Do you go in RAW 100%?

My approach is always been to run through a couple of situations 100% rules is written to get a feel for the system maybe play a session or two and then start thinking about what I like and don’t like and making small changes as we go. A good example is hit points, I hate hit points I don’t care what the game is I don’t care what particular system is hit points suck and I hate them thus I almost always remove them and replace them with some kind of wound system. But I always play the game with hit points first to get a feel and be there’s some games I’ve kept Hit points Call of Cthulhu being a good example.
 

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Never. No point. I know how to run the basic tenet of every RPG (ask the players what they want to do, tell them what happens when they respond, roll a die if there's a question), so all the other junk in the rules are just there to make the dice rolling different for each game. But I don't care about that stuff enough to make sure I use every different rule as written. It's not worth my time to worry about it.
 

It depends on the system, I suppose. When I go back to AD&D 1e, in order for me to make sense of it, I've always done lots of house-ruling (albeit frequently by omission rather than addition). That's part of the beauty of the game. But that's also a special exception. For the vast majority of games, I am probably about 95-99% RAW.
 

There is a difference, but deliberately excluding or choosing not to use certain rules is itself a house rule. Similarly, if the system provides a large number of optional rules, specifying the list of which optional rules are in force is also a house rule.
By that logic, is it possible to play a game with several books worth of optional rules without house ruling it? GURPS has several dozen books worth of optional rules. Is it impossible to run a GURPS campaign RAW?

As an aside, part of the reason I would never claim to run a complete RAW game is, to put it bluntly, I never learn every single rule case for every game. Even the first time out. I tackle central mechanics and terms and learn how to build characters and adjudicate basic conflicts but yeah, they rest I will either look it up when it comes up or just make a spot rolling, regardless of there being a rule that covers it.
Never. No point. I know how to run the basic tenet of every RPG (ask the players what they want to do, tell them what happens when they respond, roll a die if there's a question), so all the other junk in the rules are just there to make the dice rolling different for each game. But I don't care about that stuff enough to make sure I use every different rule as written. It's not worth my time to worry about it.
Again, I would emphasize that in a lot of systems outside the DnD-adjacent space, that's all there is. There's no such thing as looking up a rule for this specific scenario, because there aren't rules that handle special case scenarios. There's just character creation, basic resolution, and probably some damage tracking and progression.

If you don't like these systems, or you still want to house rule, that's fine. It just isn't the herculean effort to run RAW the way some in this thread are making it out to be.
 

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