[Dragon] What would you do?

Mercule said:
3) Better cover art. Some of it's really good (the Gladiators cover). Some of it's mediocre (the Swashbuckler knife guy). Regardless, the style is lame.

You are insane. Please report to Central Services for re-programming immediately.

"Swashbuckler knife guy" was done by Kalman Andrazofsky. He also does most of the art in the LG section of Dragon, and did all of the best art in d20 Modern. He is easily one of the best artists WotC/Paizo has working for them right now, if not one of the best in the industry as a whole. I can only hope we see more of his art in more WotC products.

As for Dragon covers in general, the only bit I agree with is that it'd be nice if they could tone down the "PlayStation2 cheat guide" look of recent issues. I do miss the days when all that was on a cover was the name of magazine and a beautiful piece of art.

Content-wise, I think they've been doing an excellent job. Granted, I don't see much use in the RPGA updates, but I can live with that.

They do need to change the "icon" they created for conjuration spells, though. Looks too much like female genitalia.

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Well, *I'd* change the darn "body text" font to something attractive and readable with serifs. As long as it's not Times New Roman. I'm really picky that way. For the rest, I don't know enough about publishing in the game industry to even begin coming up with a "grand plan of battle" to increase circulation/revenue while keeping costs down and producing content that nobody complains about.

:)
 
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Well, I'm a cover to cover reader/subscriber of Dragon for a little over a year now. My comments:

* The articles I'm noticing I want to skip over (hence I would remove):
- Gary Gygax's column
- Living Greyhawk section
- Forgotten Realms location articles
- Phil and Dixie (I don't think I've laughed at this once in the last year :(

* I've really enjoyed the aticles that broaden a culture or bring in history with the material (like the history of gladiator, the history of castles, also the gnome culture, and things like that)

* I like to hear how to improve my game. Run it more smoothly, quicker, deal with issues, etc.

* I agree that the covers have begun to look a bit too tabloidish. I love the art, but the fonts and headlines tacked across the magazine seem too much. The "Is D&D 3e Dead?" sounds like it's just trying to sound self important to me.

All said, I still read it all every month, and enjoy it.
 



All I can think is: thank goodness most of you don't have creative control over Dragon.

Well every one of you don't have... you know what I mean.
 
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lets see:
1. LOWER THE PRICE
2. bring back Dragonmirth, and KODT, and finous fingers.
3. try to have more general roleplay articles NOT tied into whatever product wizards is putting out this month.

Now, while i'm at it, may as well fix dungeon magazine:
1. LOWER THE PRICE
2. get rid of polyhedron, put it in a new magazine with the living greyhawk stuff.
3. have one low level (1-3), a couple of mid level (4-10), and at least one high level (10+) in every issue, and rotate the size of the adventure with every issue (one issue the big adventure is for low level, next issue its for higher level)
 

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