants.

Parmandur

Book-Friend
Aberrations would seem to focus on the Far Realm, but perhaps the Far Realm was whatever was outside the First World, and their myths cover how they would want to break and destroy it?
Oh, try this on for size: maybe the First World is a sort of Revolution against a broader, older Cosmoc Order that is the "Far Realm," and the Aberrations view the First World cosmos as the interloper that needs to be dealt with...?
 

log in or register to remove this ad

Just finished listening to the entire podcast. Lots of interesting stuff in there:

The giant goose mentioned in previous posts is the goose that laid the golden eggs (after all, Jack climbs the beanstalk and steals one from a cloud giant in the original tale). Wyatt apparently sat down and figured out how much the golden shell is worth by calculating its volume and translating that to a gp value.

There are monumentally huge giants called "giant scions" who are basically the near descendants of Annam. Wyatt suggests that they could be used in stories like a town being accidentally built on a long-sleeping one, or that some hold up the dome of the sky. Interestingly enough, they weren't among the creatures listed in the bestiary description a couple of months ago, so it's still left in the air if they are going to be statted out (I would imagine upper 20s CRs if they are) .

There will be guides on creating whole giant ecosystems, where giants, their giant pets, and other huge creatures such as dinosaurs dwell, and where human-sized visitors will be the equivalent to the size of house pets compared to everything else around them. I find this very intriguing and definitely look into reading this part!
 





Parmandur

Book-Friend
In the podcast, Wyatt said that the giants' myths of the First World will have some similarities to, but also some contradictions with, the dragons' version. There are obviously going to be multiple versions of the story, depending on who is doing the telling.
Which is fantastic, since it us a storytelling tool to help a DM use anything TSR/WotC lorewise, while retaining creative control at the table. The bits in Fizban discussing things other than Dragons having echoes...like the Tomb of Horrors, or Waterdeep...help provide a framework for using game materials as intended. Love it
 



SkidAce

Legend
Supporter
Which is fantastic, since it us a storytelling tool to help a DM use anything TSR/WotC lorewise, while retaining creative control at the table. The bits in Fizban discussing things other than Dragons having echoes...like the Tomb of Horrors, or Waterdeep...help provide a framework for using game materials as intended. Love it
Really reminds me of the Chronicles of Ambeer by Zelanzy.
 

Remove ads

Top